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[TF2] Ghost Mode (v1.5, 08/04/2012)


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Sreaper
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Join Date: Nov 2009
Old 12-27-2012 , 17:56   Re: [TF2] Ghost Mode (v1.5, 08/04/2012)
Reply With Quote #131

Quote:
Originally Posted by Chaosxk View Post
4 you.
Thank you.
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MasterOfTheXP
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Old 01-30-2013 , 03:19   Re: [TF2] Ghost Mode (v1.5, 08/04/2012)
Reply With Quote #132

As requested (hai ReFlex ) here is a version of the plugin which uses the SendProxy extension to fake m_lifeState 0 on ghost clients, making them use proper animations. Words.

Tested with about two people. It should be fine. I also included Chaos' message fix for the lulz. And because it is indeed less confusing.

If you click Get Plugin (don't) or aren't running SendProxy, it'll function exactly as the plugin in post #130 does.
Attached Files
File Type: smx ghostmode.smx (14.9 KB, 173 views)
File Type: sp Get Plugin or Get Source (ghostmode.sp - 449 views - 20.8 KB)
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Old 03-19-2013 , 19:52   Re: [TF2] Ghost Mode (v1.5, 08/04/2012)
Reply With Quote #133

Funny, this is similar to an idea I had a year ago about an after-death mode where the player would be turned into a ghost, unable to interact with other players.

I like this.
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robotortoise
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Join Date: Nov 2013
Old 05-02-2014 , 00:36   Re: [TF2] Ghost Mode (v1.5, 08/04/2012)
Reply With Quote #134

Quote:
Originally Posted by robotortoise View Post
Heya guys!

I love this plugin, and I use it on my server, but there's one issue I have with it: it doesn't make you FEEL like a ghost.

Now, this may sound silly, but as a ghost, why are you hitting space bar multiple times to fly, like if you were double-jumping? Shouldn't it be hold alt-fire to float up, and hold fire to float down, or something to that extent?

Or allow custom keybinds in the config? That's be awesome if that could be implemented somehow.

Oh, and some other requests/ideas, too:

Allow a custom "float" noise (i.e. a looped sound to be played when a ghost)
Allow a custom "become ghost" noise (a sound to be played after death)
Allow "floating" as a convar in the config. Basically, floating up and down slightly.
Maybe adding support for multiple models, with either choosing the model via the !ghost menu, or a random chance of getting a different model upon death?

...so essentially, I want players to be able to be Boos from the Super Mario series. I already have the model working, just not floating or sounds. Also transparency is kinda...iffy. Boos shouldn't be transparent.

And I'd like to make a Ghost Zelda from Spirit Tracks complete with dress jigglebones, and maybe a Puppet Zelda, and maybe add some Spooky Scary Skeletons complete with the theme music for the "floating" sound to the mix....

Anyways, you get the idea.
Are any of these feasible? If they are, I'll gladly try and get my friend to model and release some of these models. (Well, port. I can extract the models from their various games, porting....not so much)


-Robotortoise, An Overly Ambitious Server Owner
Well.....I've kind of got this. This version has the sound effect, but it also lacks a bunch of the features of Ghost Mode Redux. Can anyone edit these features into Ghost Mode Redux please? The sound effect, at least?

Also, credit to MasterOfTheXP for making this. Sreap supplied me with this.
Attached Files
File Type: sp Get Plugin or Get Source (ghostmode_boo_notredux.sp - 146 views - 23.2 KB)
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FlaminSarge
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Join Date: Jul 2010
Old 05-02-2014 , 03:04   Re: [TF2] Ghost Mode (v1.5, 08/04/2012)
Reply With Quote #135

But addcond 76 (77?) is a thing now...
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Last edited by FlaminSarge; 05-02-2014 at 03:04.
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robotortoise
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Join Date: Nov 2013
Old 05-02-2014 , 11:03   Re: [TF2] Ghost Mode (v1.5, 08/04/2012)
Reply With Quote #136

Hmm?
I don't know anything about SM scripting myself, so.....explain, please?
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Sreaper
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Old 05-02-2014 , 16:21   Re: [TF2] Ghost Mode (v1.5, 08/04/2012)
Reply With Quote #137

Quote:
Originally Posted by FlaminSarge View Post
But addcond 76 (77?) is a thing now...
You can't use a custom player model if that condition is active.

Last edited by Sreaper; 05-02-2014 at 16:26.
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LiMaaa
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Old 07-28-2014 , 11:16   Re: [TF2] Ghost Mode (v1.5, 08/04/2012)
Reply With Quote #138

Is it possible to modify this ghost mode to allow players to ghostmode while waiting for others people to join? (specifically arena). It can get quite boring waiting in spectate for another player to join.

It would be much more fun to be able to type: !ghostmode and be sent onto a team in ghost mode to walk around and explore, get a feel for things.

Thanks,
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