Sorry for the lack of development and responses. I've been busy getting my degree and suffering from paying so many tuition bills. However, I am done now so I have more free time before I look for a job. If you have suggestions or bug reports please report them on GitHub, I won't be responding to everyone's individual problem on here. I will however address the issues that have been backlogged.
Report bugs or Request Enhancements
Also if you have a question, read through the pages FIRST, if it's been answered I will ignore it. As well be sure to read the configs and convars, I update them when I update the plugin.
Thank you.
Quote:
Originally Posted by Ejziponken
Does line in sight spawn not work with FFA?
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It does check for teammates if FFA is enabled, see lines 2631-2638
Quote:
Originally Posted by blackhawk74
I'm assuming the following errors are due to the fact that I have bots on the server, it doesn't break the plugin but I'm wondering if there's a fix for it.
Code:
L 04/18/2015 - 01:53:14: SourceMod error session started
L 04/18/2015 - 01:53:14: Info (map "dm_rust") (file "errors_20150418.log")
L 04/18/2015 - 01:53:14: [SM] Native "IsClientInGame" reported: Client index 71 is invalid
L 04/18/2015 - 01:53:14: [SM] Displaying call stack trace for plugin "\disabled\deathmatch.smx":
L 04/18/2015 - 01:53:14: [SM] [0] Line 514, C:\Users\JRTAdmin\Desktop\csgo\plugin zips\sourcemod 1.7.0\scripting\deathmatch.sp::Timer_WelcomeMsg()
L 04/18/2015 - 01:53:14: [SM] Native "IsClientInGame" reported: Client index 72 is invalid
L 04/18/2015 - 01:53:14: [SM] Displaying call stack trace for plugin "\disabled\deathmatch.smx":
L 04/18/2015 - 01:53:14: [SM] [0] Line 514, C:\Users\JRTAdmin\Desktop\csgo\plugin zips\sourcemod 1.7.0\scripting\deathmatch.sp::Timer_WelcomeMsg()
L 04/18/2015 - 01:53:14: [SM] Native "IsClientInGame" reported: Client index 73 is invalid
If people leave the game and bots are enabled, teams can become unbalanced.
Also, I have auto-sniper limited (0, disabled), but if someone chooses random weapons they can still get it.
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Yes, because there is a
still a glitch where bots will join but not fully join, causing them to disconnect before the timer gets to them. You can disable the timer and this won't happen.
Quote:
Originally Posted by mistryaam
Hi great plugin.
Is there anything for spawning either with or without a random set of grenades. Or chance to spawn with some grenades or not.
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Yes, just check the ConVars, there is a selection of which grenades to spawn with. There is no random. Also it allows you unlimited grenades or just the one you spawn with, or replenish on kill.
Quote:
Originally Posted by mistryaam
Is there something in this plugin that controls map change aswell as a few other functions to do with rounds, as rtv doesn't work for me when running this nor can I increase max rounds or round time.
Cheers
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This would have no effect on RTV, rtv would work regardless, nor does it interfere with max rounds or round time. It sounds more like your settings are wrong or you are using deathmatch game mode with this plugin, which doesn't work.
Quote:
Originally Posted by neploho
Is it possible to disable random spawns? Thx!
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Yes, set dm_respawning to 0 and set the native CS:GO convar for spawning.
mp_respawn_on_death_t "1"
mp_respawn_on_death_ct "1"
Quote:
Originally Posted by Grandmaster
Guys,
anyone solved the issue of not changing map when finishes the 10 minutes?
I tried the mp_ignore_round_win_conditions 0, but no success.
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Do you have it set to deathmatch gamemode, this is the only instance where this would occur, AFAIK.