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[INC] nVault Utility


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Bugsy
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Join Date: Feb 2005
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Old 11-19-2016 , 10:26   Re: [INC] nVault Utility
Reply With Quote #31

Quote:
Originally Posted by Craxor View Post
Exactly like in the thread, params informations.
Ok I agree, I will add that to the include.

Quote:
Originally Posted by Craxor View Post
I'm doing corectly what i'm doing with nvault utility ?
No, you should not use a player name as a key. Get steam.
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Craxor
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Old 11-19-2016 , 11:45   Re: [INC] nVault Utility
Reply With Quote #32

Yes i'm using steam, i write a fast example just to see if it saves the correct data, as i can't change the steam id to see if its saving info for the other steam ,i try with name, and yes, it saves per differently names.
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Bugsy
AMX Mod X Moderator
Join Date: Feb 2005
Location: NJ, USA
Old 11-19-2016 , 11:48   Re: [INC] nVault Utility
Reply With Quote #33

Quote:
Originally Posted by Craxor View Post
Yes i'm using steam, i write a fast example just to see if it saves the correct data, as i can't change the steam id to see if its saving info for the other steam ,i try with name, and yes, it saves per differently names.
I'm sorry then, I didn't mean to falsely accuse. But yes, your code looks fine. I would just add a steamid and possibly name element to your PlayerData enum.
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