Hi in this post I will be inserting bosses, sub-plugins and plugins
This is my first sub-plugin was supposed to be private but I decided to make it public
Code:
"snap"
{
"slot" "0"
"delay" "1.6" // delay in seconds before damage is applied
"damage" "9999" // damage dealt to players after delay
"percent" "0.50" //% of currently-living RED players to damage (0.0-1.0)
"ignore_uber" "1" // ignore uber?
"freeze" "1" // freeze boss in one place?
"plugin_name" "ff2r_thanos_snap"
}
I made another sub-plugin this time for Laser
Code:
"rage_laserbeam"
{
"slot" "0"
"tickrate" "1"
"delay" "0.0"
"duration" "1.0"
"max_distance" "1000.0"
"beam_radius" "4.0"
"beam_x" "2.0"
"beam_y" "17.5"
"beam_z" "2.0"
"beam_color_r" "255"
"beam_color_g" "125"
"beam_color_b" "80"
"beam_alpha" "125"
"exp_range" "100.0"
"min_damage" "5.0"
"max_damage" "5.0"
"min_building_damage" "10.0"
"max_building_damage" "20.0"
"freeze" "1" // freeze boss in one place? (1 = yes, 0 = no)
"plugin_name" "ff2r_laserbeam"
}
Yet another Aimbot sub-plugin
Code:
"rage_aimbot"
{
"slot" "0"
"duration" "5.0" // Duration of aimbot activity
"smoothness" "0.15" // Tracking smoothness (0.1–1.0)
"fov" "90.0" // Aimbot field of view
"priority" "0" // 0 = closest, 1 = lowest HP, 2 = most damaged
"ignore_cloaked" "1" // Whether to ignore cloaked players
"ignore_deadringer" "1" // Whether to ignore Dead Ringer users
"plugin_name" "ff2r_mlg"
}
Hey I made 3 very cool abilities for
Matland Minos Prime
Code:
"rage_jugement"
{
"slot" "0"
"delay" "1.0" // seconds before dash
"dashforce" "700" // force of dash
"damage" "300" // explosion damage
"radius" "450" // explosion radius
"freeze" "1" // freeze boss in one place? (1 = yes, 0 = no)
"plugin_name" "ff2r_minos_abilites"
}
"rage_knock_up"
{
"slot" "0"
"forceup" "1000" // Upward launch force
"damage" "50" // Damage dealt to the enemy
"plugin_name" "ff2r_minos_abilites"
}
"rage_die"
{
"slot" "0"
"delay" "1.5" // seconds before dash
"dashforce" "3000" // force of dash
"damage" "300" // explosion damage
"radius" "450" // explosion radius
"freeze" "1" // freeze boss in one place? (1 = yes, 0 = no)
"plugin_name" "ff2r_minos_abilites"
}
I rewrote the mark teleport sub-plugin (
Original Creator of the sub-plugin ff2_mark_teleport J0BL3SS )
Code:
"mark_n_teleport_rage"
{
"given_per_rage" "3" // Number of skills granted per rage
"allow_stack" "1" // Can skills stack? (1 = yes, 0 = no)
"infinite" "1" // Are skills infinite? (1 = yes, 0 = no)
"max_slots" "3" // Maximum number of slots for markers
"hud_color_r" "255" // HUD color (red)
"hud_color_g" "255" // HUD color (green)
"hud_color_b" "255" // HUD color (blue)
"hud_color_a" "255" // HUD color (transparency)
"plugin_name" "ff2r_mark_teleport"
}
"mark_n_teleport_mark"
{
"slot" "0"
"particle" "utaunt_portalswirl_purple_parent"
"plugin_name" "ff2r_mark_teleport"
}
"mark_n_teleport_switch"
{
"slot" "0"
"plugin_name" "ff2r_mark_teleport"
}
"mark_n_teleport_tele"
{
"slot" "0"
"telefrag_range" "120.0"
"telefrag_damage" "999.9"
"plugin_name" "ff2r_mark_teleport"
}
I rewrote the sub-plugin ff2_thruster (
Original Creator of the sub-plugin kking117 )
Code:
"thruster_ability" // Ability name can't use suffixes
{
"button" "1" // Activation button (1 = IN_ATTACK3, 2 = IN_RELOAD, 3 = IN_ATTACK2)
"cooldown" "15.0" // Cooldown time in seconds
"cost" "5.0" // Rage cost to activate
"charges_max" "2" // Maximum number of charges
"vert_power" "900.0" // Vertical thrust strength
"hori_power" "600.0" // Horizontal thrust strength
"small_power" "400.0" // Thrust strength for smaller jumps
"e_mult" "2.0" // Energy multiplier (scales power or cost)
"stun_type" "1" // Stun type (0 = break, 1 = slow, 2 = stun)
"stun_dur" "2.0" // Stun duration in seconds
"conditions" "43 ; 2.0 ; 44 ; 2.0" // Applies conditions
"aoe_flags" "1" // AOE effects mid-air (1 = ignite, 2 = extinguish, 4 = knockback)
"aoe_dmg" "50.0" // AOE damage mid-air
"aoe_range" "300.0" // AOE range mid-air
"land_aoe_flags" "4" // AOE effects on landing (e.g., knockback)
"land_aoe_dmg" "25.0" // Landing AOE damage
"land_aoe_range" "200.0" // Landing AOE range
"small_sound" "weapons/thermal_thruster_thrust_small.wav" // Sound for small thrust
"large_sound" "weapons/thermal_thruster_thrust_large.wav" // Sound for large thrust
"blast_effect" "explosioncore_midair" // Mid-air blast visual effect
"exhaust_effect" "rockettrail" // Trail effect from thrust
"effect_style" "1" // Visual effect style (0 = none, 1 = single effect, 2 = double effect)
"effect_offset" "1.0" // Vertical offset for visual effects
"hud_style" "1" // HUD style (0 = no HUD, 1 = shows charges)
"hud_offset" "0.77" // Offset for HUD position
"hud_x" "0.30" // HUD X position (0.0 - 1.0 screen space)
"hud_y" "0.85" // HUD Y position (0.0 - 1.0 screen space)
"strings_unavailable" "Thruster(%i) Unavailable (rage %.0f)" // Message when not ready
"strings_ready" "Thruster(%i) Ready (rage %.0f)\nPress ATTACK2!" // Message when ready
"strings_unavailable_partial" "Thruster(%i) %.0f%% Unavailable (rage %.0f)" // Message when partially unavailable
"strings_ready_partial" "Thruster(%i) %.0f%% Ready (rage %.0f)\nPress ATTACK2!" // Message when partially ready
"strings_emergency_unavailable" "EMERGENCY Thruster %.0f%% Unavailable" // Emergency message (unavailable)
"strings_emergency_ready" "EMERGENCY Thruster Ready\nPress ATTACK2!" // Emergency message (ready)
"plugin_name" "ff2r_thruster"
}
Boss #1: Haunted Skeleton
Spoiler
(Download Link)
Description:
Death Is Not The End... It's Just The Beginning: Rage Mortis - Deadly aura around the boss, dealing massive damage. Bone Aura - Damages enemies in a radius, turning the battlefield into a graveyard. Death's Grip - Pulls enemies, deals damage, and stuns them. Spooky Rush - Applies buffs to the boss and allies, making them unstoppable.. Boner Masher Grants the boss a powerful club with burning and bleeding effects. Boss By Haunted Bone
Sub-Plugins:
-
ff2r_bones and ff2r_tfcond
-
ff2r_default_abilities and ff2r_menu_abilities
- ff2r_thanos_snap
-
[EXSTRA] ff2r_haunted_skeleton
Abilities:
The Haunted Skeleton comes with a variety of Laser-themed abilities.
Current Bugs:
None, as far as I'm aware. Please comment any issues in this thread!
Changelog