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Virtual Offsets Automated Dumper


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McFlurry
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Join Date: Mar 2010
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Old 08-07-2011 , 14:47   Re: Virtual Offsets Automated Dumper
Reply With Quote #21

I already solved my problem with it, but it would be great to see all those offsets.
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psychonic

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Old 08-07-2011 , 14:55   Re: Virtual Offsets Automated Dumper
Reply With Quote #22

Quote:
Originally Posted by McFlurry View Post
I already solved my problem with it, but it would be great to see all those offsets.
There's no point to getting them all since it would have to be done manually and isn't worth the effort for ones not being used.

Edit: actually, I think most of them, up through CBasePlayer, still match Alien Swarm. It can be manually compiled with pdb to get the names. (it seems that they kept the base classes roughly the same and just made their own to inherit, similar to how Valve does for TF2/CS:S/etc).

Last edited by psychonic; 08-07-2011 at 15:00.
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McFlurry
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Old 08-07-2011 , 16:44   Re: Virtual Offsets Automated Dumper
Reply With Quote #23

Well if you have the ones for alien swarm can you post those since there is no linux binary for alien swarm either.
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berni
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Join Date: May 2007
Location: Austria
Old 11-03-2011 , 16:05   Re: Virtual Offsets Automated Dumper
Reply With Quote #24

Quote:
Originally Posted by Ritchie43BD
I've been watching this for 2 weeks now, and it seems to work well now and update immediately when a new update is released.
Quote:
This message has been deleted by psychonic. Reason: spam
??
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Last edited by berni; 11-03-2011 at 16:06.
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psychonic

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Old 11-03-2011 , 16:11   Re: Virtual Offsets Automated Dumper
Reply With Quote #25

Quote:
Originally Posted by berni View Post
Quote:
Originally Posted by Ritchie43BD
I've been watching this for 2 weeks now, and it seems to work well now and update immediately when a new update is released.
Quote:
This message has been deleted by psychonic. Reason: spam
??
Doesn't look familiar?
Quote:
Originally Posted by berni View Post
I've been watching this for 2 weeks now, and it seems to work well now and update immediately when a new update is released.
That and its other 16 posts of repeated junk and advertising links.
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berni
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Join Date: May 2007
Location: Austria
Old 11-03-2011 , 16:16   Re: Virtual Offsets Automated Dumper
Reply With Quote #26

Ok, well that's the message he posted here, it somehow looked like it is related to this topic, but if you say it's spam... then nvm.
__________________
Why reinvent the wheel ? Download smlib with over 350 useful functions.

When people ask me "Plz" just because it's shorter than "Please" I feel perfectly justified to answer "No" because it's shorter than "Yes"
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zeroibis
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Join Date: Jun 2007
Old 07-03-2012 , 10:00   Re: Virtual Offsets Automated Dumper
Reply With Quote #27

cstrike data needs to be updated.
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Zephyrus
Cool Pig B)
Join Date: Jun 2010
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Old 07-03-2012 , 10:13   Re: Virtual Offsets Automated Dumper
Reply With Quote #28

use cstrike_beta
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Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 07-03-2012 , 10:23   Re: Virtual Offsets Automated Dumper
Reply With Quote #29

Quote:
Originally Posted by Zephyrus View Post
use cstrike_beta
No... Those are way off
CCSPlayer::RemoveAllItems(bool) 332 333 333
should be 336 and 337

A lot of the games on that havent updated in a while.
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berni
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Old 07-03-2012 , 12:11   Re: Virtual Offsets Automated Dumper
Reply With Quote #30

done, the automatic system is broken atm.
__________________
Why reinvent the wheel ? Download smlib with over 350 useful functions.

When people ask me "Plz" just because it's shorter than "Please" I feel perfectly justified to answer "No" because it's shorter than "Yes"
powered by Core i7 3770k | 32GB DDR3 1886Mhz | 2x Vertex4 SSD Raid0
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