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FF2 Haunted Bone Sub-Plugins Bosses and Plugins (Update)


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Postal Dude
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Join Date: Jan 2024
Old 03-02-2025 , 03:00   Haunted Bone Sub-Plugins Bosses and Plugins (Update)
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Hi in this post I will be inserting bosses, sub-plugins and plugins

This is my first sub-plugin was supposed to be private but I decided to make it public

Code:
   "snap"
    {
        "slot"             "0"
        "delay"            "1.6"        // delay in seconds before damage is applied
        "damage"           "9999"       // damage dealt to players after delay
        "percent"          "0.50"       //% of currently-living RED players to damage (0.0-1.0)
        "ignore_uber"      "1"          // ignore uber?
        "freeze"           "1"          // freeze boss in one place? 

        "plugin_name"    "ff2r_thanos_snap"
    }
I made another sub-plugin this time for Laser

Code:
 "rage_laserbeam"
{
    "slot"                  "0"
    "tickrate"              "1"
    "delay"                 "0.0"
    "duration"              "1.0"
    "max_distance"          "1000.0"
    "beam_radius"           "4.0"
    "beam_x"                "2.0"
    "beam_y"                "17.5"
    "beam_z"                "2.0"
    "beam_color_r"          "255"
    "beam_color_g"          "125"
    "beam_color_b"          "80"
    "beam_alpha"            "125"
    "exp_range"             "100.0"
    "min_damage"            "5.0"
    "max_damage"            "5.0"
    "min_building_damage"   "10.0"
    "max_building_damage"   "20.0"
    "freeze"                "1"         // freeze boss in one place? (1 = yes, 0 = no)
    
    "plugin_name"           "ff2r_laserbeam"
}
Yet another Aimbot sub-plugin

Code:
"rage_aimbot"
{
    "slot"                   "0"
    "duration"               "5.0"        // Duration of aimbot activity
    "smoothness"             "0.15"       // Tracking smoothness (0.1–1.0)
    "fov"                    "90.0"       // Aimbot field of view
    "priority"               "0"          // 0 = closest, 1 = lowest HP, 2 = most damaged
    "ignore_cloaked"         "1"          // Whether to ignore cloaked players
    "ignore_deadringer"      "1"          // Whether to ignore Dead Ringer users

    "plugin_name"   "ff2r_mlg"
}
Hey I made 3 very cool abilities for Matland Minos Prime

Code:
"rage_jugement"
{
    "slot"         "0"
    "delay"        "1.0"   // seconds before dash
    "dashforce"    "700"   // force of dash
    "damage"       "300"   // explosion damage
    "radius"       "450"   // explosion radius
    "freeze"       "1"     // freeze boss in one place? (1 = yes, 0 = no)
    
    "plugin_name"  "ff2r_minos_abilites"
}

"rage_knock_up"
{
	"slot"     "0"
        "forceup"  "1000"  // Upward launch force
        "damage"   "50"    // Damage dealt to the enemy

    "plugin_name" "ff2r_minos_abilites"

}

"rage_die" 
{
    "slot"         "0"
    "delay"        "1.5"   // seconds before dash
    "dashforce"    "3000"   // force of dash
    "damage"       "300"   // explosion damage
    "radius"       "450"   // explosion radius
    "freeze"       "1"     // freeze boss in one place? (1 = yes, 0 = no)

    "plugin_name"  "ff2r_minos_abilites"
}

I rewrote the mark teleport sub-plugin (Original Creator of the sub-plugin ff2_mark_teleport J0BL3SS)

Code:
  	
       "mark_n_teleport_rage"
       {
          "given_per_rage"   		"3"       // Number of skills granted per rage  
          "allow_stack"      		"1"       // Can skills stack? (1 = yes, 0 = no)  
          "infinite"        		"1"       // Are skills infinite? (1 = yes, 0 = no)  
          "max_slots"        		"3"       // Maximum number of slots for markers  
          "hud_color_r"      		"255"     // HUD color (red)  
          "hud_color_g"     		"255"     // HUD color (green)  
          "hud_color_b"      		"255"     // HUD color (blue)  
          "hud_color_a"      		"255"     // HUD color (transparency)  

          "plugin_name"  			"ff2r_mark_teleport"      
      }
              
        "mark_n_teleport_mark"
        {
            "slot"        			"0"
        
            "particle"            "utaunt_portalswirl_purple_parent"				 
               	  
           "plugin_name"  			"ff2r_mark_teleport"
        }
        
      "mark_n_teleport_switch"
      {
            "slot"     	 	 "0"

           "plugin_name"     		"ff2r_mark_teleport"
       }
        
     "mark_n_teleport_tele"
     {       	
           "slot"             		        "0"
        
           "telefrag_range"   		"120.0"   
           "telefrag_damage"  		"999.9"     

           "plugin_name"   		"ff2r_mark_teleport"
     }

I rewrote the sub-plugin ff2_thruster (Original Creator of the sub-plugin kking117)


Code:
	"thruster_ability"																						// Ability name can't use suffixes
	{	
	"button"					"1"																// Activation button (1 = IN_ATTACK3, 2 = IN_RELOAD, 3 = IN_ATTACK2)
    	"cooldown"              			"15.0"      													// Cooldown time in seconds
    	"cost"                  			"5.0"      														// Rage cost to activate
   	"charges_max"           			"2"         													// Maximum number of charges
    	"vert_power"            			"900.0"     													// Vertical thrust strength
    	"hori_power"            			"600.0"     													// Horizontal thrust strength
    	"small_power"           			"400.0"     													// Thrust strength for smaller jumps
    	"e_mult"                			"2.0"       													// Energy multiplier (scales power or cost)
    	"stun_type"             			"1"         													// Stun type (0 = break, 1 = slow, 2 = stun)
    	"stun_dur"              			"2.0"       													// Stun duration in seconds
    	"conditions"            			"43 ; 2.0 ; 44 ; 2.0" 											// Applies conditions
    	"aoe_flags"             			"1"         													// AOE effects mid-air (1 = ignite, 2 = extinguish, 4 = knockback)
    	"aoe_dmg"               			"50.0"      													// AOE damage mid-air
    	"aoe_range"             			"300.0"     													// AOE range mid-air
    	"land_aoe_flags"        			"4"         													// AOE effects on landing (e.g., knockback)
    	"land_aoe_dmg"          			"25.0"      													// Landing AOE damage
    	"land_aoe_range"        			"200.0"     													// Landing AOE range
    	"small_sound"           			"weapons/thermal_thruster_thrust_small.wav"   					// Sound for small thrust
    	"large_sound"           			"weapons/thermal_thruster_thrust_large.wav"   					// Sound for large thrust
   	"blast_effect"         				"explosioncore_midair"   										// Mid-air blast visual effect
    	"exhaust_effect"        			"rockettrail"            										// Trail effect from thrust
   	"effect_style"          			"1"         													// Visual effect style (0 = none, 1 = single effect, 2 = double effect)
    	"effect_offset"         			"1.0"       													// Vertical offset for visual effects
    	"hud_style"             			"1"        														// HUD style (0 = no HUD, 1 = shows charges)
    	"hud_offset"            			"0.77"      													// Offset for HUD position
    	"hud_x"                				"0.30"       													// HUD X position (0.0 - 1.0 screen space)
    	"hud_y"                 			"0.85"      													// HUD Y position (0.0 - 1.0 screen space)
    
    	"strings_unavailable"           	"Thruster(%i) Unavailable (rage %.0f)"             				// Message when not ready
    	"strings_ready"                 	"Thruster(%i) Ready (rage %.0f)\nPress ATTACK2!"   				// Message when ready
    	"strings_unavailable_partial"   	"Thruster(%i) %.0f%% Unavailable (rage %.0f)"      				// Message when partially unavailable
    	"strings_ready_partial"         	"Thruster(%i) %.0f%% Ready (rage %.0f)\nPress ATTACK2!" 		// Message when partially ready
    	"strings_emergency_unavailable" 	"EMERGENCY Thruster %.0f%% Unavailable"           				// Emergency message (unavailable)
    	"strings_emergency_ready"       	"EMERGENCY Thruster Ready\nPress ATTACK2!"        				// Emergency message (ready)
		
		"plugin_name"	        			"ff2r_thruster"
	}
Boss #1: Haunted Skeleton


Spoiler



Changelog
Spoiler
Attached Files
File Type: zip Haunted Bone Plugins and Sub-plugins.zip (89.3 KB, 34 views)
File Type: sp Get Plugin or Get Source (ff2r_thruster.sp - 13 views - 37.8 KB)
File Type: smx ff2r_thruster.smx (26.4 KB, 10 views)

Last edited by Postal Dude; 05-07-2025 at 17:34.
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Tim q
Senior Member
Join Date: Aug 2020
Location: Poland
Old 03-02-2025 , 10:26   Re: Haunted Bone Sub-Plugins Bosses and Plugins
Reply With Quote #2

Awesome work man
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Frixu
Senior Member
Join Date: Mar 2021
Location: Poland
Old 03-09-2025 , 18:14   Re: Haunted Bone Sub-Plugins Bosses and Plugins
Reply With Quote #3

Good work.
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Frixu
Senior Member
Join Date: Mar 2021
Location: Poland
Old 03-12-2025 , 07:53   Re: Haunted Bone Sub-Plugins Bosses and Plugins
Reply With Quote #4

Fixed warning
Attached Files
File Type: sp Get Plugin or Get Source (ff2r_minos_abilities.sp - 14 views - 15.3 KB)

Last edited by Frixu; 04-10-2025 at 11:00. Reason: fixed
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Frixu
Senior Member
Join Date: Mar 2021
Location: Poland
Old 05-11-2025 , 06:51   Re: Haunted Bone Sub-Plugins Bosses and Plugins (Update)
Reply With Quote #5

wow
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Tim q
Senior Member
Join Date: Aug 2020
Location: Poland
Old 05-13-2025 , 17:46   Re: Haunted Bone Sub-Plugins Bosses and Plugins (Update)
Reply With Quote #6

Thanks for your work for ff2 community, a lot of plugin makers deleted thier work so good to see someone still going
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Frixu
Senior Member
Join Date: Mar 2021
Location: Poland
Old 05-14-2025 , 17:40   Re: Haunted Bone Sub-Plugins Bosses and Plugins (Update)
Reply With Quote #7

Added some cfg definiton
Attached Files
File Type: sp Get Plugin or Get Source (ff2r_thruster.sp - 7 views - 38.6 KB)
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NO RANDOM SUS V3
Junior Member
Join Date: Jun 2024
Old 05-19-2025 , 07:49   Re: Haunted Bone Sub-Plugins Bosses and Plugins (Update)
Reply With Quote #8

Good work my friend.
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