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[L4D & L4D2] Weather Control (1.17) [12-Mar-2024]


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AlexAlcala
Member
Join Date: May 2019
Location: Perú
Old 07-15-2020 , 20:22   Re: [L4D2] Weather Control (1.10) [10-May-2020]
Reply With Quote #141

Quote:
Originally Posted by Silvers View Post
I don't think it's possible thats why the default config provided doesn't change the skybox or make many additional changes. Not really looked into it.

Edit: that background is a prop_static, compiled into the map and unchangeable.

What you could try doing is spawn some smoke or maybe fog entity or something in the small world skybox thing (8072.282226 12853.265625 -987.754272) to block that model being visible.

Can you change with stripper?

Last edited by AlexAlcala; 07-16-2020 at 12:16.
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canadianjeff
BANNED
Join Date: Sep 2016
Old 09-17-2020 , 03:15   Re: [L4D2] Weather Control (1.10) [10-May-2020]
Reply With Quote #142

when you go to stop the storm and reset the weather for some reason the storm audio continues to play and the skybox is all sunny with no rain in sight
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 09-17-2020 , 12:40   Re: [L4D2] Weather Control (1.10) [10-May-2020]
Reply With Quote #143

Quote:
Originally Posted by AlexAlcala View Post
Can you change with stripper?
Can't modify prop_static they're compiled into the map.

Quote:
Originally Posted by canadianjeff View Post
when you go to stop the storm and reset the weather for some reason the storm audio continues to play and the skybox is all sunny with no rain in sight
Which map? Which game? I've never had this issue and used stop/reset often.
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simvolist777
Junior Member
Join Date: Oct 2017
Location: Afghanistan, Kandahar
Old 12-03-2020 , 22:43   Re: [L4D2] Weather Control (1.11) [30-Sep-2020]
Reply With Quote #144

I have a question about the plugin. I set up the "no mercy" weather on the map in the plugin configuration file in a separate section "MAP SPECIFIC SECTIONS". I have configured all 5 missions of the map. I love how the settings work, but there are problems on mission three and five. On the third mission, snow does not fall, and on the fifth mission, the sun does not want to shine, but it is raining. Why is this happening? Tell me, maybe there are some errors in my mission settings?

}
"c8m3_sewers"
{
"skybox" "sky_l4d_rural02_hdr"
"light_style" "a"
"background" "100 149 237"
"fog_color" "100 149 237"
"sun" "0"
"snow" "1"
"snow_storm" "1"
"snow_idle" "1"
"rain" "0"
"wind" "0"
"clouds" "1"
"forever" "0"
"lightning" "0"
"lightning_damage" "0"
"lightning_flash" "0"
"fog_idle" "1300"
"fog_storm" "1000"
"fog_blend" "4"
"fog_idle_start" "-512"
"fog_storm_start" "-512"
"fog_opaque_idle" "0.07"
"fog_opaque_storm" "0.15"
"duration_max" "0"
"duration_min" "0"
"timeout" "0"
"trigger_timer" "0"
"trigger_finale" "50"
"trigger_horde" "50"
"trigger_panic" "50"
"trigger_tank" "50"
"trigger_tank_death" "50"
"trigger_witch_alert" "50"
"trigger_witch" "50"
}
"c8m5_rooftop"
{
"skybox" "sky_l4d_c5_1_hdr"
"light_style" "c"
"background" "100 149 237"
"fog_color" "100 149 237"
"sun" "255 0 255"
"rain" "0"
"wind" "0"
"clouds" "0"
"forever" "0"
"lightning" "0"
"lightning_damage" "0"
"lightning_flash" "0"
"fog_idle" "1300"
"fog_storm" "1000"
"fog_blend" "4"
"fog_idle_start" "-512"
"fog_storm_start" "-512"
"fog_opaque_idle" "0.1"
"fog_opaque_storm" "0.2"
"duration_max" "0"
"duration_min" "0"
"timeout" "0"
"trigger_timer" "0"
"trigger_finale" "50"
"trigger_horde" "50"
"trigger_panic" "50"
"trigger_tank" "50"
"trigger_tank_death" "50"
"trigger_witch_alert" "50"
"trigger_witch" "50"
}
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 02-15-2021 , 21:48   Re: [L4D2] Weather Control (1.11) [30-Sep-2020]
Reply With Quote #145

Quote:
Originally Posted by simvolist777 View Post
I have a question about the plugin. I set up the "no mercy" weather on the map in the plugin configuration file in a separate section "MAP SPECIFIC SECTIONS". I have configured all 5 missions of the map. I love how the settings work, but there are problems on mission three and five. On the third mission, snow does not fall, and on the fifth mission, the sun does not want to shine, but it is raining. Why is this happening? Tell me, maybe there are some errors in my mission settings?
It's better to paste the config in PHP or CODE tags on the forum.

Without testing my guess would be certain maps will be like that and some things may not work on them like they do on others. I would also suggest viewing in something like NotePad++ and set the language to C++ and check if any sections are accidentally commented out.
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KoMiKoZa
Senior Member
Join Date: Dec 2017
Location: Thy old times.
Old 06-19-2021 , 21:18   Re: [L4D2] Weather Control (1.11) [30-Sep-2020]
Reply With Quote #146

Linux. SM 1.10.
PHP Code:
L 06/20/2021 02:04:29: [SMException reportedCannot create new entity when no map is running
L 06
/20/2021 02:05:50: [SMBlamingl4d2_storm.smx
L 06
/20/2021 02:05:50: [SMCall stack trace:
L 06/20/2021 02:05:50: [SM]   [0CreateEntityByName
L 06
/20/2021 02:05:50: [SM]   [1Line 2580, /home/forums/content/files/8/5/7/7/8/169655.attach::LoadStorm
L 06
/20/2021 02:05:50: [SM]   [2Line 1093, /home/forums/content/files/8/5/7/7/8/169655.attach::IsAllowed
L 06
/20/2021 02:05:50: [SM]   [3Line 1066, /home/forums/content/files/8/5/7/7/8/169655.attach::ConVarChanged_Allow
L 06
/20/2021 02:05:50: [SM]   [5ConVar.SetString
L 06
/20/2021 02:05:50: [SM]   [6Line 511, /home/forums/content/files/2/8/2/6/6/7/178802.attach::CheckCfgAnomaly
L 06
/20/2021 02:05:50: [SM]   [7Line 359, /home/forums/content/files/2/8/2/6/6/7/178802.attach::CompareConfigs2
L 06
/20/2021 02:05:50: [SM]   [8Line 329, /home/forums/content/files/2/8/2/6/6/7/178802.attach::OnAutoConfigsBuffered
L 06
/20/2021 02:05:50: [SM]   [9Line 227, /home/forums/content/files/2/8/2/6/6/7/178802.attach::Event_RoundStart 

Last edited by KoMiKoZa; 06-19-2021 at 21:57. Reason: Caused by ConVar Anomaly Fixer
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 06-19-2021 , 21:51   Re: [L4D2] Weather Control (1.11) [30-Sep-2020]
Reply With Quote #147

This is being caused by Convar Anomaly Fixer changing the cvars before map start.. suggest using Command and Convar Buffer Overflow Fixer plugin instead (link in my sig) to change cvars to their correct values.

I can modify the plugin to prevent this from happening in the future, but it's not a priority case because it can already be solved without modifying.
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marki89
Senior Member
Join Date: Jun 2020
Location: Argentina
Old 08-26-2021 , 18:20   Re: [L4D2] Weather Control (1.11) [30-Sep-2020]
Reply With Quote #148

Hi, how are you? Does anyone know how to put the dead center map at night?
I mean to put it like this map that is in the workshop
https://steamcommunity.com/sharedfil...xt=dead+center

I'm trying to put night in the dead center campaign
c1m1_hotel
c1m2_streets

but I don't know how I can do it
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 08-26-2021 , 19:44   Re: [L4D2] Weather Control (1.11) [30-Sep-2020]
Reply With Quote #149

Quote:
Originally Posted by marki89 View Post
Hi, how are you? Does anyone know how to put the dead center map at night?
I mean to put it like this map that is in the workshop
https://steamcommunity.com/sharedfil...xt=dead+center

I'm trying to put night in the dead center campaign
c1m1_hotel
c1m2_streets

but I don't know how I can do it
c1m2_streets can be made very dark, there are example configs provided with the plugin with dark settings. c1m1 could be done but you'll notice where skybox meets the ground will be light, I think it's a static image they used and cannot be changed this is why I left c1m1 to be light.
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Tonblader
Senior Member
Join Date: Jul 2011
Location: Peru
Old 08-27-2021 , 05:14   Re: [L4D2] Weather Control (1.11) [30-Sep-2020]
Reply With Quote #150

I was thinking, is it possible that this plugin auto-adjusts to your time zone and results in the environment depending on your time zone? that the changes occur between each map change.
the truth that sounds complicated.
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