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[ANY] tAttributes v0.1.1 (2010-04-05)


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Acecombat2
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Join Date: Nov 2009
Old 03-29-2010 , 05:14   Re: [ANY] tAttributes v0.1.0 (2010-03-28)
Reply With Quote #11

levelmod notify spamming my console about player death. Rolf.

I want to set xp more than 10 but it won't go further.

what command to see attribute points?. maybe i wrong does attribute given after level up or after several exp gained? L4d2
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Thrawn2
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Join Date: Apr 2009
Old 03-29-2010 , 07:03   Re: [ANY] tAttributes v0.1.0 (2010-03-28)
Reply With Quote #12

whats it spamming?
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psychonic

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Join Date: May 2008
Old 03-29-2010 , 08:27   Re: [ANY] tAttributes v0.1.0 (2010-03-28)
Reply With Quote #13

Quote:
Originally Posted by Acecombat2 View Post
levelmod notify spamming my console about player death. Rolf.

I want to set xp more than 10 but it won't go further.

what command to see attribute points?. maybe i wrong does attribute given after level up or after several exp gained?
No Steam. No support.
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Keiii
Junior Member
Join Date: Mar 2010
Location: Austria, Linz
Old 04-02-2010 , 09:52   Re: [ANY] tAttributes v0.1.0 (2010-03-28)
Reply With Quote #14

Well, these plugins are all nice! BUT

i got one big problem... i dont really know (because there are so much plugins in that 3 theards) what to install now

can someone upload a RAR file with everything in it?

the cosmetic levelmod with permanent levels (or the core version of this)
tAttributes included
and everything else needed for really having everything... pls


i had to delete a lot of plugins because i installed the same plugin 3 times or i dont know what happend...

would be great if someone uploads a full Rar with all this fun
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Thrawn2
Veteran Member
Join Date: Apr 2009
Old 04-02-2010 , 10:50   Re: [ANY] tAttributes v0.1.0 (2010-03-28)
Reply With Quote #15

second post of this thread: Pre-Packaged Binaries
thats all you need for a quick setup
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Grundy
Member
Join Date: May 2009
Old 04-03-2010 , 16:43   Re: [ANY] tAttributes v0.1.0 (2010-03-28)
Reply With Quote #16

I posted this in your other thread but I think this thread is more appropriate.

We are still losing our attribution points. I log off and on randomly and everything was fine today.

Then all of a sudden, my last log off I lost all my attributes. However, my levels were still there.

EVERYONE in my community loves it (almost 150 people) and will be running and testing the SH** out of this.

Our number one concern is being able to keep the levels after logging.

SUGGESTIONS:

1. I took out the "EXAMPLE" attribute because it doesnt seem to do anything and gives you an annoying message constantly about "wasting (number) amount of points". Everyone complained about it. Is there going to be another attribute set there in the future?

2. Lifeforce needs a buff. Maybe make it a 100 point buff at max attribute with a longer duration. I will personally test this out.

3. The leveling hud blinks. Not a big deal, but just thought I would mention it.

Again thanks for all your hard work!

If we get all the bugs about saving the levels worked out, expect a donation! You can PM me for my server IP so you can check it out.
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Last edited by Grundy; 04-03-2010 at 16:49.
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Thrawn2
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Join Date: Apr 2009
Old 04-03-2010 , 17:14   Re: [ANY] tAttributes v0.1.0 (2010-03-28)
Reply With Quote #17

Quote:
Originally Posted by Grundy View Post
1. I took out the "EXAMPLE" attribute because it doesnt seem to do anything and gives you an annoying message constantly about "wasting (number) amount of points". Everyone complained about it. Is there going to be another attribute set there in the future?
The Example Attribute was never meant to be put on a server, it just shows you how you would start implementing your own attribute. ;) tAttributes is very easy extendable ;)

Quote:
Originally Posted by Grundy View Post
2. Lifeforce needs a buff. Maybe make it a 100 point buff at max attribute with a longer duration. I will personally test this out.
You are right, i did not balance anything yet. On the other hand, its not (easy) possible to increase a players max health in tf2.

Quote:
3. The leveling hud blinks. Not a big deal, but just thought I would mention it.
Not really a way around it :/ maybe i can time it a bit better, but thats as you said not really important ;)

I attached a new version of the clientprefs plugin, it contains some fixes which might solve the losing of points problem. I'd appreciate it if you could test this version. Hopefully it fixes the problems you've encountered.
The changes to the source can be found here, the full source here.
Attached Files
File Type: smx attributes.permanent.clientprefs.smx (3.5 KB, 146 views)
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Grundy
Member
Join Date: May 2009
Old 04-03-2010 , 17:40   Re: [ANY] tAttributes v0.1.0 (2010-03-28)
Reply With Quote #18

You are a GOD amongst mere mortals!

I will test this tonight and get back to you.

About the lifeforce...is there a way to make it buff more at least? Just asking.

I get SO MANY questions I even started a LEVEL MOD FAQ on my forums at zombiegun.us.

If you need a server to do some personal test, let me know, you can use mine. ;)
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Last edited by Grundy; 04-03-2010 at 17:46.
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Thrawn2
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Join Date: Apr 2009
Old 04-03-2010 , 18:03   Re: [ANY] tAttributes v0.1.0 (2010-03-28)
Reply With Quote #19

Quote:
Originally Posted by Grundy View Post
About the lifeforce...is there a way to make it buff more at least? Just asking.
sure there is, i just didnt have the time to comment the cvars ;)
sm_att_lifeforce_healthplus, Health grows by this value every attribute point; default is 2, but you could turn it up.

Quote:
I get SO MANY questions I even started a LEVEL MOD FAQ on my forums at zombiegun.us.
nice! i'm looking forward to more feedback.
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Grundy
Member
Join Date: May 2009
Old 04-03-2010 , 18:56   Re: [ANY] tAttributes v0.1.0 (2010-03-28)
Reply With Quote #20

PERFECT!

Installing the plug in now...

Will report back to you tomorrow with my community feedback.
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