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[TF2] Custom Weapons 3 (Beta 2)


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KaidemonLP
Member
Join Date: Jul 2016
Old 10-02-2016 , 14:29   Re: [TF2] Custom Weapons 3 (Beta 1)
Reply With Quote #41

Is there a way to use teh attribute "mod use metal ammo type"
It doesnt work for some reason.
I treid to change it like with tf2items and tf2attributes.int but still doesnt work.
I even tried to copy paste the widonwmakers attributes but still doesnt work.
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KaidemonLP
Member
Join Date: Jul 2016
Old 10-10-2016 , 09:10   Re: [TF2] Custom Weapons 3 (Beta 1)
Reply With Quote #42

Quote:
Originally Posted by Mr.Orion View Post
________________________________
//* == [ ORION'S ATTRIBUTES ] == *\\
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


UPDATED : 07/18/2016 : Version : 1.04/1.04/1.04
Sourcemod Version needed : 1.8

¥ Requests :


¥ A non-explained list of 159 attributes :


¥ Changelog :


¥ Known Bugs :


¥ Source Code :


Your Heat increases fire rate is couzing some errors if it is aplied to mele weapons.
Log:
[SM] Exeption reported: Element -1 is out of bounds (prop m_iAmmo has 32 elements)
[sm] Blaming : orion.smx()
[SM] Call stack trace:
[SM] [0] GetEntProp
[SM] [1] Line 321 E:\Compiler\addons\surcemod\scripting\include \customweaponstf_orionstock.inc::getCarriedAm mo()
[SM] [3] Line 688
E:\Compiler\addons\surcemod\scripting\orion_c w3.sp::OnPreThink()
[SM] [4] Line 666 E:\Compiler\addons\surcemod\scripting\include \customweaponstf_orionstock.inc::OnClientPreT hink()
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Zolika1351
Junior Member
Join Date: Jun 2015
Old 10-13-2016 , 09:36   Re: [TF2] Custom Weapons 3 (Beta 1)
Reply With Quote #43

When I give myself a custom medigun it removes my slot 2 entirely and doesn't give anything
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KaidemonLP
Member
Join Date: Jul 2016
Old 10-13-2016 , 11:22   Re: [TF2] Custom Weapons 3 (Beta 1)
Reply With Quote #44

Quote:
Originally Posted by Zolika1351 View Post
When I give myself a custom medigun it removes my slot 2 entirely and doesn't give anything
Happens when you eather put in the wrong slot or wrong name. Coud you give the Weapon config
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SpectraGalaxy
New Member
Join Date: Feb 2016
Old 10-19-2016 , 12:55   Re: [TF2] Custom Weapons 3 (Beta 1)
Reply With Quote #45

I know I mentioned this in a previous post, but I need to bring it up again.
Did the new update break this plugin, or what? Is there a fix? Although I have ten weapons for Heavy, for example, it says there are no custom weapons for the class, and the Soldier only shows two of the perhaps twenty weapons I have for him.
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Gentlemann_Of_Hats
New Member
Join Date: Oct 2016
Old 10-24-2016 , 14:03   Re: [TF2] Custom Weapons 3 (Beta 1)
Reply With Quote #46

I don't know if this is me but...
when i use this plugin I absolutely cannot build as engineer.

I also get this message spammed in my console
Spoiler
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Dispenz0r
Senior Member
Join Date: May 2011
Old 10-25-2016 , 15:12   Re: [TF2] Custom Weapons 3 (Beta 1)
Reply With Quote #47

I'm also getting the same error non-stop, ever since I "upgraded" from CW2 to CW3 I also started getting crashes.

Is this plugin stable?
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Theray070696
Senior Member
Join Date: Sep 2014
Old 10-25-2016 , 15:25   Re: [TF2] Custom Weapons 3 (Beta 1)
Reply With Quote #48

Hello all! Sorry about the lack of news and beta 2, college started back up and we're getting into the holliday season at work, so I haven't been able to work on CW3 much. The good news is that when I have been working on CW3, there's been a couple changes, so think of this as a WiP changelog for Beta 2.

Changes:
  • Fixed version numbers in all modules, some still were labeled as "indev".
  • Fixed all the "array index out of bounds" errors. Sorry about this one D:
  • Added a couple natives to CW3 itself, which allow a plugin to take total control of CW3 (requested by a user btw). If a plugin takes control, the commands to bring up the custom weapon menu will not function, and bots will not equip custom weapons. It will be up to the plugin to give weapons to players and bots.
  • Minor change to some attributes in aw2attrib, mostly involving damage taken modifiers. It will now use sdkhooks to apply the modifier instead of default attributes.
  • There might be a "surprise change" if things go right, but it will be pushed to beta 3 if needed.
This update should hopefully come out by the end of the month, but it might be sooner if my work schedule allows.

Also, once beta 2 is posted, I'm going to set up a GitHub repository for those that wish to contribute to CW3 or its official modules, and for those server owners that want the bleeding edge versions of CW3.
__________________

Last edited by Theray070696; 10-25-2016 at 15:29.
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KaidemonLP
Member
Join Date: Jul 2016
Old 10-27-2016 , 10:46   Re: [TF2] Custom Weapons 3 (Beta 1)
Reply With Quote #49

Quote:
Originally Posted by Theray070696 View Post
Hello all! Sorry about the lack of news and beta 2, college started back up and we're getting into the holliday season at work, so I haven't been able to work on CW3 much. The good news is that when I have been working on CW3, there's been a couple changes, so think of this as a WiP changelog for Beta 2.

Changes:
  • Fixed version numbers in all modules, some still were labeled as "indev".
  • Fixed all the "array index out of bounds" errors. Sorry about this one D:
  • Added a couple natives to CW3 itself, which allow a plugin to take total control of CW3 (requested by a user btw). If a plugin takes control, the commands to bring up the custom weapon menu will not function, and bots will not equip custom weapons. It will be up to the plugin to give weapons to players and bots.
  • Minor change to some attributes in aw2attrib, mostly involving damage taken modifiers. It will now use sdkhooks to apply the modifier instead of default attributes.
  • There might be a "surprise change" if things go right, but it will be pushed to beta 3 if needed.
This update should hopefully come out by the end of the month, but it might be sooner if my work schedule allows.

Also, once beta 2 is posted, I'm going to set up a GitHub repository for those that wish to contribute to CW3 or its official modules, and for those server owners that want the bleeding edge versions of CW3.
Nice to hear that. Hope you are doing well in school
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zyox123cc
Senior Member
Join Date: Jul 2016
Location: spycrab
Old 10-30-2016 , 05:54   Re: [TF2] Custom Weapons 3 (Beta 1)
Reply With Quote #50

not work
Attached Files
File Type: txt rocket.txt (3.2 KB, 222 views)
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