Ok, I have other trouble...
Sounds play fine, all wrks, but when player join, there is played last triggered sound in place of joinsound
Am I missed something?
My cvars are:
Code:
sm_sound_enable 1 //Turns Sounds On/Off
sm_sound_warn 3 //Number of sounds to warn person at
sm_sound_limit 150 //Maximum sounds per person
sm_join_exit 1 //Play sounds when someone joins or exits the game
sm_time_between_sounds 7 //Time between each sound trigger, 0.0 to disable checking
And play list:
Code:
"Sound Combinations"
{
"JoinSound"
{
"file" "misc/mana.mp3"
"admin" "0"
}
"ExitSound"
{
"file" "misc/turret_good_bye.wav"
"admin" "0"
}
"bye"
{
"file" "misc/turret_good_bye.wav"
"admin" "0"
}
"wazza"
{
"file" "misc/wazza.wav"
"admin" "0"
}
"uuu"
{
"file" "misc/huuu.wav"
"admin" "0"
}
"burp"
{
"file" "misc/burp.mp3"
"admin" "0"
}
"comeout"
{
"file" "misc/comeout.mp3"
"admin" "0"
}
"mov"
{
"file" "misc/move.mp3"
"admin" "0"
}
}
And how to restrict multiple sounds played at the same time by different users???
One more...
I have fast DL enabled and sound files are in right place, but don't download to client. How can I configure file transfer?