Raised This Month: $51 Target: $400
 12% 

Server side FPS settings


Post New Thread Reply   
 
Thread Tools Display Modes
dangerlord63
Senior Member
Join Date: Aug 2011
Old 10-08-2017 , 19:10   Re: Server side FPS settings
Reply With Quote #11

Quote:
Originally Posted by Bacardi View Post
You not using all GHz from CPU... just try look current CPU frequency
lscpu shows CPU MHz: 4499.468, i think it is the maximum capacity of the cpu.

Quote:
Originally Posted by Neuro Toxin View Post
https://ark.intel.com/products/97129...up-to-4_50-GHz

8 cores. 1 core @ max usage is 12.5% usage.

When it's happening what is net_graph doing?
net_graph : http://prntscr.com/guy6od
i think graphic is good(server has 30 players).


Quote:
Originally Posted by checkster View Post
What game are you running?
cs:go

Last edited by dangerlord63; 10-08-2017 at 19:12.
dangerlord63 is offline
Neuro Toxin
Veteran Member
Join Date: Oct 2013
Location: { closing the void; }
Old 10-08-2017 , 20:29   Re: Server side FPS settings
Reply With Quote #12

Everything looks fine.

It could be map related.

Whats your plugin list?
__________________
Neuro Toxin is offline
Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 10-08-2017 , 22:55   Re: Server side FPS settings
Reply With Quote #13

Hmmm look again..?
https://askubuntu.com/a/218581

And also
sv_max_allowed_net_graph 5

You can use net_graph 5, take a picture.
__________________
Do not Private Message @me

Last edited by Bacardi; 10-08-2017 at 23:25.
Bacardi is offline
Timocop
AlliedModders Donor
Join Date: Mar 2013
Location: Germany
Old 10-09-2017 , 03:20   Re: Server side FPS settings
Reply With Quote #14

Everything is fine in the net_graph.
The fps in net_graph is not the fps from the server, its your fps. Which means either:
- The Map is not optimized.
- Youre using hardware thats not recommended for CS:GO. (Turn down graphics settings)
- Spawning too much stuff on the map.

Last edited by Timocop; 10-09-2017 at 03:23.
Timocop is offline
dangerlord63
Senior Member
Join Date: Aug 2011
Old 10-09-2017 , 05:16   Re: Server side FPS settings
Reply With Quote #15

we are testing this in de_dust2, so it can't be related with map.
Quote:
Originally Posted by Neuro Toxin View Post
Everything looks fine.

It could be map related.

Whats your plugin list?
Plugin list:
PHP Code:
[SMListing 57 plugins:
  
01 "Admin all spec" (1.0.2by Dr!fter
  02 
"Dynamic" (0.0.29by Neuro Toxin
  03 
"ExtendedComm" (3.0.8bby Twisted|Panda
  04 
"Basic Commands" (1.8.0.6027by AlliedModders LLC
  05 
"Admin File Reader" (1.7.3-dev+5280by AlliedModders LLC
  06 
"[CSGO] Restart Round" (1.0by NiGhT_CSGO
  07 
"WebLync" (0.0.5by Neuro Toxin
  08 
"Basic Info Triggers" (1.8.0.6027by AlliedModders LLC
  09 
"Team Bets" (2.6by GrimReaper Original by ferret
  10 
"Simple Chat Processor (Redux)" (1.1.5by Simple PluginsMini
  11 
"Anti-Flood" (1.8.0.6027by AlliedModders LLC
  12 
"CS.Center Silah boyalari" (3.5by CS.Center
  13 
"CS.Center Zeus Round" (1.0by CS.Center
  14 
"Eldiven Sistemi" (1.1by CS.Center
  15 
"Client Preferences" (1.8.0.6027by AlliedModders LLC
  16 
"CS.Center - Otomatik D2" (1.0by CS.Center
  17 
"Takım Karıştırma Sistemi" (2.0by CS.Center`
  18 "Admin Help" (1.8.0.6027) by AlliedModders LLC
  19 "CS:GO Admin ESP" (2.1) by Root
  20 "[CS.Center] Isim degistirme engelleyici" (1.0) by CS.Center
  21 "Reserved Slots" (1.8.0.6027) by AlliedModders LLC
  22 "Basic Comm Control" (1.8.0.6027) by AlliedModders LLC
  23 "Admin Menu" (1.8.0.6027) by AlliedModders LLC
  24 "Pistol roundu icin armor silme" (1.1 Fix) by CS.Center
  25 "Skor Sıfırlama" (2.0) by CS.Center
  26 "[CS.Center] Cikan kisileri banlama" (1.0) by CS.Center
  27 "CS.Center Knife Round" (1.0) by CS.Center
  28 "High Ping Kicker - Lite Edition" (1.0.0.1) by Liam
  29 "CS.Center !ts3 plugini" (1.0) by CS.Center
  30 "CS.Center Reklam" (2.1) by Tsunami Edit : CS.Center
  31 "CS.Center Knife Upgrade" (1.3) by CS.Center
  32 "Anında Takım Eşitleme Sistemi" (2.0) by CS.Center
`
  
33 "CS.Center Adminlik bilgileri plugini" (1.0by CS.Center
  34 
"CS.Center Gorev kutsaldir" (1.0by CS.Center
  35 
"SM Super Commands" (0.60by CS.Center
  36 
"Yerdeki oluleri sil" (1.0by CS.Center
  37 
"Selam Cevaplama" (1.0by CS.Center`
  38 "Hoşgeldiniz Mesajı" (1.0) by CS.Center
`
  
39 "Clan Tag Kullanana PARA Verme Sistemi" (1.0by CS.Center`
  40 "S-Downloader" (1.1.2.22 - Dev) by Starbish
  41 "CS.Center !ip plugini" (1.0) by CS.Center
  42 "CSGO Anti Team Flash" (1.0) by CS.Center
  43 "Basic Votes" (1.8.0.6027) by AlliedModders LLC
  44 "nametag.smx"
  45 "Block Decals"
  46 "Sound Commands" (1.8.0.6027) by AlliedModders LLC
  47 "CS.Center Ana Eklentisi" (1.0) by CS.Center
  48 "Fun Commands" (1.7.3-dev+5280) by AlliedModders LLC
  49 "Fun Votes" (1.8.0.6027) by AlliedModders LLC
  50 "[Source 2013] Custom Chat Colors" (3.1.0-CSGO) by Dr. McKay | Mitchell
  51 "Weapon Restrict" (3.1.6) by Dr!fter
  52 "Player Commands" (1.8.0.6027) by AlliedModders LLC
  53 "Basic Chat" (1.8.0.6027) by AlliedModders LLC
  54 "Rank içerikli top10 sistemi" (2.0) by CS.Center
`
  
55 "Basic Ban Commands" (1.8.0.5973by AlliedModders LLC
  56 
"CS.Center GSLT Loader" (1.0by CS.Center 

Quote:
Originally Posted by Bacardi View Post
Hmmm look again..?
https://askubuntu.com/a/218581

And also
sv_max_allowed_net_graph 5

You can use net_graph 5, take a picture.
net_graph 5 pic: http://prntscr.com/gv33c3 (20 players)
and i double checked my server cpu frequency, it is 4.5GHz

i entered different server and result with 30+ players : http://prntscr.com/gv3a73

Quote:
Originally Posted by Timocop View Post
Everything is fine in the net_graph.
The fps in net_graph is not the fps from the server, its your fps. Which means either:
- The Map is not optimized.
- Youre using hardware thats not recommended for CS:GO. (Turn down graphics settings)
- Spawning too much stuff on the map.
it isn't about with me, every player has this issue they say they have 200 fps on other servers but on our servers their fps are droping.


i tried to delete every dead bodies, yes it increase fps(5~10) but not too much, is there any other way/plugin to increase fps ? like cleaning bullet traces on the wall and blood splashes ?

Last edited by dangerlord63; 10-09-2017 at 05:28.
dangerlord63 is offline
Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 10-09-2017 , 07:17   Re: Server side FPS settings
Reply With Quote #16

ok...

Can you post some cvars... for example

rcon con_logfile "differ.txt"
rcon differences
rcon con_logfile ""


This print cvars with non-default settings in console file.
Just remember remove your passwords from list!


Also, does it have any difference if you disable all SM plugins on server ?

could it be ESP or Admin spec ?
__________________
Do not Private Message @me

Last edited by Bacardi; 10-09-2017 at 07:18.
Bacardi is offline
Timocop
AlliedModders Donor
Join Date: Mar 2013
Location: Germany
Old 10-09-2017 , 08:18   Re: Server side FPS settings
Reply With Quote #17

Could be some plugin spawning too much models which affects your fps.

Last edited by Timocop; 10-09-2017 at 08:19. Reason: Didnt see you bacardi :D
Timocop is offline
dangerlord63
Senior Member
Join Date: Aug 2011
Old 10-09-2017 , 12:34   Re: Server side FPS settings
Reply With Quote #18

Quote:
Originally Posted by Bacardi View Post
ok...

Can you post some cvars... for example

rcon con_logfile "differ.txt"
rcon differences
rcon con_logfile ""


This print cvars with non-default settings in console file.
Just remember remove your passwords from list!


Also, does it have any difference if you disable all SM plugins on server ?

could it be ESP or Admin spec ?
no it couldn't be related with esp or admin spec cause i already tried with disabling all sm plugins on the server.


convars:
PHP Code:
"cash_player_killed_teammate" "-3300" def"-300" game notify replicated  
"sm_restrict_m249_ct" "0" def"-1" )                                        - -unrestrictedrestrictedpositive numbers number allowed for Counter
"sv_enable_delta_packing" "1" def"0" )                                     - When enabledthis allows for entity packing to use the property changes for bui
"cash_team_rescued_hostage" "750" def"0" game notify replicated         
"bot_autodifficulty_threshold_high" "0.0" def"5.0" min. -20.000000 max20.000000 game replicated Upper bound above Average Human Contribution Score that a bot must be above to c
"cash_team_win_by_defusing_bomb" "3500" def"3250" game notify replicated
"sv_maxusrcmdprocessticks" "0" def"16" game                              Maximum number of client-issued usrcmd ticks that can be replayed in packet loss
"mp_ggtr_bomb_pts_for_upgrade" "2" def"2.0" min1.000000 max10.000000 game replicated Kill points required to upgrade a player's weapon
"sv_hibernate_postgame_delay" = "0" ( def. "5" )                                 - # of seconds to wait after final client leaves before hibernating.
"occlusion_test_async" = "1" ( def. "0" )                                        - Enable asynchronous occlusion test in another thread; may save some server tick 
"metamod_version" = "1.10.7-devV" ( def. "1.10.7-dev" ) notify singleplayer      - Metamod:Source Version
"sm_restrict_negev_t" = "0" ( def. "-1" )                                        - -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrori
"mp_backup_round_file_pattern" = "" ( def. "%prefix%_round%round%.txt" ) game    - If set then server will save all played rounds information to files named by thi
"ff_damage_reduction_bullets" = "0.33" ( def. "0.1" ) game replicated            - How much to reduce damage done to teammates when shot.  Range is from 0 - 1 (wit
"tv_delay" = "30" ( def. "10" ) min. 0.000000 max. 120.000000 game               - GOTV broadcast delay in seconds
"mp_weapons_allow_typecount" = "2" ( def. "5" ) game replicated                  - Determines how many purchases of each weapon type allowed per player per round (
"sm_resetscore_public" = "1" ( def. "0" )                                        - Enable or disable the messages when player reset score.
"bot_quota_mode" = "fill" ( def. "normal" ) game replicated                      - Determines the type of quota.
Allowed values: '
normal', 'fill', and 'match'.
If 
"sm_restrict_awp_ct" = "4" ( def. "-1" )                                         - -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter
"sv_parallel_sendsnapshot" = "1" ( def. "0" )                                   
"mp_maxrounds" = "30" ( def. "0" ) min. 0.000000 game notify replicated          - max number of rounds to play before server changes maps
"rezerve_mesaj" = "Sunucumuz dolu, diger serverlarimizda oynayabilirsiniz." ( def. "" ) - Rezervasyon/Server dolu Mesaji
"clientport" = "27006" ( def. "27005" )                                          - Host game client port
"paramiktari" = "1000" ( def. "500" )                                            - Clan tag kullanana verilecek olan TL miktarı
"ammo_grenade_limit_total" = "4" ( def. "3" ) game replicated                   
"sm_vote_delay" = "3" ( def. "30" )                                              - Sets the recommended time in between public votes
"mp_round_restart_delay" = "10" ( def. "7.0" ) min. 0.000000 max. 14.000000 game replicated - Number of seconds to delay before restarting a round after a win
"sv_forcepreload" = "1" ( def. "0" ) archive                                     - Force server side preloading.
"skill" = "1.000000" ( def. "1" ) min. 1.000000 max. 3.000000 archive            - Game skill level (1-3).
"sv_alternateticks" = "1" ( def. "0" )                                           - If set, server only simulates entities on even numbered ticks.

"sm_advertisements_interval" = "12" ( def. "30" )                                - Amount of seconds between advertisements.
"sm_restrict_p90_t" = "0" ( def. "-1" )                                          - -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrori
"sv_max_queries_sec_global" = "10000" ( def. "500" ) min. 10000.000000 max. 10000.000000 - Maximum queries per second to respond to from anywhere.
"pvs_min_player_distance" = "1" ( def. "1500" ) game                             - Min distance to player at which PVS is used. At closer distances, PVS assumes we
"mp_respawn_immunitytime" = "0" ( def. "4.0" ) game replicated                   - How many seconds after respawn immunity lasts.
"sv_region" = "3.000000" ( def. "-1" ) min. 3.000000 max. 3.000000               - The region of the world to report this server in.
"sv_talk_enemy_dead" = "1" ( def. "0" ) game replicated                          - Dead players can hear all dead enemy communication (voice, chat)
"mp_ggprogressive_round_restart_delay" = "15" ( def. "15.0" ) min. 0.000000 max. 90.000000 game replicated - Number of seconds to delay before restarting a round after a win in gungame prog
"host_players_show" = "2" ( def. "1" )                                           - How players are disclosed in server queries: 0 - query disabled, 1 - show only m
"hostname" = "xxxxx" ( def. "" ) - Hostname for server.
"mp_timelimit" = "180" ( def. "5" ) game notify replicated                       - game time per map in minutes
"paraverme_clantag" = "xxxx" ( def. "" )                                    - Clan Tagınızı buraya giriniz. (Oyunda skor tabelasında görüldüğü şekil
"mp_warmuptime" = "45" ( def. "30" ) min. 5.000000 game replicated               - How long the warmup period lasts. Changing this value resets warmup.
"sm_restrict_nvgs_t" = "0" ( def. "-1" )                                         - -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrori
"sm_restrict_g3sg1_ct" = "0" ( def. "-1" )                                       - -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter
"mp_randomspawn_los" = "0" ( def. "1" ) game replicated                          - If using mp_randomspawn, determines whether to test Line of Sight when spawning.
"csc_tag" = "xxxx" ( def. "CS.Center" )                                     - Pluginlerin basinda olmasini istediginiz tagi giriniz( [] olmadan )
"rcon_password" = "xxxxxxxxx" ( def. "" )                                             - remote console password.
"sm_reserve_type" = "1" ( def. "0" ) min. 0.000000 max. 2.000000                 - Method of reserving slots
"sv_server_graphic1" = "ER1MQZpng198984.png" ( def. "" ) game replicated         - A 360x60 (<16kb) image file in /csgo/ that will be displayed to spectators.
"sv_server_graphic2" = "serverlogo2.png" ( def. "" ) game replicated             - A 220x45 (<16kb) image file in /csgo/ that will be displayed to spectators.
"sv_hibernate_ms" = "0" ( def. "20" )                                            - # of milliseconds to sleep per frame while hibernating
"net_splitrate" = "2" ( def. "1" )                                               - Number of fragments for a splitpacket that can be sent per frame
"con_logfile" = "differ.txt" ( def. "" )                                         - Console output gets written to this file
"sv_mincmdrate" = "128.000000" ( def. "64" ) min. 128.000000 max. 128.000000 replicated - This sets the minimum value for cl_cmdrate. 0 == unlimited.
"cmdfix_kick" = "0" ( def. "1" )                                                 - Determines whether to kick a client when detected or to just block the cmd.
"sv_vote_to_changelevel_before_match_point" = "1" ( def. "0" ) game replicated   - Restricts vote to change level to rounds prior to match point (default 0, vote i
"sm_restrict_negev_ct" = "0" ( def. "-1" )                                       - -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter
"mp_weapons_allow_map_placed" = "1" ( def. "0" ) game replicated                 - If this convar is set, when a match starts, the game will not delete weapons pla
"mp_autokick" = "0" ( def. "1" ) min. 0.000000 max. 0.000000 game replicated     - Kick idle/team-killing/team-damaging players
"sv_minrate" = "80000.000000" ( def. "16000" ) min. 80000.000000 max. 80000.000000 replicated - Min bandwidth rate allowed on server, 0 == unlimited
"sv_allow_votes" = "0" ( def. "1" ) game                                         - Allow voting?
"sv_kick_players_with_cooldown" = "0" ( def. "1" ) game replicated               - (0: do not kick on insecure servers; 1: kick players with Untrusted status or co
"sm_restrict_m249_t" = "0" ( def. "-1" )                                         - -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrori
"mp_buytime" = "45" ( def. "90" ) min. 0.000000 game replicated                  - How many seconds after round start players can buy items for.
"sv_occlude_players" = "0" ( def. "1" ) game                                    
"spec_replay_enable" = "1" ( def. "0" ) replicated                               - Enable Killer Replay, requires hltv server running.
"mp_teamname_1" = "Anti-Teroristler" ( def. "" ) game                            - A non-empty string overrides the first team'
s name.
"mp_teamname_2" "Teroristler" def"" game                                 A non-empty string overrides the second team's name.
"mp_freezetime" = "5" ( def. "6" ) min. 0.000000 max. 60.000000 game notify replicated - how many seconds to keep players frozen when the round starts
"sm_restrict_scar20_ct" = "0" ( def. "-1" )                                      - -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter
"mp_solid_teammates" = "0" ( def. "1" ) game replicated                          - Determines whether teammates are solid or not.
"host_map" = "de_dust2.bsp" ( def. "" )                                          - Current map name.
"sv_skyname" = "sky_dust" ( def. "sky_urb01" ) game archive replicated           - Current name of the skybox texture
"sm_reserved_slots" = "1" ( def. "0" ) min. 0.000000                             - Number of reserved player slots
"weapon_max_before_cleanup" = "80" ( def. "0" ) game                             - If set to non-zero, will remove the oldest dropped weapon to maintain the specif
"cash_team_hostage_interaction" = "150" ( def. "500" ) game notify replicated   
"cash_team_win_by_time_running_out_bomb" = "2700" ( def. "3250" ) game notify replicated
"spec_freeze_panel_extended_time" = "0" ( def. "0.0" ) game replicated           - Time spent with the freeze panel still up after observer freeze cam is done.
"sm_restrict_awp_t" = "4" ( def. "-1" )                                          - -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrori
"sv_downloadurl" = "xxxx.xxxx.xxxxx" ( def. "" ) replicated - Location from which clients can download missing files
"mat_queue_mode" = "0" ( def. "-1" )                                             - The queue/thread mode the material system should use: -1=default, 0=synchronous 
"ff_damage_reduction_other" = "0.4" ( def. "0.25" ) game replicated              - How much to reduce damage done to teammates by things other than bullets and gre
"sm_restrict_nvgs_ct" = "0" ( def. "-1" )                                        - -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter
"csc_nrate" = "0" ( def. "1" ) min. 0.000000 max. 1.000000                       - Rate override
"sv_allow_wait_command" = "0" ( def. "1" ) replicated                            - Allow or disallow the wait command on clients connected to this server.
"sv_max_queries_sec" = "10" ( def. "10.0" ) min. 10.000000 max. 10.000000        - Maximum queries per second to respond to from a single IP address.
"ip" = "185.xxx.xxx.xxx" ( def. "localhost" )                                      - Overrides IP for multihomed hosts
"mp_molotovusedelay" = "0" ( def. "15.0" ) min. 0.000000 max. 30.000000 game replicated - Number of seconds to delay before the molotov can be used after acquiring it
"fps_max" = "0" ( def. "300" )                                                   - Frame rate limiter
"sm_restrict_scar20_t" = "0" ( def. "-1" )                                       - -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrori
"mp_limitteams" = "1" ( def. "2" ) min. 0.000000 max. 30.000000 game notify replicated - Max # of players 1 team can have over another (0 disables check)
"paravermesuresi" = "-1" ( def. "180" )                                          - Kaç saniyede bir $ verilsin?(-1 = el başı)
"sm_timeleft_interval" = "0" ( def. "0.0" ) min. 0.000000 max. 1800.000000       - Display timeleft every x seconds. Default 0.
"sv_minupdaterate" = "128" ( def. "64" ) min. 128.000000 max. 128.000000 replicated - Minimum updates per second that the server will allow
"cash_team_elimination_hostage_map_t" = "2000" ( def. "1000" ) game notify replicated
"cash_team_win_by_time_running_out_hostage" = "2000" ( def. "3250" ) game notify replicated
"ammo_grenade_limit_flashbang" = "2" ( def. "1" ) game replicated               
"sv_maxrate" = "192680.000000" ( def. "0" ) min. 0.000000 max. 192680.000000 replicated - Max bandwidth rate allowed on server, 0 == unlimited
"sm_restrict_g3sg1_t" = "0" ( def. "-1" )                                        - -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrori
"hostip" = "-1179116739" ( def. "" )                                             - Host game server ip
"mp_roundtime" = "2" ( def. "5" ) min. 1.000000 max. 60.000000 game notify replicated - How many minutes each round takes.
"sm_ts3ip" = "ts3.cs.center:9987" ( def. "ts3.cs.center" ) notify                - TS3 ip adresiniz
"mp_halftime" = "15" ( def. "0" ) game replicated                                - Determines whether the match switches sides in a halftime event.
"mp_ggtr_bomb_respawn_delay" = "0" ( def. "0.0" ) min. 0.000000 max. 30.000000 game replicated - Number of seconds to delay before making the bomb available to a respawner in gu
"mp_backup_round_auto" = "0" ( def. "1" ) game                                   - If enabled will keep in-memory backups to handle reconnecting players even if th
"sv_hibernate_when_empty" = "0" ( def. "1" ) min. 0.000000 max. 0.000000         - Puts the server into extremely low CPU usage mode when no clients connected
"sv_clockcorrection_msecs" = "0" ( def. "30" ) game                              - The server tries to keep each player'
s m_nTickBase withing this many msecs of th
"abner_resetscore_version" "1.5" def"2.0" notify replicated              Resetscore Version
"mp_backup_round_file" "" def"backup" game                               - If set then server will save all played rounds information to files filename_dat
"think_limit" "0" def"10" game replicated                                Maximum think time in millisecondswarning is printed if this is exceeded.
"host_info_show" "2" def"1" )                                              - How server info gets disclosed in server queriesquery disabledshow o
"sm_vote_progress_hintbox" "1" def"0" min0.000000 max1.000000        Show current vote progress in a hint box
"ff_damage_reduction_grenade" "0.85" def"0.25" game replicated           How much to reduce damage done to teammates by a thrown grenade.  Range is from 
"sm_restrict_p90_ct" "0" def"-1" )                                         - -unrestrictedrestrictedpositive numbers number allowed for Counter
"cash_team_elimination_hostage_map_ct" "2300" def"2000" game notify replicated
"paraverme_clanid" "26215461" def"" )                                      - Clan ID'nizi buraya giriniz. (Clan tagı kullanırken oyundan cl_clanid yazarak 
"sv_maxupdaterate" = "128" ( def. "64" ) min. 128.000000 max. 128.000000 replicated - Maximum updates per second that the server will allow
"cash_team_hostage_alive" = "150" ( def. "0" ) game notify replicated 

Last edited by dangerlord63; 10-09-2017 at 14:06.
dangerlord63 is offline
Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 10-09-2017 , 14:17   Re: Server side FPS settings
Reply With Quote #19

Some question.
Your own server, have you rent a dedicated server or are you hosting it yourself ?

And Is your own game computer OS Windows ?
__________________
Do not Private Message @me
Bacardi is offline
dangerlord63
Senior Member
Join Date: Aug 2011
Old 10-09-2017 , 14:19   Re: Server side FPS settings
Reply With Quote #20

i rent a dedicated server for my servers and they are running on centos 7 x64.
my own game computer is running with windows 10.
dangerlord63 is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:38.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode