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[L4D2-HELP] The scout gun does not seem to matter


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leaffan
Senior Member
Join Date: Jan 2013
Old 01-31-2018 , 10:13   [L4D2-HELP] The scout gun does not seem to matter
Reply With Quote #1

I'm sorry for my bad english.

Hello friends. Scout has only Scout This problem does not appear in some maps of the weapon. What is the reason of this? the warning error goes on continuously in a red form in the console as follows.

Code:
Attached models/weapons/arms/v_arms_gambler_new.mdl (mod_studio) to *12 (1)
The mistake this way, my friends who will be helpful will thank you very much already.

Last edited by leaffan; 01-31-2018 at 10:14.
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cravenge
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Join Date: Nov 2015
Location: Chocolate Factory
Old 01-31-2018 , 16:30   Re: [L4D2-HELP] The scout gun does not seem to matter
Reply With Quote #2

I've encountered this problem in custom campaigns, especially Questionable Ethics.

The reason this problem happens is because the map doesn't support the weapon(s)/model(s) that a plugin tries to create. Instead, when the entity is spawned, the weapon(s)/model(s) become(s) one of the entities that is found in the custom campaign.

Better example of this is changing your survivor to L4D1 in the second map of that campaign. Expect the result that your model will be a furniture, no matter how many times you change into an L4D1 survivor, the console will spam that message repeatedly until the server will be no longer unplayable and eventually crash.

Meaning [ X . X ]...
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leaffan
Senior Member
Join Date: Jan 2013
Old 02-01-2018 , 13:45   Re: [L4D2-HELP] The scout gun does not seem to matter
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What do I have to do in this situation? the source of my extension that I used to open the weapons:https://forums.alliedmods.net/showth...=weapon+unlock

Last edited by leaffan; 02-01-2018 at 13:57.
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cravenge
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Join Date: Nov 2015
Location: Chocolate Factory
Old 02-01-2018 , 21:15   Re: [L4D2-HELP] The scout gun does not seem to matter
Reply With Quote #4

Quote:
Originally Posted by leaffan View Post
[...]
The best temporary solution would be to disable the ability of changing survivor characters and spawning of the CS:S weapons in those campaigns.

That's the only thing that I can think of.

Last edited by cravenge; 02-01-2018 at 21:15.
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Spirit_12
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Join Date: Dec 2012
Location: Toronto, CA
Old 02-01-2018 , 23:34   Re: [L4D2-HELP] The scout gun does not seem to matter
Reply With Quote #5

Quote:
Originally Posted by cravenge View Post
The best temporary solution would be to disable the ability of changing survivor characters and spawning of the CS:S weapons in those campaigns.

That's the only thing that I can think of.
You can also hook missioninfo function and change the mission file data. Check Left4Downtown2's get_mission_info.cpp
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cravenge
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Join Date: Nov 2015
Location: Chocolate Factory
Old 02-02-2018 , 03:47   Re: [L4D2-HELP] The scout gun does not seem to matter
Reply With Quote #6

Quote:
Originally Posted by Spirit_12 View Post
You can also hook missioninfo function and change the mission file data. Check Left4Downtown2's get_mission_info.cpp
+1
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