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[TF2] Equipment manager 1.1.8 (05/22/10)


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eraserhead
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Join Date: Nov 2009
Old 07-16-2010 , 12:34   Re: [TF2] Equipment manager 1.1.8 (05/22/10)
Reply With Quote #1191

Just copy over all the files in Voogru's patch over in the same locations on your sourcemod folders like they are in his filestructure. Follow instructions on beginning of this topic to install the plugin. If you run into something please specify what it is you are stuck with. Don't know what you mean by non-steam find items.
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psychonic

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Join Date: May 2008
Old 07-16-2010 , 13:59   Re: [TF2] Equipment manager 1.1.8 (05/22/10)
Reply With Quote #1192

Quote:
Originally Posted by unique60 View Post
and this plugin support non-steam find items ?
No Steam = No Support.
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FredJed223
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Join Date: Feb 2008
Old 07-16-2010 , 17:00   Re: [TF2] Equipment manager 1.1.8 (05/22/10)
Reply With Quote #1193

Quote:
Originally Posted by psychonic View Post
No Steam = No Support.

I think he means non steam Items. Like the custom items pack...
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jouva
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Join Date: Jan 2010
Old 07-18-2010 , 02:46   Re: [TF2] Equipment manager 1.1.8 (05/22/10)
Reply With Quote #1194

Looks like Zuko's convenient mega pack files are down :/ Anybody else have these available? I assume that he did all of the recompiling for everybody as well as made the config file for everybody to easily use and this would just be a huge time saver, and that it's not just a simple download of the hats.
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DontWannaName
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Old 07-18-2010 , 03:06   Re: [TF2] Equipment manager 1.1.8 (05/22/10)
Reply With Quote #1195

Quote:
Originally Posted by psychonic View Post
No Steam = No Support.

psychonic just likes saying it
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eraserhead
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Join Date: Nov 2009
Old 07-18-2010 , 10:06   Re: [TF2] Equipment manager 1.1.8 (05/22/10)
Reply With Quote #1196

Quote:
Originally Posted by jouva View Post
Looks like Zuko's convenient mega pack files are down :/ Anybody else have these available? I assume that he did all of the recompiling for everybody as well as made the config file for everybody to easily use and this would just be a huge time saver, and that it's not just a simple download of the hats.
I can upload the Zuko's pack for you somewhere, just give me a location. It would be nice if there was a location so everyone could keep downloading it. Indeed the pack contains all the config files so you only have to upload them to your server and edit the tf2itemlist file. Only problem is that a lot of the hats in this pack don't work properly anymore because they all show in black when walking in a shadow.

This seems to be related to the illumination of the model which is something that has to be changed in each model. I'm willing to fix this for all models but i don't have any modeling experience. I need someone who can model to show me how to do it once so i can repeat it for all broken models. Damizean told me the illumposition in the qc file should be pointing to the head bone. I tried some stuff but didn't work.

I also ported a lot of models from FPSB myself and wanted to release them as pack but some of these have the same problem.
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McMarius11
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Join Date: Jun 2010
Old 07-18-2010 , 13:19   Re: [TF2] Equipment manager 1.1.8 (05/22/10)
Reply With Quote #1197

Hi i have a problem

I have copied all the folders (attachables_mm in the addons folder,TF2_EquipmentManager_118 in the tf folder)
i have a linux server and metamod source and sourcemod and mani admin plugin.
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eraserhead
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Join Date: Nov 2009
Old 07-18-2010 , 17:45   Re: [TF2] Equipment manager 1.1.8 (05/22/10)
Reply With Quote #1198

Yay! I finally got one of the 'problem' models which show in black working again.

For instance the soldier cape. When you look at the qc file lookup this section:

Quote:
$hboxset "default"
$hbox 0 "bip_spine_3" -8.349 -6.006 -8.888 8.349 0.000 6.266
$hbox 0 "Bone01" 0.000 -9.651 -2.736 9.381 9.651 0.000
In this case bip_spine_3 is the bone that needs to be specified after the illumposition a few lines down:

Quote:
$illumposition 3.031 0.125 82.528 bip_spine_3
Once you have done this you can recompile the model. I specified another folder for the model as to prevent conflicts with already present file locations:

Quote:
$modelname "custom\items\cape_soldier_fixed\cape_soldier.mdl"
Don't forget to also edit this fixed location in your config file and .dep file. After uploading and reloading equipment it works fine.

I will try to fix the models in zuko's pack that have this problem. Only it's a lot of work so i will release them in different hat packs in the near future it hope.
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scopesp
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Join Date: Jan 2009
Location: Munich
Old 07-18-2010 , 17:46   Re: [TF2] Equipment manager 1.1.8 (05/22/10)
Reply With Quote #1199

good work will try thanks ;)
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Damizean
SourceMod Donor
Join Date: Mar 2009
Old 07-18-2010 , 17:47   Re: [TF2] Equipment manager 1.1.8 (05/22/10)
Reply With Quote #1200

Code:
$illumposition 0 0 0 bip_spine_3
instead of
Code:
$illumposition 3.031 0.125 82.528 bip_spine_3
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