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[ L4D2 ] Rush Distance (Moved, see thread post)


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Skyy
AlliedModders Donor
Join Date: Jan 2010
Location: Toronto, Canada
Plugin ID:
3583
Plugin Version:
0.0
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
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    Plugin Description:
    This is a module for Ready Up 2.54+
    Old 03-19-2013 , 16:56   [ L4D2 ] Rush Distance (Moved, see thread post)
    Reply With Quote #1

    I have chosen to host the ready up modules within its own thread.
    It makes it easier for me to manage, instead of having to upkeep multiple threads.
    Instead, modules I write for Ready Up are included in the Ready Up file.
    Ready Up w/ Module Support

    Last edited by Skyy; 03-22-2013 at 02:25. Reason: Consolidated
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    asherkin
    SourceMod Developer
    Join Date: Aug 2009
    Location: OnGameFrame()
    Old 03-20-2013 , 09:50   Re: [ L4D2 ] Rush Distance
    Reply With Quote #2

    Quote:
    Originally Posted by spumer View Post
    You can try use "N" for format parameter for print client name. But if trust info from official wiki, this type don't supported for translations.
    Due to a bug in the code, it does work fine, the documentation will be corrected to state that whenever someone wants to or the I get a chance to clean up the code.
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    spumer
    Senior Member
    Join Date: Aug 2011
    Old 03-20-2013 , 10:11   Re: [ L4D2 ] Rush Distance
    Reply With Quote #3

    asherkin, Thanks for explanation
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    Last edited by spumer; 03-20-2013 at 10:28.
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    Skyy
    AlliedModders Donor
    Join Date: Jan 2010
    Location: Toronto, Canada
    Old 03-20-2013 , 10:54   Re: [ L4D2 ] Rush Distance v0.3
    Reply With Quote #4

    Hi everyone.

    I've uploaded the new features in 0.3 without having a chance to test them out. It should work properly, but if something goes wrong, don't hesitate to let me know. It is unfortunately a feature that I cannot test solo.
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    Skyy
    AlliedModders Donor
    Join Date: Jan 2010
    Location: Toronto, Canada
    Old 03-21-2013 , 20:57   Re: [ L4D2 ] Rush Distance v0.5
    Reply With Quote #5

    Everyone who is using versions earlier than the current release should update to this new, flexible release.

    As a result of moving to this new system, the cvars representing notice, warning, and ignore distances have
    been removed. Please refer to each maps specific config to modify these settings.
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    Skyy
    AlliedModders Donor
    Join Date: Jan 2010
    Location: Toronto, Canada
    Old 03-22-2013 , 02:02   Re: [ L4D2 ] Rush Distance
    Reply With Quote #6

    Actually, since only the first character is upper-case in linux, you don't need to loop through anything. CharToLower(mapName[0]) would suffice.
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