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WARZZZ 2.4 [Needs Update !]


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<VeCo>
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Join Date: Jul 2009
Location: Bulgaria
Old 07-08-2012 , 07:17   Re: WARZZZ 2.4
Reply With Quote #121

I was working on other things and that's why I hadn't much time to work on the mod. I'll finish the update this week.

@gump497, you can set the default CVAR in CS for winlimit rounds (mp_winlimit 3). After one of the teams make 3 wins, the map will end and will be changed automatically.
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gump497
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Location: Slovakia
Old 07-08-2012 , 16:48   Re: WARZZZ 2.4
Reply With Quote #122

Thank you and what where you want to add or improve?

EDIT:// If you'll remember that guns, and wait for recovery, so my menu is still throwing weapons menu.

Last edited by gump497; 07-16-2012 at 06:58.
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gump497
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Old 07-28-2012 , 16:22   Re: WARZZZ 2.4
Reply With Quote #123

You could not make the circles that were horizontally? - https://forums.alliedmods.net/showthread.php?t=66411
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Razvann.
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Join Date: Jul 2012
Old 07-29-2012 , 02:20   Re: WARZZZ 2.4
Reply With Quote #124

Romanian translate :
Code:
[ro]
SV_NOTIFY_NOSPAWNS = Eroare: Nu pot gasi fisierul %s - Niciun inel nu va aparea!
SV_NOTIFY_NOCFG = Eroare: Nu pot gasi fisierul %s - Setarea implicita va fi setata !
SV_NOTIFY_COULDNTREAD = Eroare: Nu pot citi fisierul %s!
 
ADM_NOTIFY_SPAWNADD_RING = Inel nou
ADM_NOTIFY_SPAWNADD_ITEM = Element nou
ADM_NOTIFY_SPAWNADD = punct adaugat cu succes la %.2f %.2f %.2f (Echipa: %s)!
 
PL_NOTIFY_NOTENOUGH = Nu sunt destui jucatori pentru a incepe ! (necesar %)
PL_NOTIFY_CAPTURE = Apasati butonul USE ( e ) pentru a captura acest inel !
PL_NOTIFY_REMOVE = Apasati butonul USE ( e) pentru a elimina acest element !
PL_NOTIFY_MAXINVREACHED = Ati atins valoarea maxima de invizibilitate !
PL_NOTIFY_RESPROTECTEND = Protectia ta de inceput a fost eliminata !
 
MSG_RING_CAPTURED = a capturat inelul.
MSG_RING_CAPTURED_LAST = a capturat ultimul inel !!!
 
MSG_WIN = echipa castiga !
 
MSG_NOCLASS = Trebuie sa aveti o clasa pentru a folosi aceasta comanda !
MSG_CLASS_CANTCHANGE = Nu se poate schimba clasa cu o comanda !
MSG_CLASS_CHANGENEXT = Clasa ta va fi schimbata data viitoare cand vei reinvia !
 
MSG_WEAPONS_CHANGENEXT = Armele tale vor fi schimbate data viitoare cand vei reinvia !
MSG_NOTALIVE = Trebuie sa fi in viata ca sa folosesti aceasta comanda !
MSG_NOMONEY = Echipa ta nu are destui bani pentru a folosi aceasta comanda !
MSG_MAXITEMREACHED = Ati atins numarul maxim pentru acest element.
MSG_MINEDETONATED = Mina ta a fost detonata !
 
MSG_CALLNOTIFY_MEDIC = Toti medicii de pe server au fost anuntati ! Ii puteti vedea pe radar.
MSG_CALLNOTIFY_ASSAULT = Toti "Assaults" au fost anuntati ! Ii puteti vedea pe radar.
MSG_CALLNOTIFY_RECEIVE = are nevoie de ajutorul tau! Uita-te pe radar si du-te sa-l ajuti!
 
MSG_SELECTED = Ai selectat
 
MSG_INFO_NEED = nevoie
MSG_INFO_MAX = maxim
MSG_INFO_COST = pret
MSG_INFO_CLASS = clasa
 
HUD_MONEY = Bani:
HUD_INVISIBILITY = Invizibilitate:
HUD_RESPAWN = Vei reinvia dupa %i secunde...
 
MENU_CLASS = Selecteaza o clasa:
MENU_CLASS_ASSAULT = Assault
MENU_CLASS_SNIPER = Sniper
MENU_CLASS_ENGINEER = Engineer
MENU_CLASS_MEDIC = Medic
 
MENU_WEAPON_REMEMBER = Tine minte arma
MENU_WEAPON_PRIMARY = Selecteaza arma primara:
MENU_WEAPON_SECONDARY = Selecteaza arma secundara:
 
MENU_YES = \yDa
MENU_NO = \rNu
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gump497
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Old 07-29-2012 , 06:18   Re: WARZZZ 2.4
Reply With Quote #125

Proposal:
You could not do as CTF mode - that after winning a team X will change map, but in hud at the statistics of teams and end up winning the last point, so to see the motd window which will be won by the team as the GunGame mode.
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Ibrahim
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Old 08-01-2012 , 12:08   Re: WARZZZ 2.4
Reply With Quote #126

why this is not approved?
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speed_script
Junior Member
Join Date: Jul 2012
Old 08-02-2012 , 16:53   Re: WARZZZ 2.4
Reply With Quote #127

Nice Plugin
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I'm Just A Beginner

Last edited by speed_script; 08-02-2012 at 16:53.
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Costin83
Senior Member
Join Date: Jul 2008
Location: Romania
Old 08-17-2012 , 19:05   Re: WARZZZ 2.4
Reply With Quote #128

Please use the attached model for the rings:

- It has very low poly count
- Small textures (3X256X16)
- It's spinning
- And it looks quite nice

The model has 3 textures:

- 1st texture for a neutral ring
- 2nd texture it's for Terrorists
- 3rd texture it's for Counters

There is no need to set the rings to glow if you use the texture changing but the model is compatible with the plugin even "out of the box"
I just think it will look nicer with texture change
And if you need to edit the model in any way I've attached the source files too (I hate how texture coords get messed up by multiple de/re-compiling)


EDIT:

Added low poly ammo box. I'll try to make some nice models for the mines and health too
And don't worry about download size, the models are and will be about 20KB in size each


EDIT:

Added claymore mine instead of mine.
Medkit from L4D comes next
Attached Thumbnails
Click image for larger version

Name:	ring_clear.png
Views:	164
Size:	10.1 KB
ID:	107968   Click image for larger version

Name:	ring_terro.png
Views:	161
Size:	11.2 KB
ID:	107969   Click image for larger version

Name:	ring_counter.png
Views:	162
Size:	11.2 KB
ID:	107970   Click image for larger version

Name:	ammo_box.png
Views:	157
Size:	36.6 KB
ID:	107980   Click image for larger version

Name:	claymore.png
Views:	132
Size:	25.4 KB
ID:	107983  

Attached Files
File Type: zip ring.zip (1.9 KB, 85 views)
File Type: zip ring_source.zip (5.3 KB, 78 views)
File Type: zip ammo_box.zip (11.3 KB, 79 views)
File Type: zip claymore.zip (15.9 KB, 90 views)
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Originally Posted by Hawk552
Actually, if your style pisses me off enough, I'll generally go through your code and find some reason to unapprove it or at least hold it back.

Last edited by Costin83; 08-18-2012 at 03:34.
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Costin83
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Location: Romania
Old 08-18-2012 , 02:26   Re: WARZZZ 2.4
Reply With Quote #129

No more Attachments... Double post...
L4D-like MedKit added. Maybe I'll try to make a suit model too... ?


EDIT:

Added a screenshot with the models in game. Notice the small ring... it's just another model (I didn't knew the actual size of the model 1st time I tried a compile)

I've been fixing some little annoyances on some of the models meanwhile, so if anybody downloaded any of the models prior this edit date, please download them again.
Attached Thumbnails
Click image for larger version

Name:	medkit.png
Views:	139
Size:	25.8 KB
ID:	108003   Click image for larger version

Name:	fy_snow0014.jpg
Views:	153
Size:	90.0 KB
ID:	108011  
Attached Files
File Type: zip medkit.zip (12.7 KB, 78 views)
__________________
Originally Posted by Hawk552
Actually, if your style pisses me off enough, I'll generally go through your code and find some reason to unapprove it or at least hold it back.

Last edited by Costin83; 08-18-2012 at 03:53.
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Costin83
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Location: Romania
Old 08-18-2012 , 20:48   Re: WARZZZ 2.4
Reply With Quote #130

I've just installed your mod on a test server and played a round to test my models
I bet it's much more fun that I would've expected Didn't got the chance to play with anyone else.

I might have a suggestion or two for your mod if it's ok...

First thing that caught my eye was that the ring models are solid (it's the "set_pev(ent,pev_solid... )" thing if I get it right, isn't it... ?)
So when you walk over a ring, you step on it's hit boxes... It's kinda annoying...
So... can you make the ring models not "solid" or it would be impossible to register player's "touch"... ?

More over, I've noticed that the model won't spin... In Jed's HLMV the model it's spinning without any problem...
It's a thing with world models in particular or... ? I've noticed the same thing when testing animated models as replacements for w_models but I thought it's just something hardcoded in the engine blocking any kind of animation on world models...
Is it indeed impossible to set an animated world model in game...

Other thing would be to have some cvars that will change the way players capture the rings:
1. By pressing "USE" key (the way it is now)
2. By just staying in the ring for a predetermined time (3 or 5 seconds for example determined with a cvar)
The rings could have a "cool down period" (30 seconds for example also with a cvar) after which the ring become neutral again.


EDIT:

Ok, so I've managed to make the rings to spin and made them not solid, but I don't know how to make them change the skin...
I've also made the items to face a random direction when spawned (I hated that every spawned item would face the same direction every time... )

Meanwhile... I found a small bug:
- When your weapon is empty (Clip/BP) and you walk over an ammo box you can't reload... You need to do a fast switch for the weapon to "become aware" it has BP Ammo

BTW: Why are there no Grenades in your mod...


EDIT:

OLE! Finally I've managed to make the skins change
And this goes very nice with a modified "Lie Flat" plugin
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Originally Posted by Hawk552
Actually, if your style pisses me off enough, I'll generally go through your code and find some reason to unapprove it or at least hold it back.

Last edited by Costin83; 08-19-2012 at 03:55.
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