Raised This Month: $51 Target: $400
 12% 

[L4D/L4D2] Improved Multiple Equipment


Post New Thread Reply   
 
Thread Tools Display Modes
Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 09-29-2017 , 21:34   Re: [L4D/L4D2] Improved Multiple Equipment
Reply With Quote #31

Quote:
Originally Posted by NgBUCKWANGS View Post
If you didn't modify the source, where did you get it from? I'd like a link to it because the source in the top post doesn't line up with your errors.
I only modified the source to include custom melee weapons but I removed those modifications awhile back. As far as I know, everything should be the way they are (except that the way the melee weapons are arranged is in alphabetical order but those shouldn't have anything to do with the thirdpersonshoulder errors).
Attached Files
File Type: sp Get Plugin or Get Source (l4d_multiple_equipment.sp - 568 views - 57.4 KB)
__________________

Last edited by Psyk0tik; 10-22-2017 at 10:52.
Psyk0tik is offline
NgBUCKWANGS
Senior Member
Join Date: Dec 2014
Old 09-30-2017 , 07:14   Re: [L4D/L4D2] Improved Multiple Equipment
Reply With Quote #32

Quote:
Originally Posted by Crasher_3637 View Post
I only modified the source to include custom melee weapons but I removed those modifications awhile back. As far as I know, everything should be the way they are (except that the way the melee weapons are arranged is in alphabetical order but those shouldn't have anything to do with the thirdpersonshoulder errors).
I tried your attachment and I couldn't get those errors the way you described them. I changed primary weapons in and out of first and third person view and couldn't reproduce your report. Is it possible the binary on your server may be different than the source you linked? If it's the same, how exactly do you reliably reproduce it?
NgBUCKWANGS is offline
Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 09-30-2017 , 07:54   Re: [L4D/L4D2] Improved Multiple Equipment
Reply With Quote #33

Noob question but, what do you mean "binary"?

As for reproducing the errors, I would take a guess here and say that MasterMind420's [L4D/L4D2] Thirdpersonshoulder Shotgun Sound Fix would be required.

If it really is that plugin causing the errors, then I would be extremely confused because both plugins were made by MasterMind420.

EDIT: I also have [L4D/L4D2]ThirdPersonShoulder_Detect(1.4 - 18/7/2017) since it's basically a dependency of the thirdperson shotgun sound fix.
__________________

Last edited by Psyk0tik; 10-22-2017 at 10:52.
Psyk0tik is offline
NgBUCKWANGS
Senior Member
Join Date: Dec 2014
Old 09-30-2017 , 08:55   Re: [L4D/L4D2] Improved Multiple Equipment
Reply With Quote #34

Quote:
Originally Posted by Crasher_3637 View Post
Noob question but, what do you mean "binary"?

As for reproducing the errors, I would take a guess here and say that MasterMind420's [L4D/L4D2] Thirdpersonshoulder Shotgun Sound Fix would be required.

If it really is that plugin causing the errors, then I would be extremely confused because both plugins were made by MasterMind420.

EDIT: I also have [L4D/L4D2]ThirdPersonShoulder_Detect(1.4 - 18/7/2017) since it's basically a dependency of the thirdperson shotgun sound fix.
The binary is the smx you drop into the plugins folder. I do not have "Thirdpersonshoulder Shotgun Sound Fix" but do have the "ThirdPersonShoulder_Detect" plugin and with or without it, I can't get any errors in my logs. Can you try as a last ditch effort to simply rebuild the plugin from a good source and drop it into your plugins folder and restart the server? Do you still get the errors?
NgBUCKWANGS is offline
Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 09-30-2017 , 09:20   Re: [L4D/L4D2] Improved Multiple Equipment
Reply With Quote #35

Quote:
Originally Posted by NgBUCKWANGS View Post
The binary is the smx you drop into the plugins folder. I do not have "Thirdpersonshoulder Shotgun Sound Fix" but do have the "ThirdPersonShoulder_Detect" plugin and with or without it, I can't get any errors in my logs. Can you try as a last ditch effort to simply rebuild the plugin from a good source and drop it into your plugins folder and restart the server? Do you still get the errors?
I'll redownload the plugin and see if that one causes errors or not. I'll get back to you with the results.
__________________

Last edited by Psyk0tik; 10-22-2017 at 10:53.
Psyk0tik is offline
Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 09-30-2017 , 19:20   Re: [L4D/L4D2] Improved Multiple Equipment
Reply With Quote #36

Quote:
Originally Posted by Crasher_3637 View Post
I'll redownload the plugin and see if that one causes errors or not. I'll get back to you with the results.
Okay good news, the original plugin version works without any errors! Thank you for your help NgBUCKWANGS!
__________________

Last edited by Psyk0tik; 10-22-2017 at 10:53.
Psyk0tik is offline
NgBUCKWANGS
Senior Member
Join Date: Dec 2014
Old 10-01-2017 , 06:07   Re: [L4D/L4D2] Improved Multiple Equipment
Reply With Quote #37

Quote:
Originally Posted by Crasher_3637 View Post
Okay good news, the original plugin version works without any errors! Thank you for your help NgBUCKWANGS!
You know you watch Futurama when you can't get to the comma without thinking of Professor Farnsworth. I'm glad you're no longer getting errors
NgBUCKWANGS is offline
Timocop
AlliedModders Donor
Join Date: Mar 2013
Location: Germany
Old 10-01-2017 , 12:23   Re: [L4D/L4D2] Improved Multiple Equipment
Reply With Quote #38

Dear god, the mixed syntax is mutating!

PHP Code:
bool:MsgOn[MAXPLAYERS+1];
bool:AfkFix[MAXPLAYERS+1];
bool:DeathFix[MAXPLAYERS+1];
bool:RescueFix[MAXPLAYERS+1];
bool:RoundStart[MAXPLAYERS+1];
bool:bThirdPerson[MAXPLAYERS+1];

Float:Pos[3];
Float:Ang[3];
Float:InHeal[MAXPLAYERS+1];
Float:InRevive[MAXPLAYERS+1];
Float:SwapTime[MAXPLAYERS+1];
Float:ThrowTime[MAXPLAYERS+1];
Float:PressingTime[MAXPLAYERS+1];
Float:PressStartTime[MAXPLAYERS+1];
Float:LastSwitchTime[MAXPLAYERS+1];
Float:LastMeSwitchTime[MAXPLAYERS+1];

Handle:l4d_me_mode;
Handle:l4d_me_view;
Handle:l4d_me_slot[5];
Handle:l4d_me_afk_save;
Handle:l4d_me_player_connect;
//Handle:l4d_me_pistol_clip_lock;
Handle:l4d_me_custom_notify;
Handle:l4d_me_custom_notify_msg;
Handle:l4d_me_thirdpersonshoulder_view

Last edited by Timocop; 10-01-2017 at 12:24.
Timocop is offline
MasterMind420
BANNED
Join Date: Nov 2010
Old 10-15-2017 , 14:51   Re: [L4D/L4D2] Improved Multiple Equipment
Reply With Quote #39

Quote:
Originally Posted by Timocop View Post
Dear god, the mixed syntax is mutating!

PHP Code:
bool:MsgOn[MAXPLAYERS+1];
bool:AfkFix[MAXPLAYERS+1];
bool:DeathFix[MAXPLAYERS+1];
bool:RescueFix[MAXPLAYERS+1];
bool:RoundStart[MAXPLAYERS+1];
bool:bThirdPerson[MAXPLAYERS+1];

Float:Pos[3];
Float:Ang[3];
Float:InHeal[MAXPLAYERS+1];
Float:InRevive[MAXPLAYERS+1];
Float:SwapTime[MAXPLAYERS+1];
Float:ThrowTime[MAXPLAYERS+1];
Float:PressingTime[MAXPLAYERS+1];
Float:PressStartTime[MAXPLAYERS+1];
Float:LastSwitchTime[MAXPLAYERS+1];
Float:LastMeSwitchTime[MAXPLAYERS+1];

Handle:l4d_me_mode;
Handle:l4d_me_view;
Handle:l4d_me_slot[5];
Handle:l4d_me_afk_save;
Handle:l4d_me_player_connect;
//Handle:l4d_me_pistol_clip_lock;
Handle:l4d_me_custom_notify;
Handle:l4d_me_custom_notify_msg;
Handle:l4d_me_thirdpersonshoulder_view
lol, I know right! I have an updated version of this that has been cleaned up massively, i'll be releasing it today.
MasterMind420 is offline
user011
New Member
Join Date: Mar 2018
Old 03-25-2018 , 04:56   Re: [L4D/L4D2] Improved Multiple Equipment
Reply With Quote #40

Quote:
Originally Posted by MasterMind420 View Post
lol, I know right! I have an updated version of this that has been cleaned up massively, i'll be releasing it today.
Hi, there is an error with the final release not in previous releases. In the thirdperson view (I believe the cvar is l4d_me_view 1), all equipment is no longer shown, only the last equipment slot switched will show 2 items. For example, if a survivor has 2 items in every slot, but the pipebomb slot was the last one switched through, only the 2 items in the pipebomb slot will be shown alongside the other slots, which will only show 1. Love your plugin.

Using on L4D2.

Last edited by user011; 03-25-2018 at 05:05.
user011 is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:56.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode