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[L4D & L4D2] Boomer Splash Damage


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Shamoke
Junior Member
Join Date: Jul 2008
Old 09-22-2009 , 16:00   Re: [L4D] Boomer Splash Damage
Reply With Quote #21

Is there a way of only removing the bile blinding effect?
Can you add that as an option?
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olj
Veteran Member
Join Date: Jun 2009
Old 09-23-2009 , 04:44   Re: [L4D] Boomer Splash Damage
Reply With Quote #22

Quote:
Originally Posted by Shamoke View Post
Is there a way of only removing the bile blinding effect?
Can you add that as an option?
Can you read english, dude? Plugin is called "Boomer Splash Damage". And its called like that for a reason.
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LTR.2
Veteran Member
Join Date: Aug 2009
Old 09-25-2009 , 17:32   Re: [L4D] Boomer Splash Damage
Reply With Quote #23

1) can you make the message "you suffer from splash damge" optional?

2) in versus, everytime you splash somebody, can you make a message that says "survivor taked splash damge" or something? only if the survivor suffer it.

3)i like the arrow, it's a little smaller but it's ok, thx for that =D
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 09-25-2009 , 18:19   Re: [L4D] Boomer Splash Damage
Reply With Quote #24

Quote:
Originally Posted by LTR.2
1) can you make the message "you suffer from splash damge" optional?

2) in versus, everytime you splash somebody, can you make a message that says "survivor taked splash damge" or something? only if the survivor suffer it.

3)
i like the arrow, it's a little smaller but it's ok, thx for that =D
I can. You dont notice it anyway when biled.

I could. Way too spammy.

Have fun with it.
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LTR.2
Veteran Member
Join Date: Aug 2009
Old 09-25-2009 , 21:37   Re: [L4D] Boomer Splash Damage
Reply With Quote #25

Quote:
I could. Way too spammy.
you think? not in the chat, maybe something smaller like the announcement when you have points.

it could be optional of course.
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gmfaux
New Member
Join Date: Feb 2009
Old 10-07-2009 , 20:21   Re: [L4D] Boomer Splash Damage
Reply With Quote #26

Using: SourceMod Version: 1.2.4-dev, Metamod:Source version 1.7.1, 'Left 4 Dead binaries' version 36, 'Left 4 Dead base' version 32, 'left4dead linux dedicated server' version 20, Ubuntu Linux 8.04
[SM] Listing 22 plugins:
01 "Client Preferences" (1.2.4-dev) by AlliedModders LLC
02 "KrX's Survivor Upgrades" (1.1.6) by KrX (a.k.a Whosat)
03 "Fun Votes" (1.2.4-dev) by AlliedModders LLC
04 "Basic Chat" (1.2.4-dev) by AlliedModders LLC
05 "Fun Commands" (1.2.4-dev) by AlliedModders LLC
06 "Reserved Slots" (1.2.4-dev) by AlliedModders LLC
07 "Basic Votes" (1.2.4-dev) by AlliedModders LLC
08 "Admin Help" (1.2.4-dev) by AlliedModders LLC
09 "L4D FF Announce Plugin" (1.4) by Frustian
10 "L4D_Cloud_Damage" (2.11) by AtomicStryker
11 "Nextmap" (1.2.4-dev) by AlliedModders LLC
12 "Basic Ban Commands" (1.2.4-dev) by AlliedModders LLC
13 "Admin File Reader" (1.2.4-dev) by AlliedModders LLC
14 "Basic Comm Control" (1.2.4-dev) by AlliedModders LLC
15 "Basic Info Triggers" (1.2.4-dev) by AlliedModders LLC
16 "Admin Menu" (1.2.4-dev) by AlliedModders LLC
17 "L4D Gore" (2.3) by DiscoBBQ
18 "L4D Stats" (1.1.1) by msleeper
19 "Anti-Flood" (1.2.4-dev) by AlliedModders LLC
20 "Sound Commands" (1.2.4-dev) by AlliedModders LLC
21 "Basic Commands" (1.2.4-dev) by AlliedModders LLC
22 "Player Commands" (1.2.4-dev) by AlliedModders LLC

I noticed that when I have this plugin enabled, the kill counts at the end of map are extremely low, in the 1-10 kills per player range.
Disabling this plugin fixed the issue.
gmfaux is offline
LTR.2
Veteran Member
Join Date: Aug 2009
Old 10-07-2009 , 21:35   Re: [L4D] Boomer Splash Damage
Reply With Quote #27

Quote:
Originally Posted by gmfaux View Post
Using: SourceMod Version: 1.2.4-dev, Metamod:Source version 1.7.1, 'Left 4 Dead binaries' version 36, 'Left 4 Dead base' version 32, 'left4dead linux dedicated server' version 20, Ubuntu Linux 8.04
[SM] Listing 22 plugins:
01 "Client Preferences" (1.2.4-dev) by AlliedModders LLC
02 "KrX's Survivor Upgrades" (1.1.6) by KrX (a.k.a Whosat)
03 "Fun Votes" (1.2.4-dev) by AlliedModders LLC
04 "Basic Chat" (1.2.4-dev) by AlliedModders LLC
05 "Fun Commands" (1.2.4-dev) by AlliedModders LLC
06 "Reserved Slots" (1.2.4-dev) by AlliedModders LLC
07 "Basic Votes" (1.2.4-dev) by AlliedModders LLC
08 "Admin Help" (1.2.4-dev) by AlliedModders LLC
09 "L4D FF Announce Plugin" (1.4) by Frustian
10 "L4D_Cloud_Damage" (2.11) by AtomicStryker
11 "Nextmap" (1.2.4-dev) by AlliedModders LLC
12 "Basic Ban Commands" (1.2.4-dev) by AlliedModders LLC
13 "Admin File Reader" (1.2.4-dev) by AlliedModders LLC
14 "Basic Comm Control" (1.2.4-dev) by AlliedModders LLC
15 "Basic Info Triggers" (1.2.4-dev) by AlliedModders LLC
16 "Admin Menu" (1.2.4-dev) by AlliedModders LLC
17 "L4D Gore" (2.3) by DiscoBBQ
18 "L4D Stats" (1.1.1) by msleeper
19 "Anti-Flood" (1.2.4-dev) by AlliedModders LLC
20 "Sound Commands" (1.2.4-dev) by AlliedModders LLC
21 "Basic Commands" (1.2.4-dev) by AlliedModders LLC
22 "Player Commands" (1.2.4-dev) by AlliedModders LLC

I noticed that when I have this plugin enabled, the kill counts at the end of map are extremely low, in the 1-10 kills per player range.
Disabling this plugin fixed the issue.
that's because it only counts SI kills, not common nfected.
LTR.2 is offline
Ja-Forces
Senior Member
Join Date: Jul 2009
Location: Leningrad
Old 12-01-2009 , 00:46   Re: [L4D] Boomer Splash Damage
Reply With Quote #28

work in l4d2, but kill counts are not displayed correctly =)

Last edited by Ja-Forces; 12-01-2009 at 02:41.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 12-01-2009 , 05:23   Re: [L4D] Boomer Splash Damage
Reply With Quote #29

Do you mean Kills you score by exploding? That would be true for L4D aswell.
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0zon
Junior Member
Join Date: Oct 2009
Old 12-23-2009 , 17:35   Re: [L4D & L4D2] Boomer Splash Damage
Reply With Quote #30

L4D2

L 12/24/2009 - 00:48:41: [SM] Native "GetClientModel" reported: Client 6 is not in game
L 12/24/2009 - 00:48:41: [SM] Displaying call stack trace for plugin "l4d_splash_damage.smx":
L 12/24/2009 - 00:48:41: [SM] [0] Line 61, /home/groups/alliedmodders/forums/files/5/2/2/3/3/46446.attach::Splashdamage()
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