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ZP 5.0 Betas/Updates


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mazder88
Junior Member
Join Date: Jan 2011
Old 09-14-2011 , 13:33   Re: Zombie Plague 5.0 Beta 4
#471

I have a question zp_iooniccannon plugin some know what it is;) so let's move to the heart of this fashion, this option is available under the bomb, as we know the bomb is not tt ct ct people zombies ct: <can someone help me a plugin or modification of this plugin
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plowed
Senior Member
Join Date: Oct 2010
Location: germany
Old 09-14-2011 , 13:40   Re: Zombie Plague 5.0 Beta 4
#472

Quote:
Originally Posted by luki1412 View Post
3.Human hp changes for classes are useless, 'cause they will be infected with one hit...
Depends on your server settings. ex: If you are last human some HP might help to survive longer-
imo HP for classes are very useful
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Dimni
Junior Member
Join Date: Nov 2009
Location: Poland
Old 09-14-2011 , 14:13   Re: Zombie Plague 5.0 Beta 4
#473

Quote:
Originally Posted by MeRcyLeZZ View Post
#1. I don't see how this could happen, unless you are using custom game modes or plugins...
This bug occurs with deathmatch enabled.
I'm not sure, but IMO
Code:
flag_unset(g_RespawnAsZombie, id)
macro in zp50_core.sma isn't called when round ends, and people can get respawned on new round.
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XINLEI
me too
Join Date: Jun 2011
Location: Colombian Coffee storage
Old 09-14-2011 , 16:20   Re: Zombie Plague 5.0 Beta 4
#474

Quote:
Originally Posted by luki1412 View Post
3.Human hp changes for classes are useless, 'cause they will be infected with one hit...
Then give them some armor, but the hp works on swarm modes.
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MeRcyLeZZ
Veteran Member
Join Date: Dec 2007
Old 09-15-2011 , 00:29   Re: Zombie Plague 5.0 Beta 4
#475

Quote:
Originally Posted by DooMka View Post
Hello!
If the finish zombieplague.ini "COSTS" the prices in the money at gun AWP and do not change, but they are too cheap in dollars = (
Costs for weapon items are loaded from zp_extraitems.ini. Also try using default weapon names in zombieplague.ini, and add your translations to "NAME" field in zp_extraitems.ini instead.
Quote:
Originally Posted by abdul-rehman View Post
@MeRcyLeZZ:
I think instead of setting a player's fov with the fov message, i think we should use Conner's method
Nice, I didn't know there was an offset for that.
Quote:
Originally Posted by luki1412 View Post
2.When Survivor mode started and player connected, he was human instead of zombie...
I noticed this recently too, going to look into it...
Quote:
Originally Posted by Dimni View Post
This bug occurs with deathmatch enabled.
I'm not sure, but IMO
Code:
flag_unset(g_RespawnAsZombie, id)
macro in zp50_core.sma isn't called when round ends, and people can get respawned on new round.
You're right. I'll be fixing this before final release. For now you can download patched version here:
Attached Files
File Type: sma Get Plugin or Get Source (zp50_gamemodes.sma - 506 views - 17.0 KB)
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Last edited by MeRcyLeZZ; 09-15-2011 at 00:32.
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nA^^
Junior Member
Join Date: May 2010
Old 09-15-2011 , 07:16   Re: Zombie Plague 5.0 Beta 4
#476

1) How do i change the duration of the flare (light bomb) to last a little longer..
2) Many servers i have seen have minupulated 4.3 main plugin zp40.sma and removed MeRcyLeZZ`s name from it...
3)How do i add in game messages like the on which when i open my server or cennect to it it says [ZP] press m for zp menu etc how do i add a notice like that ?
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Nick Haldem
Senior Member
Join Date: Jun 2011
Location: Moldova
Old 09-15-2011 , 08:43   Re: Zombie Plague 5.0 Beta 4
#477

Sorry, somebody can help me.How I can make nightvision for both classes like in 4.3
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artos
Senior Member
Join Date: Mar 2010
Old 09-15-2011 , 08:52   Re: Zombie Plague 5.0 Beta 4
#478

Quote:
Originally Posted by nA^^ View Post
1) How do i change the duration of the flare (light bomb) to last a little longer..
2) Many servers i have seen have minupulated 4.3 main plugin zp40.sma and removed MeRcyLeZZ`s name from it...
3)How do i add in game messages like the on which when i open my server or cennect to it it says [ZP] press m for zp menu etc how do i add a notice like that ?
Open zombieplague.cfg file.

#1. Find:

Code:
zp_grenade_flare_duration 60		// Flare lightning duration in seconds
and set to everything you want.

#2. If someone remove MeRcyLeZZ from plugin authors he is f**king ignorant.

#3. They are automatically displayed with every round start.

///////////////////////////////// Edit


Quote:
Originally Posted by Nick Haldem View Post
Sorry, somebody can help me.How I can make nightvision for both classes like in 4.3
Open zombieplague.cfg file and find:
Code:
zp_nvision_custom 0					// Enable custom nightvision
and change this to 1.
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Last edited by artos; 09-15-2011 at 08:56.
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Sprit3x
Senior Member
Join Date: Sep 2010
Location: Romania, Constanta
Old 09-16-2011 , 19:35   Re: Zombie Plague 5.0 Beta 4
#479

Mercy if u can solve this bug which models still remain after zombie is dead..
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XINLEI
me too
Join Date: Jun 2011
Location: Colombian Coffee storage
Old 09-16-2011 , 19:51   Re: Zombie Plague 5.0 Beta 4
#480

i Found a Bug.
Random weapons for primary and secondary, no infinite ammo.

if i respawn with an usp and the game gives a .45 SMG and another pistol the .45 SMG is given without backpack ammo (30/0).
Same thing happen if i respawn with a glock and gives a 9mm machinegun and another pistol.

this can be solved giving the pistol first than the primary gun.
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