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[TF2] Freak Fortress 2


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Warstories
Junior Member
Join Date: Aug 2011
Old 05-25-2012 , 19:08   Re: [TF2] Freak Fortress 2
#981

How do I go about setting background music for a boss?
EDIT: Found out why songs aren't playing, they aren't being downloaded to our players computers, any help?

Also, the Vagineer isn't showing up in the !ff2boss menu

Last edited by Warstories; 05-25-2012 at 20:59. Reason: halp
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Warstories
Junior Member
Join Date: Aug 2011
Old 05-25-2012 , 19:57   Re: [TF2] Freak Fortress 2
#982

Quote:
Originally Posted by lamasniu View Post

I also have another question. Files for the various bosses seem to always download when ever a map has changed. Files I've already downloaded start downloading again. I am not the only one experiencing this in my server. Does anyone know why this could be happening?

Thanks
Do you have the files in FastDL and in the regular spot on your server?
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RavensBro
Veteran Member
Join Date: Sep 2009
Location: Wisonsin USA
Old 05-25-2012 , 23:04   Re: [TF2] Freak Fortress 2
#983

L 05/25/2012 - 14:404: SourceMod error session started
L 05/25/2012 - 14:404: Info (map "vsh_castle_siege_b7") (file "errors_20120525.log")
L 05/25/2012 - 14:404: [SM] Native "TF2Items_GiveNamedItem" reported: Item is NULL. File a bug report if you are sure you set all the data correctly. (Try the FORCE_GENERATION flag.)
L 05/25/2012 - 14:404: [SM] Displaying call stack trace for plugin "freaks\special_noanims.ff2":
L 05/25/2012 - 14:404: [SM] [0] Line 111, D:\dropbox\scripting\freak_fortress_2\resourc es\addons\sourcemod\scripting\freaks\special_ noanims.sp::SpawnWeapon()
L 05/25/2012 - 14:404: [SM] [1] Line 69, D:\dropbox\scripting\freak_fortress_2\resourc es\addons\sourcemod\scripting\freaks\special_ noanims.sp::Rage_NewWeapon()
L 05/25/2012 - 14:404: [SM] [2] Line 34, D:\dropbox\scripting\freak_fortress_2\resourc es\addons\sourcemod\scripting\freaks\special_ noanims.sp::FF2_OnAbility2()
L 05/25/2012 - 14:404: [SM] [3] Line 43, D:\tf2ds\orangebox\tf\addons\sourcemod\script ing\include\freak_fortress_2_subplugin.inc::F F2_OnAbility()
L 05/25/2012 - 14:53:51: Error log file session closed.
L 05/25/2012 - 16:13:19: SourceMod error session started
L 05/25/2012 - 16:13:19: Info (map "vsh_poletaa") (file "errors_20120525.log")
L 05/25/2012 - 16:13:19: [SM] Native "TF2Items_GiveNamedItem" reported: Item is NULL. File a bug report if you are sure you set all the data correctly. (Try the FORCE_GENERATION flag.)
L 05/25/2012 - 16:13:19: [SM] Displaying call stack trace for plugin "freaks\special_noanims.ff2":
L 05/25/2012 - 16:13:19: [SM] [0] Line 111, D:\dropbox\scripting\freak_fortress_2\resourc es\addons\sourcemod\scripting\freaks\special_ noanims.sp::SpawnWeapon()
L 05/25/2012 - 16:13:19: [SM] [1] Line 69, D:\dropbox\scripting\freak_fortress_2\resourc es\addons\sourcemod\scripting\freaks\special_ noanims.sp::Rage_NewWeapon()
L 05/25/2012 - 16:13:19: [SM] [2] Line 34, D:\dropbox\scripting\freak_fortress_2\resourc es\addons\sourcemod\scripting\freaks\special_ noanims.sp::FF2_OnAbility2()
L 05/25/2012 - 16:13:19: [SM] [3] Line 43, D:\tf2ds\orangebox\tf\addons\sourcemod\script ing\include\freak_fortress_2_subplugin.inc::F F2_OnAbility()
L 05/25/2012 - 16:13:22: [SM] Native "TF2Items_GiveNamedItem" reported: Item is NULL. File a bug report if you are sure you set all the data correctly. (Try the FORCE_GENERATION flag.)
L 05/25/2012 - 16:13:22: [SM] Displaying call stack trace for plugin "freaks\special_noanims.ff2":
L 05/25/2012 - 16:13:22: [SM] [0] Line 111, D:\dropbox\scripting\freak_fortress_2\resourc es\addons\sourcemod\scripting\freaks\special_ noanims.sp::SpawnWeapon()
L 05/25/2012 - 16:13:22: [SM] [1] Line 69, D:\dropbox\scripting\freak_fortress_2\resourc es\addons\sourcemod\scripting\freaks\special_ noanims.sp::Rage_NewWeapon()
L 05/25/2012 - 16:13:22: [SM] [2] Line 34, D:\dropbox\scripting\freak_fortress_2\resourc es\addons\sourcemod\scripting\freaks\special_ noanims.sp::FF2_OnAbility2()
L 05/25/2012 - 16:13:22: [SM] [3] Line 43, D:\tf2ds\orangebox\tf\addons\sourcemod\script ing\include\freak_fortress_2_subplugin.inc::F F2_OnAbility()
L 05/25/2012 - 16:27:56: Error log file session closed.
L 05/25/2012 - 18:20:48: SourceMod error session started
L 05/25/2012 - 18:20:48: Info (map "vsh_megaman6_b4") (file "errors_20120525.log")
L 05/25/2012 - 18:20:48: [SM] Native "TF2Items_GiveNamedItem" reported: Item is NULL. File a bug report if you are sure you set all the data correctly. (Try the FORCE_GENERATION flag.)
L 05/25/2012 - 18:20:48: [SM] Displaying call stack trace for plugin "freaks\special_noanims.ff2":
L 05/25/2012 - 18:20:48: [SM] [0] Line 111, D:\dropbox\scripting\freak_fortress_2\resourc es\addons\sourcemod\scripting\freaks\special_ noanims.sp::SpawnWeapon()
L 05/25/2012 - 18:20:48: [SM] [1] Line 69, D:\dropbox\scripting\freak_fortress_2\resourc es\addons\sourcemod\scripting\freaks\special_ noanims.sp::Rage_NewWeapon()
L 05/25/2012 - 18:20:48: [SM] [2] Line 34, D:\dropbox\scripting\freak_fortress_2\resourc es\addons\sourcemod\scripting\freaks\special_ noanims.sp::FF2_OnAbility2()
L 05/25/2012 - 18:20:48: [SM] [3] Line 43, D:\tf2ds\orangebox\tf\addons\sourcemod\script ing\include\freak_fortress_2_subplugin.inc::F F2_OnAbility()
L 05/25/2012 - 18:21:05: [SM] Native "TF2Items_GiveNamedItem" reported: Item is NULL. File a bug report if you are sure you set all the data correctly. (Try the FORCE_GENERATION flag.)
L 05/25/2012 - 18:21:05: [SM] Displaying call stack trace for plugin "freaks\special_noanims.ff2":
L 05/25/2012 - 18:21:05: [SM] [0] Line 111, D:\dropbox\scripting\freak_fortress_2\resourc es\addons\sourcemod\scripting\freaks\special_ noanims.sp::SpawnWeapon()
L 05/25/2012 - 18:21:05: [SM] [1] Line 69, D:\dropbox\scripting\freak_fortress_2\resourc es\addons\sourcemod\scripting\freaks\special_ noanims.sp::Rage_NewWeapon()
L 05/25/2012 - 18:21:05: [SM] [2] Line 34, D:\dropbox\scripting\freak_fortress_2\resourc es\addons\sourcemod\scripting\freaks\special_ noanims.sp::FF2_OnAbility2()
L 05/25/2012 - 18:21:05: [SM] [3] Line 43, D:\tf2ds\orangebox\tf\addons\sourcemod\script ing\include\freak_fortress_2_subplugin.inc::F F2_OnAbility()
L 05/25/2012 - 180:00: Error log file session closed.
L 05/25/2012 - 18:43:07: SourceMod error session started
L 05/25/2012 - 18:43:07: Info (map "vsh_2fortdesk_v8") (file "errors_20120525.log")
L 05/25/2012 - 18:43:07: [SM] Native "TF2Items_GiveNamedItem" reported: Item is NULL. File a bug report if you are sure you set all the data correctly. (Try the FORCE_GENERATION flag.)
L 05/25/2012 - 18:43:07: [SM] Displaying call stack trace for plugin "freaks\special_noanims.ff2":
L 05/25/2012 - 18:43:07: [SM] [0] Line 111, D:\dropbox\scripting\freak_fortress_2\resourc es\addons\sourcemod\scripting\freaks\special_ noanims.sp::SpawnWeapon()
L 05/25/2012 - 18:43:07: [SM] [1] Line 69, D:\dropbox\scripting\freak_fortress_2\resourc es\addons\sourcemod\scripting\freaks\special_ noanims.sp::Rage_NewWeapon()
L 05/25/2012 - 18:43:07: [SM] [2] Line 34, D:\dropbox\scripting\freak_fortress_2\resourc es\addons\sourcemod\scripting\freaks\special_ noanims.sp::FF2_OnAbility2()
L 05/25/2012 - 18:43:07: [SM] [3] Line 43, D:\tf2ds\orangebox\tf\addons\sourcemod\script ing\include\freak_fortress_2_subplugin.inc::F F2_OnAbility()
L 05/25/2012 - 18:46:21: Error log file session closed.
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MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 05-25-2012 , 23:06   Re: [TF2] Freak Fortress 2
#984

RavensBro: What weapon was it trying to spawn at that point?
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RavensBro
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Old 05-26-2012 , 01:23   Re: [TF2] Freak Fortress 2
#985

not sure
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AeroAcrobat
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Join Date: Apr 2011
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Old 05-26-2012 , 03:58   Re: [TF2] Freak Fortress 2
#986

Quote:
Originally Posted by lamasniu View Post
I was wondering if anyone had the files needed to have the music playing whilst Gaben Boss shows up like in this video?
http://www.youtube.com/watch?feature...T75vUA0#t=271s

This video seems to have a nice cool version
http://www.youtube.com/watch?v=8tsHkpesBdY

The one on the video I presume may use something like the following
http://www.youtube.com/watch?v=B9rrS32ctQk

I also don't know what the code would be, if someone could help out I would really appreciate it. <3

I also have another question. Files for the various bosses seem to always download when ever a map has changed. Files I've already downloaded start downloading again. I am not the only one experiencing this in my server. Does anyone know why this could be happening?

Thanks
download the boss "gaben" and open the sound folder, you will see all those sound files (not full song).
the code? open a boss cfg and check how they did. it is very easy. just copy & paste the sound part that you need and edit the path.

check you sv_downloadurl in server.cfg and make sure it is the correct path (FastDL)
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Last edited by AeroAcrobat; 05-26-2012 at 03:58.
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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 05-26-2012 , 07:55   Re: [TF2] Freak Fortress 2
#987

Dont know if its mentioned before. But heavy bosses can still meelee hit when stunned..
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Fun21
Member
Join Date: Dec 2011
Old 05-26-2012 , 08:30   Re: [TF2] Freak Fortress 2
#988

Quote:
Originally Posted by snelvuur View Post
Dont know if its mentioned before. But heavy bosses can still meelee hit when stunned..
Isn't that a TF2 bug not FF2?
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snelvuur
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Join Date: Jun 2008
Location: Netherlands
Old 05-26-2012 , 08:33   Re: [TF2] Freak Fortress 2
#989

I believe so too, but that doesn't mean it isn't a problem in this mod. Perhaps someone can find a way to fix it, like other things too (https://forums.alliedmods.net/showthread.php?t=180647)
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lamasniu
Senior Member
Join Date: Jul 2010
Location: United Kingdom
Old 05-26-2012 , 09:57   Re: [TF2] Freak Fortress 2
#990

@Warstories Thank you for your suggestion.

@AeroAcrobat Thank you for the information on how to put the music in the boss cfg files. Much appreciated.

With regards to the suggestion you both made with regards to the re-downloading of files (materials, sounds, models) The files are where need be in both the server and the fastDL. But it just seems to do a little download of the same files again. I know I have them, but it just shows up in the bottom right corner window in TF2 as though it is downloading them again. It could just be verifying that I have them, but I don't know the exact mechanics and thus find myself been a little confused about the situation.

I have another question about the gamemode. Is there a way to select which Bosses get played? For instance in my character.cfg file I have a total of 24 bosses. I'd like to give them all equal chance at appearing. Almost like a random cycle through them would be great. Any suggestions?

Thanks in advance
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