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[L4D(2)] Take Over Bot


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DevilsReject
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Join Date: Jan 2009
Old 01-18-2009 , 16:56   Re: [L4D] Take Over Bot
Reply With Quote #11

where does each file go?
.smx goes in plugins the txt file goes where? and the sp file goes where
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djromero
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Join Date: Dec 2008
Location: Maracaibo, Venezuela
Old 01-18-2009 , 17:18   Re: [L4D] Take Over Bot
Reply With Quote #12

Quote:
Originally Posted by DevilsReject View Post
where does each file go?
.smx goes in plugins the txt file goes where? and the sp file goes where
The .sp is the source code of the .smx, so you don't need to put it anywhere.

Just copy the .smx inside the ../sourcemod/plugins folder, and the .txt inside the ../sourcemod/gamedata folder.
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Jay Dogg
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Join Date: Jan 2009
Old 01-22-2009 , 19:56   Re: [L4D] Take Over Bot
Reply With Quote #13

I cant seem to get this to work can someone help me. Lets start off with there are to downloadable .smx files which one do I need. One is 2.9kb and the other is 3.5kb both named the same thing. Im putting the .smx file (I tried it with both .smx files one at a time) in l4d/left4dead/addons/sourcemod/plugins and Im putting the .txt file in l4d/left4dead/addons/scourcemod/gamedata. Im running a few plugins like L4DSwitchPlayers and infectedspawn + one or two more which are working fine and have .smx in the same dir.
Am I missing something any help would be great
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Matthias Vance
Senior Member
Join Date: Jan 2009
Old 01-23-2009 , 09:51   Re: [L4D] Take Over Bot
Reply With Quote #14

There is only 1 smx file, the one that I included in my first post.

However, when you click "Download Plugin", the webcompiler will compile the sp file for you. Both will result in the same plugin.

Regards,

Matthias
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Dark-Reaper
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Join Date: Jan 2009
Old 01-28-2009 , 15:15   Re: [L4D] Take Over Bot
Reply With Quote #15

I don't know if I have to install it or not, It would be very helpful in coop, but in VS, it will be totally unfair, because if there is two survivors, two bots, and two infected players, infected will have to kill 4 players, not 2, because game ends if all human players die, could you make it only for coop game ?
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DevilsReject
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Join Date: Jan 2009
Old 01-28-2009 , 18:58   Re: [L4D] Take Over Bot
Reply With Quote #16

how about you only use it in co-op its not automatic you have to make the players.
just dont use it in vrs
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Dark-Reaper
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Join Date: Jan 2009
Old 01-29-2009 , 07:51   Re: [L4D] Take Over Bot
Reply With Quote #17

Quote:
Originally Posted by DevilsReject View Post
how about you only use it in co-op its not automatic you have to make the players.
just dont use it in vrs
I thought this plugin lets automaticly a dead player take control of a bot.
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Matthias Vance
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Join Date: Jan 2009
Old 01-29-2009 , 15:00   Re: [L4D] Take Over Bot
Reply With Quote #18

It does.
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Dark-Reaper
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Join Date: Jan 2009
Old 01-29-2009 , 15:56   Re: [L4D] Take Over Bot
Reply With Quote #19

I just installed it and... nothing happens.

I put the .txt file into the " gamedata " folder, put the plugin into " plugins ", sm plugins refresh, but nothing happens. If I do sm plugins list, your plugin is listed.
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OziOn
Senior Member
Join Date: Jan 2008
Old 01-29-2009 , 16:59   Re: [L4D] Take Over Bot
Reply With Quote #20

It doesn't seem to be working for me either. SourceMod v1.2.0-dev on Windows.
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