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[ANY] Contracts


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baozi31
New Member
Join Date: May 2016
Old 01-29-2018 , 04:52   Re: [ANY] Contracts
Reply With Quote #181

Quote:
Originally Posted by Happy DODs player View Post
Got a strange thing on my server.,

The contracts that loads up is Always the same from my cfg.

It is Always the bottom 1 of the list. Any ideas ?

Got the basic contract.cfg in cfg dir btw. Loads up normaly further.

i have same problem with latest version, any solutions? Thanks!!

SourceMod 1.8.0.6040 Metamod 1.10.7-Build961

Last edited by baozi31; 01-29-2018 at 04:55.
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leo0215
Junior Member
Join Date: Aug 2016
Old 01-29-2018 , 09:32   Re: [ANY] Contracts
Reply With Quote #182

our server have custom bank system how to set as add custom money to player?
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Arkarr
Veteran Member
Join Date: Sep 2012
Location: Just behind my PC screen
Old 01-29-2018 , 11:44   Re: [ANY] Contracts
Reply With Quote #183

Quote:
Originally Posted by baozi31 View Post
i have same problem with latest version, any solutions? Thanks!!

SourceMod 1.8.0.6040 Metamod 1.10.7-Build961
Strange, I'll look into it in 1 week. I can't do it faster.

Quote:
Originally Posted by leo0215 View Post
our server have custom bank system how to set as add custom money to player?
Because it's probably private and if you are not going to share it, it's impossible. I can't help you to implant that in my code if I don't know at least the function name.

If you are going to do that by yourself, it's in the methode "VerifyContract(int client)" that you should do that.
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dedimark
Senior Member
Join Date: Jul 2015
Location: London
Old 01-30-2018 , 02:43   Re: [ANY] Contracts
Reply With Quote #184

anyone can share 100 contracts? Thanks
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Maximoose
AlliedModders Donor
Join Date: Feb 2015
Location: Russia
Old 01-30-2018 , 16:06   Re: [ANY] Contracts
Reply With Quote #185

Really nice plugin! Thanx a lot 4 your work

As an ideas for future updates (if possible). Add:
- bomb set/defused contracts
- saved/killed hostages
- won/lost rounds
- won/lost rounds in a row
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Arkarr
Veteran Member
Join Date: Sep 2012
Location: Just behind my PC screen
Old 01-31-2018 , 03:10   Re: [ANY] Contracts
Reply With Quote #186

Quote:
Originally Posted by Maximoose View Post
Really nice plugin! Thanx a lot 4 your work

As an ideas for future updates (if possible). Add:
- bomb set/defused contracts
- saved/killed hostages
- won/lost rounds
- won/lost rounds in a row
Will do
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Maximoose
AlliedModders Donor
Join Date: Feb 2015
Location: Russia
Old 01-31-2018 , 03:32   Re: [ANY] Contracts
Reply With Quote #187

Many thanx! Meanwhile i will try to help with rus translation

BTW, some thoughts regarding contract's rewards: a) Give in-game cash b) give rankme points (for this plugin ). For those who dont use shops of any types.

Last edited by Maximoose; 01-31-2018 at 05:54.
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Arkarr
Veteran Member
Join Date: Sep 2012
Location: Just behind my PC screen
Old 01-31-2018 , 05:13   Re: [ANY] Contracts
Reply With Quote #188

Quote:
Originally Posted by Maximoose View Post
Many thanx! Meanwhile i will try to help with rus translation

BTW, some thoughts regarding contract's rewards: a) Give in-game cash b) give rankme points (for this plugin ). For those who dont use shops of any tipes.
Yeah, thanks, I'll look into it.
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DoobySkoo
Junior Member
Join Date: Nov 2017
Old 02-03-2018 , 03:20   Re: [ANY] Contracts
Reply With Quote #189

Hi Arkarr,

This plugin would make a great addition to a tf2 server I manage. In my opinion, weapon specific contracts would be the integral part of the plugin that would benefit the server. However, in my testing I noticed that specifying weapons doesn't work, however specifying primary, secondary, and melee does work. For example when I have a pistol contract, the number doesn't increment when I get a pistol kill.

Some things I should mention is that the server I am putting the plugin on uses custom weapon stats, so maybe that has something to do with it? I also did some editing of my own to remove any dependencies on shop plugins that the server doesn't use.

Thank you for your time.
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Arkarr
Veteran Member
Join Date: Sep 2012
Location: Just behind my PC screen
Old 02-03-2018 , 04:34   Re: [ANY] Contracts
Reply With Quote #190

Quote:
Originally Posted by DoobySkoo View Post
Hi Arkarr,

This plugin would make a great addition to a tf2 server I manage. In my opinion, weapon specific contracts would be the integral part of the plugin that would benefit the server. However, in my testing I noticed that specifying weapons doesn't work, however specifying primary, secondary, and melee does work. For example when I have a pistol contract, the number doesn't increment when I get a pistol kill.

Some things I should mention is that the server I am putting the plugin on uses custom weapon stats, so maybe that has something to do with it? I also did some editing of my own to remove any dependencies on shop plugins that the server doesn't use.

Thank you for your time.
I can't really help if you don't submit your sources. But as far as I remember, it is NOT required to have any shop on the server it can run totally alone.

Your custom weapon thing... Pretty sure it's the problem. I aim checking the weapon class name, if I remember correctly. Wich may change with your custom weapons ?
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