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Subplugin Submission [ZP] Zombie XP - Human Classes - Leveling Up - v0.8 Update


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redomin8
Member
Join Date: Feb 2005
Old 02-07-2009 , 03:04   Re: [ZP] Zombie XP - Human Classes - Leveling Up - v0.8 Update
Reply With Quote #31

Quote:
Originally Posted by crazylf2 View Post
i added a few zombies with it , but they does not display correctly on the menu

LIke i choose a zombie named "Zombie 1" , it will spawn with "Zombie 2"
thats because you had a zombie before the human classes
in the instructions it says

Code:
Make sure human classes come FIRST, before ANY zombie classes

Also, make them available to me and I will package them with the code!
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Doc-Holiday
AlliedModders Donor
Join Date: Jul 2007
Old 02-07-2009 , 15:56   Re: [ZP] Zombie XP - Human Classes - Leveling Up - v0.8 Update
Reply With Quote #32

here are some human classess you might like?

PHP Code:
//Muscle man Cant feel pain
 
new Float:speed get_user_maxspeed(id) - 40.0;
 new 
Float:gravity get_user_gravity(id) + 150.0;

  
  
set_user_health(id255);
  
set_user_gravity(idgravity);
  
set_user_maxspeed(idspeed);
  
strip_user_weapons(id);
  
give_item(id"weapon_knife");
  
give_item(id"weapon_m249");
  
give_item(id"weapon_glock18");
  
give_item(id"ammo_556natobox");
  
give_item(id"ammo_556natobox");
  
give_item(id"ammo_556natobox");
  
give_item(id"ammo_556natobox");
  
give_item(id"ammo_9mm");
  
give_item(id"ammo_9mm")
  
give_item(id"ammo_9mm")
  
give_item(id"ammo_9mm")

 
 
//Speed man, Low grav high speed
 
new Float:gravity get_user_gravity(id) - 150.0;
 new 
Float:speed get_user_maxspeed(id) + 85.0;

  
  
set_user_health(id45);
  
set_user_gravity(idgravity);
  
set_user_maxspeed(idspeed);
  
strip_user_weapons(id);
  
give_item(id"weapon_knife");
  
give_item(id"weapon_mp5navy");
  
give_item(id"weapon_fiveseven");
  
give_item(id"ammo_9mm");
  
give_item(id"ammo_9mm");
  
give_item(id"ammo_9mm");
  
give_item(id"ammo_9mm");
  
give_item(id"ammo_57mm");
  
give_item(id"ammo_57mm");
  
give_item(id"ammo_57mm");
  
give_item(id"ammo_57mm");
 
//Zombie Hybrid, Knife only, Super fast, lower grav, Strong
 
new Float:gravity get_user_gravity(id) - 50.0;
 new 
Float:speed get_user_maxspeed(id) + 100.0;

  
set_user_health(id255);
  
set_user_armor(id255);
  
set_user_gravity(idgravity);
  
set_user_maxspeed(idspeed);
 
// Camping Man, Low speed, high grav, Invisibility when not moving

 
new Float:gravity get_user_gravity(id) + 150.0;
 new 
Float:speed get_user_maxspeed(id) - 50.0;

  
set_user_health(id50);
  
set_user_gravity(idgravity);
  
set_user_maxspeed(idspeed);
  
strip_user_weapons(id);
  
set_user_rendering(id,kRenderFxNone,0,0,0,kRenderTransAlpha50);
  
give_item(id"weapon_knife");
  
give_item(id"weapon_scout");
  
give_item(id"weapon_deagle");
  
give_item(id"ammo_566nato");
  
give_item(id"ammo_566nato");
  
give_item(id"ammo_566nato");
  
give_item(id"ammo_566nato");
  
give_item(id"ammo_50ae");
  
give_item(id"ammo_50ae");
  
give_item(id"ammo_50ae");
  
give_item(id"ammo_50ae");
 
 
// Umbrella Corps, Speed, Gravity, No footsteps, super weapon m4 and dual mp5 switch

 
new Float:gravity get_user_gravity(id) - 250.0;
 new 
Float:speed get_user_maxspeed(id) + 85.0;

  
  
set_user_health(id400);
  
set_user_gravity(idgravity);
  
set_user_maxspeed(idspeed);
  
set_user_footsteps(id0);
  
strip_user_weapons(id);
  
give_item(id"weapon_knife");
  
give_item(id"weapon_m4a1");
  
give_item(id"weapon_deagle");
  
give_item(id"ammo_50ae");
  
give_item(id"ammo_50ae");
  
give_item(id"ammo_50ae");
  
give_item(id"ammo_50ae");
  
give_item(id"ammo_556nato");
  
give_item(id"ammo_556nato");
  
give_item(id"ammo_556nato");
  
give_item(id"ammo_556nato");
 }
}
 
// Regenerates life when not moving.

  
  
strip_user_weapons(id);
  
give_item(id"weapon_knife");
  
give_item(id"weapon_m3");
  
give_item(id"weapon_elite");
  
give_item(id"ammo_9mm");
  
give_item(id"ammo_9mm");
  
give_item(id"ammo_9mm");
  
give_item(id"ammo_9mm");
  
give_item(id"ammo_buckshot");
  
give_item(id"ammo_buckshot");
  
give_item(id"ammo_buckshot");
  
give_item(id"ammo_buckshot");
  
set_task(1.0,"regen_life"id+35435,"",0"b");
 
// Not sure whe came up with this but wasnt me Grasshoperman

 
new Float:speed get_user_maxspeed(id) - 80.0
 new 
Float:gravity get_user_gravity(id) - 600.0

  
set_user_health(id500); 
  
set_user_gravity(idgravity);
  
set_user_maxspeed(idspeed);
  
strip_user_weapons(id);
  
give_item(id"weapon_knife");
 
//Demo man, laser mines, grenades
 
new Float:speed get_user_maxspeed(id) + 100.0;  

  
  
set_user_health(id500); 
  
set_user_gravity(id0.5);
  
set_user_maxspeed(idspeed);
  
strip_user_weapons(id);
  
give_item(id"weapon_knife");
  
give_item(id"weapon_hegrenade");
  
give_item(id"weapon_smokegrenade");
  
give_item(id"weapon_flashbang");
  
give_item(id"weapon_flashbang");
  
client_cmd(id,"hegren");
  
client_cmd(id,"flash");
  
client_cmd(id,"sgren");

 
// Not sure what to do for asassin class.

// Ultimate Man
 
new Float:gravity get_user_gravity(id) - 150.0;
 new 
Float:speed get_user_maxspeed(id) + 85.0;

  
set_user_health(id510);
  
set_user_gravity(idgravity);
  
set_user_maxspeed(idspeed);
  
strip_user_weapons(id);
  
give_item(id"weapon_knife");
  
give_item(id"weapon_ak47");
  
give_item(id"weapon_glock18");
  
give_item(id"ammo_");
  
give_item(id"ammo_"); 
</SPAN></SPAN>
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grzelak
Senior Member
Join Date: Sep 2008
Old 02-12-2009 , 06:52   Re: [ZP] Zombie XP - Human Classes - Leveling Up - v0.8 Update
Reply With Quote #33

Can i do something to work only humans classes? I want old zombie class :p
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nicolazo103
Veteran Member
Join Date: Jan 2009
Location: I have no fu*** idea
Old 02-13-2009 , 20:19   Re: [ZP] Zombie XP - Human Classes - Leveling Up - v0.8 Update
Reply With Quote #34

How could i change weapons damage? because, if the zombies get better, the weapons should be better upping level or that a weapon that is only for level 6 be better than the others.
Sorry for my English
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AfteR.
Veteran Member
Join Date: Dec 2008
Location: λ
Old 02-17-2009 , 00:24   Re: [ZP] Zombie XP - Human Classes - Leveling Up - v0.8 Update
Reply With Quote #35

Quote:
Originally Posted by redomin8 View Post
I'm not going to be on the scene so anyone feel free to continue this. Discontinued 2-6-09.
Can somebody?
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Speed!
BANNED
Join Date: Jan 2009
Old 02-17-2009 , 15:51   Re: [ZP] Zombie XP - Human Classes - Leveling Up - v0.8 Update
Reply With Quote #36

Quote:
Originally Posted by AfteR. View Post
Can somebody?
yeah, he asked me via PM to support, but im too busy... will see
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AfteR.
Veteran Member
Join Date: Dec 2008
Location: λ
Old 02-17-2009 , 16:30   Re: [ZP] Zombie XP - Human Classes - Leveling Up - v0.8 Update
Reply With Quote #37

Quote:
Originally Posted by Speed! View Post
yeah, he asked me via PM to support, but im too busy... will see
do what u can
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crazylf2
Member
Join Date: May 2004
Old 02-21-2009 , 04:28   Re: [ZP] Zombie XP - Human Classes - Leveling Up - v0.8 Update
Reply With Quote #38

can it also save by ip ?
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water
Member
Join Date: Feb 2009
Old 03-10-2009 , 06:22   Re: [ZP] Zombie XP - Human Classes - Leveling Up - v0.8 Update
Reply With Quote #39

can i just have the leveling up for human?
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AfteR.
Veteran Member
Join Date: Dec 2008
Location: λ
Old 03-18-2009 , 20:40   Re: [ZP] Zombie XP - Human Classes - Leveling Up - v0.8 Update
Reply With Quote #40

Can someone suppor this ?
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