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[L4D(2)] SuperVersus [1.5.4]


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Galaxy9000
Senior Member
Join Date: Dec 2009
Location: Munich
Old 11-30-2010 , 12:51   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #891

Quote:
Originally Posted by kpaxian View Post
Cool Galaxy - looked forward to hearing the result!
Hey, atm it works now fine. I disabled the itemgiver and multitank plugin, now at the 2nd round the surv has the gun and medikits en mass Fine, good Work !!!

I use a Root with Win2008R2 and L4Toolz,Superversus,InfectedBots,RoundStartIt emgiver and the allbotTeam-Plugin
__________________
L4D2: 32 Player Versus (Stable) w/ Inf. Bots, L4Toolz, SuperVersus, MultiTanks, HP Reg, SpitterSupergirl, ZombieSelectMenu, Teampanel.

CSS: 64 Player w/ Bots, ES XA, many Plugins (Splahdmg, ExplosiveDeath etc.), Spawnpointgen.

http://www.gametracker.com/server_info/ NO PUB SERVERS ATM
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Galaxy9000
Senior Member
Join Date: Dec 2009
Location: Munich
Old 11-30-2010 , 12:54   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #892

Quote:
Originally Posted by kpaxian View Post
Cool Galaxy - looked forward to hearing the result!
Hi, it works. I disabled the multitank and rounditemstartgiver plugins to see how it works. And it does, in the 2nd round the surv has now guns and medikits in normal.

The Tank Health was one 0 the other round 6000 or 60000 (cvar in my server.cfg), but i will try it more times. Dont think its a bug in superversus.

Nice Work
__________________
L4D2: 32 Player Versus (Stable) w/ Inf. Bots, L4Toolz, SuperVersus, MultiTanks, HP Reg, SpitterSupergirl, ZombieSelectMenu, Teampanel.

CSS: 64 Player w/ Bots, ES XA, many Plugins (Splahdmg, ExplosiveDeath etc.), Spawnpointgen.

http://www.gametracker.com/server_info/ NO PUB SERVERS ATM
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Bestrafung
New Member
Join Date: Dec 2010
Old 12-01-2010 , 03:33   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #893

I have installed MetaMod Source, SourceMod, Left4Downtown, and SuperVersus. We have tried various settings but no matter the setting the server always allows the maximum of 18 characters. We have tried limiting the slots via command line as well as in the server config with no difference. In addition to this the mod is extremely unstable often crashing within minutes of connecting. We are fine with allowing the full 18 slots if stable but how can we change the slots if needed and is there anything that can be done to improve stability?
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Skorpion1976
Veteran Member
Join Date: Jun 2009
Location: Austria
Old 12-01-2010 , 04:02   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #894

Post the cvars youīve set for downtown and SV. You have more than 18 slots available?
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Jay Dogg
Senior Member
Join Date: Jan 2009
Old 12-05-2010 , 18:54   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #895

sorry I think I posted this in the wrong spot last time so Im moved it here

My over all question is how do you run a vs or scavenge server with more the 8 players and not have it spawn the extra bots till some one joins?

My friend and I have a linux server that I have been trying to set up to have more the 4 for coop and 8 for vs and scavenge which I have working just need to tune in vs and scavenge. Im using Game Mode Config Loader 1.6 to load/unload plugs and change cvars. I got coop running just the way I want, I can have up to 6 people and the server does not spawn bots till someone joins. Now when I run vs and scavenge with SuperVersus or LEFT12DEAD and set it to have 12 players 6 survivors and 6 infected. When we join our server there is already 2 extra bots spawned yet we only have 4 human players till more people join if at all. What I would like is to only have 4 survivor spawned till more human players join then have the bot spawned like it does in coop with bebop plugin.

Here are the plugins Im using for vs and scavenge
l4dtoolz
SuperVersus or LEFT12DEAD

Here are the setting I use when using l4dtoolz and SuperVersus
sm plugins load l4d_superversus
sm plugins unload bebop
sm plugins unload l4d2_scavenge_tank
sv_maxplayers "12"
sv_visiblemaxplayers "-1"
sv_removehumanlimit "1"
sv_force_unreserved "1"
sm_cvar sv_visiblemaxplayers 12
sm_cvar l4d_maxplayers 12
sm_cvar z_max_player_zombies 6
sm_cvar l4d_XtraHP 1
sm_cvar l4d_survivor_limit 6
sm_cvar l4d_infected_limit 6
sm_cvar l4d_killreservation 1
sm_cvar l4d_supertank 0
sm_cvar l4d_tank_hpmulti "0.01"

Here are the setting I use when using l4dtoolz and LEFT12DEAD

sm plugins load l4d_players
sm plugins unload bebop
sm plugins unload l4d2_scavenge_tank
sv_maxplayers "12"
sv_visiblemaxplayers "-1"
sv_removehumanlimit "1"
sv_force_unreserved "1"
l4d_survivor_limit 6
l4d_infected_limit 6
l4d_players_kick 0.5
l4d_players_delay 13
l4d_players_timer 1.0

and No Im not running SuperVersus and LEFT12DEAD at the same time I just tried them both but they both seem to spawn the extra bots at the begging.

So any help with this would be great.

Thanks Jayoving over here
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kpaxian
Junior Member
Join Date: Nov 2010
Old 12-07-2010 , 18:24   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #896

hi Jay Dogg,
I wanted exactly the same thing because if you have an 8v8 or 9v9 server and only a few humans playing, it makes for a really crappy game in my opinion, because bots kill infected easily, or having to babysit them through the map is a pain - infected bots mindlessly attack, and the whole thing just feels like a drag.

Unfortunately, the code for this plugin just reads the survivor_limit values that you set in the config and it will spawn that many bots based on these values. I might have a go and coding a modified version but I'm still pretty new at the sourcemod stuff. I will post it here if I manage to do it.
cheers,
Paxi
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nsb
Member
Join Date: Jul 2010
Old 12-08-2010 , 22:39   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #897

I can not get 10vs10, my server keeps only 18 slots. Can you help me?

Code:
./srcds_run -binary ./srcds_linux -game left4dead2 +maxplayers 20 +map c1m1_hotel -port xxxxx +ip xxx.xxx.xxx.xxx +servercfgfile server.cfg +mapcyclefile maplist.txt +motdfile motd.txt -secure -noipx -nojoy -norestart
Code:
[01] SourceMod (1.3.7-dev) by AlliedModders LLC
[02] Left 4 Downtown 2 Extension (0.5.2.3) by Igor "Downtown1" Smirnov / Andrew "XBetaAlpha" Burrows / AtomicStryker / Michael "ProdigySim" Busby
[03] BinTools (1.3.7-dev) by AlliedModders LLC
[04] SDK Tools (1.3.7-dev) by AlliedModders LLC

[01] Automatic Updater (1.3.7-dev): Updates SourceMod gamedata files
[02] Webternet (1.3.7-dev): Extension for interacting with URLs
[03] Left 4 Downtown 2 Extension (0.5.2.3): Downtown1's extension to perform useful L4D1/L4D2 calls
[04] BinTools (1.3.7-dev): Low-level C/C++ Calling API
[05] SDK Tools (1.3.7-dev): Source SDK Tools
[06] Top Menus (1.3.7-dev): Creates sorted nested menus
[07] Client Preferences (1.3.7-dev): Saves client preference settings
[08] SQLite (1.3.7-dev): SQLite Driver
[09] MySQL-DBI (1.3.7-dev): MySQL driver implementation for DBI

01 "[L4D2] Infected Release" (1.3a) by Thraka
02 "Basic Info Triggers" (1.3.7-dev) by AlliedModders LLC
03 "Sound Commands" (1.3.7-dev) by AlliedModders LLC
04 "SourceBans" (1.4.7) by InterWave Studios Development Team
05 "Zombie Character Select" (0.9.3) by XBetaAlpha
06 "Admin File Reader" (1.3.7-dev) by AlliedModders LLC
07 "Admin Help" (1.3.7-dev) by AlliedModders LLC
08 "Smoke'n Move" (1.2) by Olj
09 "Reserved Slots" (1.3.7-dev) by AlliedModders LLC
10 "Client Preferences" (1.3.7-dev) by AlliedModders LLC
11 "L4D SuperVersus" (1.5.4) by DDRKhat
12 "Basic Commands" (1.3.7-dev) by AlliedModders LLC
13 "Witch Control" (1.3) by DJ_WEST
14 "Fun Commands" (1.3.7-dev) by AlliedModders LLC
15 "Basic Votes" (1.3.7-dev) by AlliedModders LLC
16 "Admin Menu" (1.3.7-dev) by AlliedModders LLC
17 "Basic Comm Control" (1.3.7-dev) by AlliedModders LLC
18 "L4D2 Unstick" (1.0.6) by HowIChrgeLazer
19 "Fun Votes" (1.3.7-dev) by AlliedModders LLC
20 "Player Commands" (1.3.7-dev) by AlliedModders LLC
21 "Basic Chat" (1.3.7-dev) by AlliedModders LLC
22 "[L4D2] Incapped Crawling with Animation" (1.21) by SilverShot
23 "L4D_Cloud_Damage" (2.18) by  AtomicStryker
24 Disabled: "Nextmap" (1.3.7-dev) by AlliedModders LLC
25 "Anti-Flood" (1.3.7-dev) by AlliedModders LLC

Last edited by nsb; 12-08-2010 at 23:44.
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Skorpion1976
Veteran Member
Join Date: Jun 2009
Location: Austria
Old 12-09-2010 , 10:41   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #898

I am not sure but maybe downtown only supports 18 slots max? Canīt believe that actually. What about your downton and superversus related cvars, why didnīt you post them?
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CanadaRox
Member
Join Date: Dec 2009
Old 12-09-2010 , 14:21   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #899

Left4Downtown2 only supports 18 slots, you need L4DToolz to get >18
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nsb
Member
Join Date: Jul 2010
Old 12-12-2010 , 19:13   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #900

Anyone know a solution to this problem?

http://forums.alliedmods.net/showthr...41#post1369741
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