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[L4D & L4D2] Hats (1.50) [12-Mar-2024]


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Electr000999
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Join Date: Aug 2011
Old 08-11-2013 , 08:35   Re: [L4D & L4D2] Hats (1.12) [07-Oct-2012]
Reply With Quote #121

Silvers, you can see it bug on custom maps questionable ethics, Questionable Ethics : Alpha test, and this without lamps plugin loaded, this bug in map, and i no have idea how fix it problems but to add a black list of maps where the plug-in disabled Hats

Last edited by Electr000999; 08-11-2013 at 08:38.
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SilentBr
Veteran Member
Join Date: Jan 2009
Old 08-11-2013 , 19:55   Re: [L4D & L4D2] Hats (1.12) [07-Oct-2012]
Reply With Quote #122

Quote:
Originally Posted by Silvers View Post
Custom map? Too many precached models cause the game to bug out displaying the wrong models. Lamps plugin, + Hats etc will cause this on certain maps, c1m3 for example. It's been fine since the update.
Yeah, we got the bug while playing custom maps. I didn't know about this issue. Thanks.

EDIT: A black list of maps would be very useful.

Last edited by SilentBr; 08-11-2013 at 19:57.
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epilimic
Junior Member
Join Date: Feb 2013
Old 08-25-2013 , 15:32   Re: [L4D & L4D2] Hats (1.12) [07-Oct-2012]
Reply With Quote #123

Bug report:

On the infected team, you will see hats as bright glowing objects just like the survivor. Would be nice if they didn't glow. Is this possible?
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 08-25-2013 , 15:37   Re: [L4D & L4D2] Hats (1.12) [07-Oct-2012]
Reply With Quote #124

I don't think it's possible, that's the way the game engine works unfortunately.
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SilentBr
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Join Date: Jan 2009
Old 09-13-2013 , 12:57   Re: [L4D & L4D2] Hats (1.12) [07-Oct-2012]
Reply With Quote #125

I have a doubt. If I use "l4d_hats_random": "2" shouldn't we spawn and STAY with a hat?

In my server, when I join shows in chat a message that I have a hat, but when I become the bot the hat just disappear. Using bots control in coop mode as 4+ coop.

By the way, what's the difference between !hatshow and !hatview?

Thanks

Edit: I mean, is there a way that when a player connects will put a random hat on him and showing to everyone. If he chooses another one, will keep that hat.

Last edited by SilentBr; 09-13-2013 at 21:59.
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eric0279
AlliedModders Donor
Join Date: May 2007
Old 09-19-2013 , 22:24   Re: [L4D & L4D2] Hats (1.12) [07-Oct-2012]
Reply With Quote #126

Hello,

Quote:
L 09/19/2013 - 151:27: [SM] Native "UnhookEvent" reported: Invalid hook callback specified for game event "player_ledge_grab"
L 09/19/2013 - 151:27: [SM] Displaying call stack trace for plugin "l4d_hats.smx":
L 09/19/2013 - 151:27: [SM] [0] Line 549, l4d_hats.sp::UnhookViewEvents()
L 09/19/2013 - 151:27: [SM] [1] Line 274, l4d_hats.sp::IsAllowed()
L 09/19/2013 - 151:27: [SM] [2] Line 213, l4d_hats.sp::ConVarChanged_Allow()
Thanks for fix
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epilimic
Junior Member
Join Date: Feb 2013
Old 08-12-2014 , 20:47   Re: [L4D & L4D2] Hats (1.12) [07-Oct-2012]
Reply With Quote #127

Is there any way to get animated models to work?
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Mr. Man
Veteran Member
Join Date: Mar 2011
Location: Huh?
Old 03-01-2015 , 11:51   Re: [L4D & L4D2] Hats (1.12) [07-Oct-2012]
Reply With Quote #128

Silver, just wanted to drop by and say hi again since I restarted all my L4D2 servers just yesterday. Fantastic work and I'll be working on adding even more HATS into the game
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Munch
Senior Member
Join Date: May 2012
Location: Liverpool UK
Old 03-19-2015 , 11:13   Re: [L4D & L4D2] Hats (1.13) [29-Mar-2015]
Reply With Quote #129

100 Hat prop list

Been using these props for a few weeks now with no issues

If your using an earlier version you will need to edit the .sp
locate
#define MAX_HATS 64
replace with
#define MAX_HATS 100
save & recompile



This version was compiled with sm1.63 using Silvers latest v1.3
Attached Files
File Type: 7z Hats v1.13 (100 Hats).7z (299.1 KB, 424 views)
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Last edited by Munch; 05-28-2015 at 13:28. Reason: Edited prop list. Now has 100 Hats
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 03-29-2015 , 07:39   Re: [L4D & L4D2] Hats (1.13) [29-Mar-2015]
Reply With Quote #130

1.13 (29-Mar-2015)
- Fixed the plugin not working in L4D1 due to a SetEntPropFloat property not found error.



Quote:
Originally Posted by SilentBr View Post
I have a doubt. If I use "l4d_hats_random": "2" shouldn't we spawn and STAY with a hat?

In my server, when I join shows in chat a message that I have a hat, but when I become the bot the hat just disappear. Using bots control in coop mode as 4+ coop.

By the way, what's the difference between !hatshow and !hatview?

Thanks

Edit: I mean, is there a way that when a player connects will put a random hat on him and showing to everyone. If he chooses another one, will keep that hat.
There is no difference between sm_hatshow and sm_hatview, just preference to which you want to use.

When a player goes idle the bot replaces with a different had. It would be a long work around to fix, something I never bothered doing. Maybe one day I will. When the player returns their chosen hat should be restored if I remember correctly.



@eric0279: I'm not sure why that happens, I haven't been able to recreate the issue


@epilimic: Probably could get animated models to work but it would be a lot more effort than I have time to put in. Sorry.


@Mr. Man: Hiya!


@Munch: Thanks for the additional configs!
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