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[TF2] Freak Fortress 2


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wasder
Senior Member
Join Date: Oct 2009
Location: That country
Old 05-28-2012 , 06:13   Re: [TF2] Freak Fortress 2
#1031

Quote:
Originally Posted by deltadude View Post
I am having a major issue : /

Currently i am running a deadrun server but the boss at the end is not taking any damage...
Check abilities in his config.
There are 2 of them that should matter:
Code:
deadrun_no_damage - players can hurt and knockback this boss.
deadrun_no_any_damage - makes boss invulnerable. No ANY damage, no ANY knockback etc. From world and console too.
I guess you are using the second, just replace it with the first one.
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Fun21
Member
Join Date: Dec 2011
Old 05-28-2012 , 10:50   Re: [TF2] Freak Fortress 2
#1032

Ok. We need to fix that class bug where the boss can use there class weapons.
Why : http://www.youtube.com/watch?v=3qrFgXt0l5M&t=10m49s See the whole round.

Last edited by Fun21; 05-28-2012 at 10:51.
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Otokiru
Senior Member
Join Date: Apr 2012
Old 05-28-2012 , 12:03   Re: [TF2] Freak Fortress 2
#1033

Quote:
Originally Posted by Fun21 View Post
Ok. We need to fix that class bug where the boss can use there class weapons.
Why : http://www.youtube.com/watch?v=3qrFgXt0l5M&t=10m49s See the whole round.
http://forums.alliedmods.net/showpos...&postcount=944
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Fun21
Member
Join Date: Dec 2011
Old 05-28-2012 , 12:11   Re: [TF2] Freak Fortress 2
#1034

Quote:
Originally Posted by Otokiru View Post
Then that should be in the full version of FF2.

Last edited by Fun21; 05-28-2012 at 12:14.
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serpentine
I don't have a problem
Join Date: Feb 2011
Location: Madison, WI
Old 05-28-2012 , 15:20   Re: [TF2] Freak Fortress 2
#1035

Why did you two get banned..?
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deltadude
SourceMod Donor
Join Date: Mar 2010
Old 05-28-2012 , 15:37   Re: [TF2] Freak Fortress 2
#1036

Quote:
Originally Posted by wasder View Post
Check abilities in his config.
There are 2 of them that should matter:
Code:
deadrun_no_damage - players can hurt and knockback this boss.
deadrun_no_any_damage - makes boss invulnerable. No ANY damage, no ANY knockback etc. From world and console too.
I guess you are using the second, just replace it with the first one.
I got the boss to take damage, but he randomly stops mid game, or on map changes.

I have him setup on default settings which uses no_damage
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Fun21
Member
Join Date: Dec 2011
Old 05-28-2012 , 16:16   Re: [TF2] Freak Fortress 2
#1037

Quote:
Originally Posted by serpentine View Post
Why did you two get banned..?
Who?
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Diviara27
Senior Member
Join Date: Feb 2010
Old 05-28-2012 , 21:02   Re: [TF2] Freak Fortress 2
#1038

Hey guys, why is it that when I make a copy of saxton hale and modified it, tested it on my server, but it comes up as failed name. why?

Last edited by Diviara27; 05-28-2012 at 22:05. Reason: uhhhhh
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MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 05-28-2012 , 22:32   Re: [TF2] Freak Fortress 2
#1039

Failed name...you'll have to elaborate a bit on that one.
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Diviara27
Senior Member
Join Date: Feb 2010
Old 05-29-2012 , 00:24   Re: [TF2] Freak Fortress 2
#1040

I tried editing demopan, shows up as failed name. Tried finding if I made some errors, still nothing.
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