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CS:S 8/26 Update Breaks Things!


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rtk
Senior Member
Join Date: Dec 2009
Old 08-26-2010 , 23:01   Re: CS:S 8/26 Update Breaks Things!
Reply With Quote #21

help with cssdm here
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psychonic

BAFFLED
Join Date: May 2008
Old 08-26-2010 , 23:29   Re: CS:S 8/26 Update Breaks Things!
Reply With Quote #22

Sourcemod's gamedata updater has now been updated with the RoundRespawn and SwitchTeam signatures that the cstrike extension uses.

If you're running the latest release (not a snapshot), all you have to do is restart your server to get the changes. Any plugin that uses the CS_RespawnPlayer or CS_SwitchTeam natives will then work properly. Any plugin that manually calls the underlying functions instead of going through the cstrike ext will have to be updated manually.
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joshtrav
Senior Member
Join Date: Sep 2009
Old 08-26-2010 , 23:49   Re: CS:S 8/26 Update Breaks Things!
Reply With Quote #23

Would downloading the latest snapshot also work Psychonic, or should I download the stable and just upload the cstrike ext?
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psychonic

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Join Date: May 2008
Old 08-26-2010 , 23:55   Re: CS:S 8/26 Update Breaks Things!
Reply With Quote #24

Quote:
Originally Posted by joshtrav View Post
Would downloading the latest snapshot also work Psychonic, or should I download the stable and just upload the cstrike ext?
If you're already on stable, just restart your server. Simple as that.
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Jbuss112
Member
Join Date: Dec 2009
Old 08-26-2010 , 23:56   Re: CS:S 8/26 Update Breaks Things!
Reply With Quote #25

I'm not a technical guy in the clan I'm in, so I'm just wondering: How do I fix our servers?
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LumiStance
AlliedModders Donor
Join Date: Jan 2009
Location: Northern California
Old 08-27-2010 , 00:08   Re: CS:S 8/26 Update Breaks Things!
Reply With Quote #26

Per, http://wiki.alliedmods.net/Gamedata_...28SourceMod%29
Auto-Updating has been around for a while.

Though I'm not a position to testify as to whether it has always worked since SM 1.2.
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Jbuss112
Member
Join Date: Dec 2009
Old 08-27-2010 , 00:17   Re: CS:S 8/26 Update Breaks Things!
Reply With Quote #27

Oh okay yeah our servers haven't crashed lately, guess that's why lol. Thanks for letting me know how it works.
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LumiStance
AlliedModders Donor
Join Date: Jan 2009
Location: Northern California
Old 08-27-2010 , 00:20   Re: CS:S 8/26 Update Breaks Things!
Reply With Quote #28

Now if the auto updater server new how to extract the offsets and signatures whenever there was a valve update; that would be magic.
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Seta00
The Seta00 user has crashed.
Join Date: Jan 2010
Location: Berlin
Old 08-27-2010 , 02:25   Re: CS:S 8/26 Update Breaks Things!
Reply With Quote #29

adminmenu is broken too
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cozmicshredder
AlliedModders Donor
Join Date: Apr 2004
Location: MI, USA.
Old 08-27-2010 , 05:58   Re: CS:S 8/26 Update Breaks Things!
Reply With Quote #30

Not spending a whole lot of time seeing why but yeah Zriot is it broken from the CSS update or does it need the Author to look into it?

I tried the latest stable and the latest Nightly builds:
workthreadpool.cpp (297) : Assertion Failed: CWorkThreadPool::StopWorkThreads: S
ome threads required forcible termination.

Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads require
d forcible termination.
):.\workthreadpool.cpp:297

Server runs fine when I disable Zriot and Zriot does have a weapon restrict built in...

Anyways Cheers for Valves relentless updating! At least even if they are breaking stuff's they are spending time updating a game we already bought which most companies don't spend this much time... But yeah server owners are left frustrated feeling abused!
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