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Remove guns from this mod.


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Bully
Junior Member
Join Date: Dec 2017
Location: U.S.A
Old 12-26-2017 , 10:32   Remove guns from this mod.
Reply With Quote #1

Hi ther, i looking for a small help and if some one think it big so he have the rights, i want remove the guns from this mod (furien mod) so could some one help me?
Attached Files
File Type: sma Get Plugin or Get Source (furien_mod.sma - 152 views - 140.9 KB)
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Bully
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Join Date: Dec 2017
Location: U.S.A
Old 12-26-2017 , 10:33   Re: Remove guns from this mod.
Reply With Quote #2

Im litel jackas in pawn so i couldnt remove them ....
Code:
new const AntiFurienPWeapons[][AFPWSettings] = {     { "UMP^t^t^t^t^t    \r0$", 0, "weapon_ump45", CSW_UMP45, 250 },     { "M3^t^t^t^t^t^t    \r0$", 0, "weapon_m3", CSW_M3, 250 },     { "AWP^t^t^t^t    \r15$", 15, "weapon_awp", CSW_AWP,250 },     { "MP5^t^t^t^t^t   \r25$", 25, "weapon_mp5navy", CSW_MP5NAVY,250 },     { "AK47^t^t^t^t   \r35$", 35, "weapon_ak47", CSW_AK47, 250 },     { "M4A1^t^t^t^t   \r35$", 35, "weapon_m4a1", CSW_M4A1, 250 },     { "M249^t^t^t^t   \r99$", 99, "weapon_m249", CSW_M249, 250 },     { "\y[ExtraVIP] \wFAMAS \r60$", 60, "weapon_famas", CSW_FAMAS, 250 }    } enum AFSWSettings {     szSWeaponName[MAX_PLAYERS],     iSWeaponCost,     szSWeaponIndex[17],     szSWeaponType,     iSWeaponBpAmmo } new const AntiFurienSWeapons[][AFSWSettings] = {     { "Glock ^t^t^t^t^t^t^t^t\dprice: \r0$", 0, "weapon_glock18", CSW_GLOCK18, 250 },     { "USP pistol ^t^t^t^t\dprice: \r5$", 5, "weapon_usp", CSW_USP, 250 },     { "FiveseveN  ^t^t^t\dprice: \r5$", 5, "weapon_fiveseven", CSW_FIVESEVEN, 250 },     { "Desert Eagle  ^t\dprice: \r15$", 15, "weapon_deagle", CSW_DEAGLE, 250 },     { "Elite Duals   ^t^t\dprice: \r20$", 20, "weapon_elite", CSW_ELITE, 250 } }
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D3XT3R
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Join Date: Nov 2016
Location: Lithuania, Bomb A (Kauna
Old 12-26-2017 , 10:35   Re: Remove guns from this mod.
Reply With Quote #3

Quote:
Originally Posted by Bully View Post
Im litel jackas in pawn so i couldnt remove them ....
Wtf going hier!
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OciXCrom
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Join Date: Oct 2013
Location: Macedonia
Old 12-26-2017 , 12:47   Re: Remove guns from this mod.
Reply With Quote #4

Quote:
Originally Posted by D3XT3R View Post
Wtf going hier!
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Bully
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Join Date: Dec 2017
Location: U.S.A
Old 12-28-2017 , 06:52   Re: Remove guns from this mod.
Reply With Quote #5

What this forum? I requested for something and devolopers make you a joke, So please if someone want help me with my problem welcome but if you want make me a joke so dont entre to my thread please
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DjSoftero
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Join Date: Nov 2014
Location: Lithuania
Old 12-28-2017 , 07:16   Re: Remove guns from this mod.
Reply With Quote #6

just ignore that fool. What weapons do you want to remove? all of them?
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Bully
Junior Member
Join Date: Dec 2017
Location: U.S.A
Old 12-28-2017 , 07:38   Re: Remove guns from this mod.
Reply With Quote #7

Yes, i want remove all guns of and stay the items and knifes because i have a system cso guns and i want add it, as i added it to zombie plague modification and ty advance
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EFFx
Veteran Member
Join Date: Feb 2016
Location: São Paulo, Brasil
Old 12-31-2017 , 17:03   Re: Remove guns from this mod.
Reply With Quote #8

Removed, I didn't test but as far I know the code, it'll work.
OBS:

Here, you must add the command for open your custom weapon menu:

PHP Code:
Open_Primary(id)
{
    if(!
is_user_alive(id) || cs_get_user_team(id) == CS_TEAM_T)
    {
        return 
PLUGIN_HANDLED
    
}
    
    
    return 
PLUGIN_HANDLED
}

Open_Secondary(id)
{
    if(!
is_user_alive(id) || cs_get_user_team(id) == CS_TEAM_T)
    {
        return 
PLUGIN_HANDLED
    
}
    
    
    return 
PLUGIN_HANDLED

Tell me if your custom weapon plugin has the secondary option, if not, I can remove it as well.
Attached Files
File Type: sma Get Plugin or Get Source (furien_mod.sma - 112 views - 136.5 KB)
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Bully
Junior Member
Join Date: Dec 2017
Location: U.S.A
Old 01-01-2018 , 04:01   Re: Remove guns from this mod.
Reply With Quote #9

Quote:
Originally Posted by EFFx View Post
Removed, I didn't test but as far I know the code, it'll work.
OBS:

Here, you must add the command for open your custom weapon menu:

PHP Code:
Open_Primary(id)
{
    if(!
is_user_alive(id) || cs_get_user_team(id) == CS_TEAM_T)
    {
        return 
PLUGIN_HANDLED
    
}
    
    
    return 
PLUGIN_HANDLED
}

Open_Secondary(id)
{
    if(!
is_user_alive(id) || cs_get_user_team(id) == CS_TEAM_T)
    {
        return 
PLUGIN_HANDLED
    
}
    
    
    return 
PLUGIN_HANDLED

Tell me if your custom weapon plugin has the secondary option, if not, I can remove it as well.
Ty, i have a menu open by /guns command and when you choose primary it auto give the secondary weapons so you can remove the secondary option please and also, Can you tell me how i can change to models of normal player models? because i noticed they has normal skins :/ i want them as vip can edit them throw ini fille and thanx advance.
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EFFx
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Join Date: Feb 2016
Location: São Paulo, Brasil
Old 01-01-2018 , 19:13   Re: Remove guns from this mod.
Reply With Quote #10

Tbh the Open_Secondary(id) will not be executed, so you can just delete the code. Anyway, here's the version that you asked with everybody getting the model:
Attached Files
File Type: sma Get Plugin or Get Source (furien_mod.sma - 487 views - 135.8 KB)
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