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[TF2] Gravestone Markers - Updated 10/29/2013


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ReFlexPoison
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Old 07-18-2013 , 19:30   Re: [TF2] Gravestone Markers - Updated 5/14/2013
Reply With Quote #71

Any chance you can add an admin override to only drop tombstones of admins?
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friagram
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Old 07-18-2013 , 20:10   Re: [TF2] Gravestone Markers - Updated 5/14/2013
Reply With Quote #72

Quote:
Originally Posted by ReFlexPoison View Post
Any chance you can add an admin override to only drop tombstones of admins?
Read the previous post
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ReFlexPoison
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Old 07-19-2013 , 01:41   Re: [TF2] Gravestone Markers - Updated 5/14/2013
Reply With Quote #73

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Originally Posted by friagram View Post
Read the previous post
Ah, well, sorta a disappointment that you feel that way towards admin flag support. Was mainly throwing the idea since it wouldn't be a bad addition. I'll just add myself BTW didn't see last posts.

Last edited by ReFlexPoison; 07-19-2013 at 01:55.
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friagram
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Old 07-19-2013 , 04:20   Re: [TF2] Gravestone Markers - Updated 5/14/2013
Reply With Quote #74

Should be trivial to add in a checkcommandaccess if need be.
I've been meaning to get back to this, and add in the newer gravestone models valve has added as well. Just have not had time and have been really busy with other stuff :/
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friagram
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Old 10-29-2013 , 12:22   Re: [TF2] Gravestone Markers - Updated 5/14/2013
Reply With Quote #75

Seems this version has been sitting around a while I posted it to the main page, forgot I had it. I dont' remember what I changed, but It doesn't appear to be anything important. We've got it running on 6 servers and no problems, using different configurations on each. I added in the set bonus gravestones for the 4 classes that have them, so bleh, there's that.
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Marverlous
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Old 10-31-2013 , 18:09   Re: [TF2] Gravestone Markers - Updated 5/14/2013
Reply With Quote #76

It would be a really cool feature to have zombie/skeleton randomly spawn on the gravestones once in a while.
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friagram
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Old 11-01-2013 , 14:57   Re: [TF2] Gravestone Markers - Updated 5/14/2013
Reply With Quote #77

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Originally Posted by Marverlous View Post
It would be a really cool feature to have zombie/skeleton randomly spawn on the gravestones once in a while.
perhaps so, but even if I were to detect the nav file, and do it, there's a lot of maps that have nav files, but it's only for certain areas (marokart and various trade maps), and a whole bunch of custom maps that will cause them to just stand there and not move, or worse.. spike the server due to a really bad nav mesh.
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Horsedick
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Old 11-01-2013 , 22:02   Re: [TF2] Gravestone Markers - Updated 5/14/2013
Reply With Quote #78

Quote:
Originally Posted by friagram View Post
perhaps so, but even if I were to detect the nav file, and do it, there's a lot of maps that have nav files, but it's only for certain areas (marokart and various trade maps), and a whole bunch of custom maps that will cause them to just stand there and not move, or worse.. spike the server due to a really bad nav mesh.
Then it would fall back upon the server owner to create a nav file for that map. Just create the addition and add a note to the first post about having the nav mesh created or it will do this or won't do that etc etc.
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friagram
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Old 11-02-2013 , 18:02   Re: [TF2] Gravestone Markers - Updated 5/14/2013
Reply With Quote #79

Just createentitybyname tf_zombie at the same spot as the gravestone spawn coords... Or just spawn the summon projectile and it will crawl out of the ground. I'd suggest the later, since it probably will not get stuck inside players
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Last edited by friagram; 11-03-2013 at 06:50.
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Requiesta
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Old 12-08-2013 , 19:48   Re: [TF2] Gravestone Markers - Updated 10/29/2013
Reply With Quote #80

Quote:
L 12/08/2013 - 160:15: [SM] Native "GetClientEyePosition" reported: Invalid client index 0
L 12/08/2013 - 160:15: [SM] Displaying call stack trace for plugin "gravestones.smx":
L 12/08/2013 - 160:15: [SM] [0] Line 169, gravestones.sp::SpawnProp()
L 12/08/2013 - 160:15: [SM] [1] Line 158, gravestones.sp::event_player_death()
It's been spamming this error recently.
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Last edited by Requiesta; 12-08-2013 at 19:48.
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