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[L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |


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HarryPotter
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Join Date: Sep 2017
Location: Taiwan, Asia
Old 09-26-2020 , 19:06   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #61

Quote:
Originally Posted by gamer_kanelita View Post
uso sistema de bloqueo 3.1 :llorar: :llorar:
It's working for me.
have any error log?

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Last edited by HarryPotter; 09-26-2020 at 19:06.
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gamer_kanelita
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Join Date: Jun 2019
Location: Peru
Old 09-26-2020 , 19:35   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #62

no, it just doesn't recognize it, it doesn't even create the cfg file in soucermod , I play on a local server with 8 survivors, I don't know what the problem is (
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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 09-26-2020 , 19:56   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #63

If theres no auto generated cvar cfg then it sounds like the plugins not running. Have you checked the error logs or sm plugins list to check if its there?
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weffer
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Old 10-03-2020 , 01:18   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #64

Hi:

After Safe room door is opened, slay players who are not inside saferoom,
the door can be forced to close ?
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HarryPotter
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Old 10-06-2020 , 05:45   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #65

Quote:
Originally Posted by weffer View Post
Hi:

After Safe room door is opened, slay players who are not inside saferoom,
the door can be forced to close ?
I can do that, but if player or object blocks the way, the door still not be closed
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HarryPotter
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Old 10-06-2020 , 08:46   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #66

[L4D2] Lockdown System version 3.4 [2020/10/6]
- Now you can set the door glow color
- Seconds to lock door after opening and closing the saferoom door.
PHP Code:
// The default value for saferoom door glow range.
lockdown_system-l4d2_glow_range "550"

// The default glow color for saferoom door when lock. Three values between 0-255 separated by spaces. RGB Color255 - Red Green Blue.
lockdown_system-l4d2_lock_glow_color "255 0 0"

// How many seconds to lock after opening and closing the saferoom door.
lockdown_system-l4d2_prevent_spam_duration "3.0"

// The default glow color for saferoom door when unlock. Three values between 0-255 separated by spaces. RGB Color255 - Red Green Blue.
lockdown_system-l4d2_unlock_glow_color "200 200 200" 
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Last edited by HarryPotter; 02-18-2021 at 10:15.
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Lolfaceftw
Junior Member
Join Date: Dec 2020
Old 12-03-2020 , 22:12   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #67

Thanks @harrypotter for the Lockdown System v3 Makes the game more fun.
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Lolfaceftw
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Join Date: Dec 2020
Old 12-04-2020 , 00:10   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #68

When I edit the file's print (CenterText) syntax to make it English, the letter "l" does not appear on L4D2 top-middle text.

For example, "Kill the tank!!"
becomes "Ki the tank"

Also, is there a way to edit the font size of the CenterText?
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HarryPotter
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Join Date: Sep 2017
Location: Taiwan, Asia
Old 12-04-2020 , 03:05   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #69

Quote:
Originally Posted by Lolfaceftw View Post
When I edit the file's print (CenterText) syntax to make it English, the letter "l" does not appear on L4D2 top-middle text.

For example, "Kill the tank!!"
becomes "Ki the tank"
No clue..
Quote:
Also, is there a way to edit the font size of the CenterText?
No, can't edit the font size even if I use PrintToChatAll, PrintHintTextToAll or PrintCenterTextAll
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Last edited by HarryPotter; 12-06-2020 at 16:50.
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Lolfaceftw
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Join Date: Dec 2020
Old 12-05-2020 , 06:55   Re: [L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |
Reply With Quote #70

https://imgur.com/a/0IEKiQm

Here's what I'm talking about @harry

I think it's because of the japanese font idk

Last edited by Lolfaceftw; 12-05-2020 at 06:55.
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