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[TF2] Humiliation Animations


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FoxMulder
Senior Member
Join Date: Jan 2009
Location: Orlando, FL
Old 08-18-2009 , 21:35   Re: [TF2] Humiliation Animations
Reply With Quote #21

Yeah it's not setting a condition for the losing animation stuff I checked it out few days ago.
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Chris-_-
SourceMod Donor
Join Date: Oct 2008
Old 08-26-2009 , 15:05   Re: [TF2] Humiliation Animations
Reply With Quote #22

I'm totally bumping this thread!
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Daed
New Member
Join Date: Jul 2009
Old 09-26-2009 , 16:53   Re: [TF2] Humiliation Animations
Reply With Quote #23

Bumping, I'd interested if anyone's found anything useful.
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EHG
Senior Member
Join Date: May 2009
Location: 127.0.0.1
Old 09-29-2009 , 22:38   Re: [TF2] Humiliation Animations
Reply With Quote #24

Using ent_fire to set an animation on a client will not work. Most likely due to the client model being client side or because the client animations are constantly changing. This means that the only way to set humiliation animations on a client is to make the client think it lost thus enabling the loser animations. Hopefully someone can figure out how to do that.

However if you spawn a player model and set the animation it will work even though it is quite useless but funny to see a random cowering scout in the corner

Commands for scout: (type in console)
aim at ground:
prop_dynamic_create player/scout
and while aiming at the scout:
ent_fire !picker setanimation crouch_loser

or stand_loser for the standing animation

ent_fire requires sv_cheats 1 to use, even if you remove the cheat flag.


Use this plugin to enable admin usage of ent_fire without sv_cheats 1
http://forums.alliedmods.net/showthread.php?t=105027

Last edited by EHG; 09-30-2009 at 14:37.
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noodleboy347
AlliedModders Donor
Join Date: Mar 2009
Old 09-30-2009 , 00:42   Re: [TF2] Humiliation Animations
Reply With Quote #25

Quote:
Originally Posted by EHG View Post
Using ent_fire to set an animation on a client will not work. Most likely due to the client model being client side or because the client animations are constantly changing. This means that the only way to set humiliation animations on a client is to make the client think it lost thus enabling the loser animations. Hopefully someone can figure out how to do that.

However if you spawn a player model and set the animation it will work even though it is quite useless but funny to see a random cowering scout in the corner

Commands for scout: (type in console)
aim at ground:
prop_dynamic_create player/scout
and while aiming at the scout:
ent_fire !picker setanimation crouch_loser

or stand_loser for the standing animation

ent_fire requires sv_cheats 1 to use, even if you remove the cheat flag.

I have attached a script to allow usage of ent_fire without setting sv_cheats 1

Cmds
sm_ent_fire <command>
It works. But usually I have to use ent_setname spy and ent_fire spy for it to work.
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EHG
Senior Member
Join Date: May 2009
Location: 127.0.0.1
Old 09-30-2009 , 19:16   Re: [TF2] Humiliation Animations
Reply With Quote #26

When playing in a server with multiple clients, arguments like !player and !picker or any other that infers you are alone will not work properly.
In multiplayer use !self for yourself and ent_setname to set the name of the object for use instead of !picker.

I have updated my ent_fire script to include ent_setname.
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Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 06-29-2013 , 19:24   Re: [TF2] Humiliation Animations
Reply With Quote #27

Does a plugin exist that does this? I was thinking of the idea and then did a search to find this. The concept would be a toggled on/off cvar with admin custom1 flag restriction integrated into the plugin vs overrides which would allow flagged player to toggle the humiliation running effect on and off anytime.

ie: the high stepping scout when you lose.
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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 06-29-2013 , 20:52   Re: [TF2] Humiliation Animations
Reply With Quote #28

Nice necro, but.... https://forums.alliedmods.net/showthread.php?t=126907
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Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 06-29-2013 , 21:44   Re: [TF2] Humiliation Animations
Reply With Quote #29

Quote:
Originally Posted by Dr. McKay View Post
Yeah..hmm kinda of what I was looking for but its a little over kill.
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qawsed_123321
New Member
Join Date: Jan 2024
Location: Where you live
Old 01-09-2024 , 13:30   Re: [TF2] Humiliation Animations
Reply With Quote #30

tf_always_loser 1
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