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Stripper:Source (Updated 2011-04-15)


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Austinbots
Member
Join Date: Jan 2010
Old 09-22-2010 , 14:12   l4d2 spawn grenade launcher with full ammo?
Reply With Quote #741

Edit:
Some one helped em with this.
Just add a line
"ammo" "99"


I am using the following to add a grenade launcher to some l4d2 maps.
add:
{
"origin" "-12467.0 10668.0 271.0"
"angles" "0.0 60.0 0.0 "
"count" "1"
"classname" "weapon_grenade_launcher"
}

It works!

But it spawns with only one grenade.
Can some one give me the lines to spawn a grenade launcher with full ammo?

Thanks!

Last edited by Austinbots; 09-23-2010 at 22:24.
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dan0ne
Member
Join Date: Sep 2009
Location: Moscow, Russia
Old 09-22-2010 , 15:41   Re: Stripper:Source (Mac support added)
Reply With Quote #742

Hello, help me, please.
I installed this mod for my dm server. I want delete knife from aim_ maps.
Wrote in cfg:
remove:
{
"classname" "/weapon_knife.*/"
}

But this don't work, players still having knifes.
In what may be the problem?
Meta list:
[01] SourceMod (1.3.4) by AlliedModders LLC
[02] Stripper (1.2.1) by BAILOPAN
[03] CS:S Tools (1.3.4) by AlliedModders LLC
[04] BinTools (1.3.4) by AlliedModders LLC
[05] SDK Tools (1.3.4) by AlliedModders LLC
[06] CS:S DM (2.1.2) by AlliedModders

*Sry for my english
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Austinbots
Member
Join Date: Jan 2010
Old 09-23-2010 , 22:25   Laser sight spawning weirdness
Reply With Quote #743

I have the following to spawn a laser sight.
{
"origin" "539.0 5503.0 2870.0"
"angles" "0.0 -175.0 0.0"
"count" "1"
"classname" "upgrade_spawn"
"laser_sight" "1"
}

On the map c1m1_hotel it spawns a laser at the start, the roof top every time.

But the weird thing is I put one in the safe room at the start of map 2 c1m2_streets and it doesn’t spawn, “Most of the time.”

There must be a possible laser sight spawn in that safe room because once in a while A laser sight will spawn and then every time, the one I placed in there will also show up.

But if the director doesn’t choose to put a laser in there mine never show up either.



Anyone know how to get this to work?


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dirka_dirka
Veteran Member
Join Date: Nov 2009
Old 09-25-2010 , 15:47   Re: Stripper:Source (Mac support added)
Reply With Quote #744

it has to do with director controlled densities.. lasers are already on that map so the director wont add anymore because he believes they are not needed. increase the density and it should work.

also dan0ne: this plugin only modifies items at map start. it does nothing at any other point in the game. players spawn after this plugin does its magic and so they get their knives.. also you shouldnt need the regex, weapon_knife should do it.
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Danny_l4d
Senior Member
Join Date: Feb 2010
Old 09-26-2010 , 06:26   Re: Stripper:Source (Mac support added)
Reply With Quote #745

Not sure if i get an answer, i wanted to place more alarmcars in l4d maps, now i found all what i need but when i place the car to a different spot and you hit it the original one in that level goes off,

what can I do to prevend this?
this is what i found for only the car mabye it more i dont know


PHP Code:
;Car Alarm
{
"origin" "1364.24 3838.10 78.031"
"targetname" "caralarm_car1_car2"
"spawnflags" "256"
"skin" "0"
"shadowcastdist" "0"
"rendermode" "0"
"renderfx" "0"
"rendercolor" "255 255 255"
"renderamt" "255"
"pressuredelay" "0"
"physdamagescale" "0.1"
"PerformanceMode" "0"
"nodamageforces" "0"
"model" "models/props_vehicles/cara_95sedan.mdl"
"minhealthdmg" "0"
"mindxlevel" "0"
"maxdxlevel" "0"
"massScale" "0"
"inertiaScale" "1.0"
"forcetoenablemotion" "0"
"fadescale" "1"
"fademindist" "-1"
"fademaxdist" "0"
"ExplodeRadius" "0"
"ExplodeDamage" "0"
"disableshadows" "0"
"disablereceiveshadows" "0"
"Damagetype" "0"
"damagetoenablemotion" "0"
"BreakableType" "0"
"body" "0"
"angles" "0 0 0"
"classname" "prop_car_alarm"
"OnCarAlarmStart" "alarmtimer1,Enable,,0,-1"
"OnCarAlarmEnd" "alarmtimer1,Disable,,0,-1"
"OnCarAlarmStart" "caralarm1,PlaySound,,0,-1"
"OnCarAlarmEnd" "caralarm1,StopSound,,0,-1"
"OnCarAlarmChirpStart" "carchirp1,PlaySound,,0.2,-1"
"OnCarAlarmChirpEnd" "caralarm_light1,HideSprite,,0.7,-1"
"OnCarAlarmChirpStart" "caralarm_light1,ShowSprite,,0.2,-1"
}{
"origin" "1348.34 3837.98 148.642"
"UseRandomTime" "0"
"targetname" "alarmtimer1"
"StartDisabled" "1"
"spawnflags" "0"
"RefireTime" ".75"
"classname" "logic_timer"
"OnTimer" "caralarm_light1,ShowSprite,,0,-1"
"OnTimer" "caralarm_light1,HideSprite,,0.5,-1"
"OnTimer" "caralarm_light1,HideSprite,,0.5,-1"
"OnTimer" "caralarm_light1,ShowSprite,,0,-1"
"OnTimer" "caralarm_headlights1,LightOff,,0.5,-1"
"OnTimer" "caralarm_headlights1,LightOn,,0,-1"
}{
"origin" "1357.13 3870.76 157.31"
"volstart" "0"
"targetname" "carchirp1"
"spinup" "0"
"spindown" "0"
"spawnflags" "48"
"SourceEntityName" "caralarm_car1"
"radius" "4000"
"preset" "0"
"pitchstart" "100"
"pitch" "100"
"message" "Car.Alarm.Chirp2"
"lfotype" "0"
"lforate" "0"
"lfomodvol" "0"
"lfomodpitch" "0"
"health" "10"
"fadeoutsecs" "0"
"fadeinsecs" "0"
"cspinup" "0"
"classname" "ambient_generic"
}{
"origin" "1364.24 3838.10 78.031"
"targetname" "caralarm_glass1"
"StartDisabled" "0"
"spawnflags" "0"
"solid" "6"
"skin" "0"
"SetBodyGroup" "0"
"rendermode" "0"
"renderfx" "0"
"rendercolor" "255 255 255"
"renderamt" "255"
"RandomAnimation" "0"
"pressuredelay" "0"
"PerformanceMode" "0"
"parentname" "caralarm_car1"
"model" "models/props_vehicles/cara_95sedan_glass_alarm.mdl"
"mindxlevel" "0"
"MinAnimTime" "5"
"maxdxlevel" "0"
"MaxAnimTime" "10"
"fadescale" "1"
"fademindist" "-1"
"fademaxdist" "0"
"ExplodeRadius" "0"
"ExplodeDamage" "0"
"disableshadows" "0"
"disablereceiveshadows" "0"
"body" "0"
"angles" "0 0 0"
"classname" "prop_car_glass"
}{
"origin" "1284.98 3916.47 108.801"
"targetname" "caralarm_light1"
"spawnflags" "0"
"scale" ".5"
"rendermode" "9"
"renderfx" "0"
"rendercolor" "255 13 19"
"renderamt" "255"
"parentname" "caralarm_car1"
"model" "sprites/glow.vmt"
"HDRColorScale" "0.7"
"GlowProxySize" "5"
"framerate" "10.0"
"fadescale" "1"
"fademindist" "-1"
"disablereceiveshadows" "0"
"classname" "env_sprite"
}{
"origin" "1334.16 3944.64 108.801"
"targetname" "caralarm_light1"
"spawnflags" "0"
"scale" ".5"
"rendermode" "9"
"renderfx" "0"
"rendercolor" "255 13 19"
"renderamt" "255"
"parentname" "caralarm_car1"
"model" "sprites/glow.vmt"
"HDRColorScale" "0.7"
"GlowProxySize" "5"
"framerate" "10.0"
"fadescale" "1"
"fademindist" "-1"
"disablereceiveshadows" "0"
"classname" "env_sprite"
}{
"origin" "1377.88 3747.21 107.401"
"targetname" "caralarm_light1"
"spawnflags" "0"
"scale" ".5"
"rendermode" "9"
"renderfx" "0"
"rendercolor" "224 162 44"
"renderamt" "255"
"parentname" "caralarm_car1"
"model" "sprites/glow.vmt"
"HDRColorScale" "0.7"
"GlowProxySize" "5"
"framerate" "10.0"
"fadescale" "1"
"fademindist" "-1"
"disablereceiveshadows" "0"
"classname" "env_sprite"
}{
"origin" "1434.76 3780.50 107.401"
"targetname" "caralarm_light1"
"spawnflags" "0"
"scale" ".5"
"rendermode" "9"
"renderfx" "0"
"rendercolor" "224 162 44"
"renderamt" "255"
"parentname" "caralarm_car1"
"model" "sprites/glow.vmt"
"HDRColorScale" "0.7"
"GlowProxySize" "5"
"framerate" "10.0"
"fadescale" "1"
"fademindist" "-1"
"disablereceiveshadows" "0"
"classname" "env_sprite"
}{
"origin" "1434.76 3780.50 107.401"
"volstart" "0"
"targetname" "caralarm1"
"spinup" "0"
"spindown" "0"
"spawnflags" "16"
"SourceEntityName" "caralarm_car1"
"radius" "4000"
"preset" "0"
"pitchstart" "100"
"pitch" "100"
"message" "Car.Alarm"
"lfotype" "0"
"lforate" "0"
"lfomodvol" "0"
"lfomodpitch" "0"
"health" "10"
"fadeoutsecs" "0"
"fadeinsecs" "0"
"cspinup" "0"
"classname" "ambient_generic"
}{
"origin" "1434.76 3780.50 107.401"
"targetname" "caralarm_headlights1"
"spotlightwidth" "32"
"spotlightlength" "256"
"spawnflags" "2"
"rendermode" "5"
"rendercolor" "252 243 226"
"renderamt" "150"
"maxspeed" "100"
"HDRColorScale" ".5"
"fadescale" "1"
"fademindist" "-1"
"angles" "0 0 0"
"classname" "beam_spotlight"
}{
"origin" "1439.22 3763.99 106.657"
"targetname" "caralarm_headlights1"
"spotlightwidth" "32"
"spotlightlength" "256"
"spawnflags" "2"
"rendermode" "5"
"rendercolor" "252 243 226"
"renderamt" "150"
"maxspeed" "100"
"HDRColorScale" ".5"
"fadescale" "1"
"fademindist" "-1"
"angles" "0 0 0"
"classname" "beam_spotlight"
}
{
"origin" "1356.16 3853.54 158.349"
"targetname" "caralarm_game_event"
"spawnflags" "1"
"range" "100"
"event_name" "explain_disturbance"
"classname" "info_game_event_proxy"

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dan0ne
Member
Join Date: Sep 2009
Location: Moscow, Russia
Old 09-26-2010 , 07:28   Re: Stripper:Source (Mac support added)
Reply With Quote #746

dirka_dirka, thx for answer, dont you know how i can to restrict knifes?
I know one dm server, there players without knives.
If you know, explain please easier - my english is very bad.
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dirka_dirka
Veteran Member
Join Date: Nov 2009
Old 09-26-2010 , 13:01   Re: Stripper:Source (Mac support added)
Reply With Quote #747

dan0ne either that server is using an existing plugin that you can find around here, or they have a private one (they wrote it and didnt release it).. either way, you need a plugin that removes knives from players, stripper wont do it.

danny, if your original car alarm is going off, you didnt copy/replace enough of the elements. pay attention to the targetnames and any/all of the triggers (OnTimer in logic_timer & OnCarAlarmStart, etc in prop_car_alarm & any other places).

it might help to create one in hammer to make sure you do everything correctly.
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dan0ne
Member
Join Date: Sep 2009
Location: Moscow, Russia
Old 09-26-2010 , 14:22   Re: Stripper:Source (Mac support added)
Reply With Quote #748

Ok, thx.
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DieTeetasse
Senior Member
Join Date: Jul 2009
Old 09-27-2010 , 14:18   Re: Stripper:Source (Mac support added)
Reply With Quote #749

This will spawn a full functional alarm car near the one in no mercy 1 (just for demonstration). The front right light differs a little bit from the original model (you have to edit the spawn coordinates).

PHP Code:
add:
{
"origin" "2308.76 3997.38 8.682"
"targetname" "caralarm_car2"
"spawnflags" "256"
"skin" "0"
"shadowcastdist" "0"
"rendermode" "0"
"renderfx" "0"
"rendercolor" "222 92 86"
"renderamt" "255"
"pressuredelay" "0"
"physdamagescale" "0.1"
"PerformanceMode" "0"
"nodamageforces" "0"
"model" "models/props_vehicles/cara_95sedan.mdl"
"minhealthdmg" "0"
"mindxlevel" "0"
"maxdxlevel" "0"
"massScale" "0"
"inertiaScale" "1.0"
"forcetoenablemotion" "0"
"fadescale" "1"
"fademindist" "-1"
"fademaxdist" "0"
"ExplodeRadius" "0"
"ExplodeDamage" "0"
"disableshadows" "0"
"disablereceiveshadows" "0"
"Damagetype" "0"
"damagetoenablemotion" "0"
"BreakableType" "0"
"body" "0"
"angles" "0 300 0"
"classname" "prop_car_alarm"
"OnCarAlarmStart" "alarmtimer2,Enable,,0,-1"
"OnCarAlarmEnd" "alarmtimer2,Disable,,0,-1"
"OnCarAlarmStart" "caralarm2,PlaySound,,0,-1"
"OnCarAlarmEnd" "caralarm2,StopSound,,0,-1"
"OnCarAlarmChirpStart" "carchirp2,PlaySound,,0.2,-1"
"OnCarAlarmChirpEnd" "caralarm_light2,HideSprite,,0.7,-1"
"OnCarAlarmChirpStart" "caralarm_light2,ShowSprite,,0.2,-1"
}
add:
{
"origin" "2292.86 3997.26 79.292"
"UseRandomTime" "0"
"targetname" "alarmtimer2"
"StartDisabled" "1"
"spawnflags" "0"
"RefireTime" ".75"
"classname" "logic_timer"
"OnTimer" "caralarm_light2,ShowSprite,,0,-1"
"OnTimer" "caralarm_light2,HideSprite,,0.5,-1"
"OnTimer" "caralarm_light2,HideSprite,,0.5,-1"
"OnTimer" "caralarm_light2,ShowSprite,,0,-1"
"OnTimer" "caralarm_headlights2,LightOff,,0.5,-1"
"OnTimer" "caralarm_headlights2,LightOn,,0,-1"
}
add:
{
"origin" "2301.65 4030.04 87.682"
"volstart" "0"
"targetname" "carchirp2"
"spinup" "0"
"spindown" "0"
"spawnflags" "48"
"SourceEntityName" "caralarm_car2"
"radius" "4000"
"preset" "0"
"pitchstart" "100"
"pitch" "100"
"message" "Car.Alarm.Chirp2"
"lfotype" "0"
"lforate" "0"
"lfomodvol" "0"
"lfomodpitch" "0"
"health" "10"
"fadeoutsecs" "0"
"fadeinsecs" "0"
"cspinup" "0"
"classname" "ambient_generic"
}
add:
{
"origin" "2308.76 3997.38 8.682"
"targetname" "caralarm_glass2"
"StartDisabled" "0"
"spawnflags" "0"
"solid" "6"
"skin" "0"
"SetBodyGroup" "0"
"rendermode" "0"
"renderfx" "0"
"rendercolor" "255 255 255"
"renderamt" "255"
"RandomAnimation" "0"
"pressuredelay" "0"
"PerformanceMode" "0"
"parentname" "caralarm_car2"
"model" "models/props_vehicles/cara_95sedan_glass_alarm.mdl"
"mindxlevel" "0"
"MinAnimTime" "5"
"maxdxlevel" "0"
"MaxAnimTime" "10"
"fadescale" "1"
"fademindist" "-1"
"fademaxdist" "0"
"ExplodeRadius" "0"
"ExplodeDamage" "0"
"disableshadows" "0"
"disablereceiveshadows" "0"
"body" "0"
"angles" "0 300 0"
"classname" "prop_car_glass"
}
add:
{
"origin" "2229.50 4075.75 39.452"
"targetname" "caralarm_light2"
"spawnflags" "0"
"scale" ".5"
"rendermode" "9"
"renderfx" "0"
"rendercolor" "255 13 19"
"renderamt" "255"
"parentname" "caralarm_car2"
"model" "sprites/glow.vmt"
"HDRColorScale" "0.7"
"GlowProxySize" "5"
"framerate" "10.0"
"fadescale" "1"
"fademindist" "-1"
"disablereceiveshadows" "0"
"classname" "env_sprite"
}
add:
{
"origin" "2278.68 4103.92 39.452"
"targetname" "caralarm_light2"
"spawnflags" "0"
"scale" ".5"
"rendermode" "9"
"renderfx" "0"
"rendercolor" "255 13 19"
"renderamt" "255"
"parentname" "caralarm_car2"
"model" "sprites/glow.vmt"
"HDRColorScale" "0.7"
"GlowProxySize" "5"
"framerate" "10.0"
"fadescale" "1"
"fademindist" "-1"
"disablereceiveshadows" "0"
"classname" "env_sprite"
}
add:
{
"origin" "2322.40 3906.49 38.052"
"targetname" "caralarm_light2"
"spawnflags" "0"
"scale" ".5"
"rendermode" "9"
"renderfx" "0"
"rendercolor" "224 162 44"
"renderamt" "255"
"parentname" "caralarm_car2"
"model" "sprites/glow.vmt"
"HDRColorScale" "0.7"
"GlowProxySize" "5"
"framerate" "10.0"
"fadescale" "1"
"fademindist" "-1"
"disablereceiveshadows" "0"
"classname" "env_sprite"
}
add:
{
"origin" "2379.28 3939.78 38.052"
"targetname" "caralarm_light2"
"spawnflags" "0"
"scale" ".5"
"rendermode" "9"
"renderfx" "0"
"rendercolor" "224 162 44"
"renderamt" "255"
"parentname" "caralarm_car2"
"model" "sprites/glow.vmt"
"HDRColorScale" "0.7"
"GlowProxySize" "5"
"framerate" "10.0"
"fadescale" "1"
"fademindist" "-1"
"disablereceiveshadows" "0"
"classname" "env_sprite"
}
add:
{
"origin" "2287.79 4022.04 87.682"
"volstart" "0"
"targetname" "caralarm2"
"spinup" "0"
"spindown" "0"
"spawnflags" "16"
"SourceEntityName" "caralarm_car2"
"radius" "4000"
"preset" "0"
"pitchstart" "100"
"pitch" "100"
"message" "Car.Alarm"
"lfotype" "0"
"lforate" "0"
"lfomodvol" "0"
"lfomodpitch" "0"
"health" "10"
"fadeoutsecs" "0"
"fadeinsecs" "0"
"cspinup" "0"
"classname" "ambient_generic"
}
add:
{
"origin" "2335.25 3904.09 37.308"
"targetname" "caralarm_headlights2"
"spotlightwidth" "32"
"spotlightlength" "256"
"spawnflags" "2"
"rendermode" "5"
"rendercolor" "252 243 226"
"renderamt" "150"
"maxspeed" "100"
"HDRColorScale" ".5"
"fadescale" "1"
"fademindist" "-1"
"angles" "0 300 0"
"classname" "beam_spotlight"
}
add:
{
"origin" "2383.74 3923.27 37.308"
"targetname" "caralarm_headlights2"
"spotlightwidth" "32"
"spotlightlength" "256"
"spawnflags" "2"
"rendermode" "5"
"rendercolor" "252 243 226"
"renderamt" "150"
"maxspeed" "100"
"HDRColorScale" ".5"
"fadescale" "1"
"fademindist" "-1"
"angles" "0 300 0"
"classname" "beam_spotlight"
}
add:
{
"origin" "2300 4022 89"
"targetname" "caralarm_game_event"
"spawnflags" "1"
"range" "100"
"event_name" "explain_disturbance"
"classname" "info_game_event_proxy"

You can not activate both at the same time. After a while the director will enable car alarms again. (Don't know why this is so.)
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dirka_dirka
Veteran Member
Join Date: Nov 2009
Old 09-29-2010 , 00:10   Re: Stripper:Source (Mac support added)
Reply With Quote #750

you only need 1 add: line DieTeetasse
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