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[L4D1 & L4D2] HP Sprite [v1.1.3 | 24-July-2021]


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Marttt
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Join Date: Jan 2019
Location: Brazil
Old 02-09-2021 , 19:05   Re: [L4D1 & L4D2] Tank HP Sprite [v1.0.3 | 08-February-2021]
Reply With Quote #11

I usually try to make my plugins easy to install, so people don't have to worry about FastDL solutions.

But, since a lot of people asked for a decreasing sprite according to tank HP, I'm working on it.

The main problem is that the game doesn't have a sprite that reduces in size (at least I didn't found), so I have to create a new one.

Is a new thing to me so is taking some time, but @kazya3 helped me a lot with his knowledge.

Probably will share something soon.
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Last edited by Marttt; 02-12-2021 at 20:56.
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weffer
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Join Date: Oct 2020
Old 02-12-2021 , 19:41   Re: [L4D1 & L4D2] Tank HP Sprite [v1.0.5 | 11-February-2021]
Reply With Quote #12

Martt

Check this is your last source some cvars are not listed.

https://ibb.co/wg5MFxy
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Mrs cheng
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Join Date: Mar 2017
Old 02-12-2021 , 21:40   Re: [L4D1 & L4D2] Tank HP Sprite [v1.0.6 | 12-February-2021]
Reply With Quote #13

The client does not seem to be able to download the custom sprite,this is the consequences of changing the default value "all" of a variable "cl_downloadfilter" to "none".

Last edited by Mrs cheng; 02-12-2021 at 21:40.
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Marttt
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Join Date: Jan 2019
Location: Brazil
Old 02-12-2021 , 21:45   Re: [L4D1 & L4D2] Tank HP Sprite [v1.0.6 | 12-February-2021]
Reply With Quote #14

A bit off-topic, but this has been changed in the TLS update. Nothing I can do.

@Dragokas opened an issue at GITHUB to Valve revert this config (also mentioned on this post).

You can support more about this HERE.

I have mentioned this to Tsuey, one of the community dev members. Hope they add this to the roadmap, cause in some days/weeks they gonna change the matchmaking a bit (I don't have details).

You find more info here on STEAM / REDDIT.
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Last edited by Marttt; 02-12-2021 at 21:53.
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jackz
Junior Member
Join Date: Oct 2019
Old 02-24-2021 , 22:58   Re: [L4D1 & L4D2] HP Sprite [v1.1.1 | 23-February-2021]
Reply With Quote #15

Hi, this is a great plugin but I'm having an issue with the recent update where... none of my cvars defined in l4d_hp_sprite.cfg are... being loaded?

Its definitely saved to the file, example l4d_hp_sprite_survivor_team "2"
yet in game, the value is 3?

I had to put the values in server.cfg for them to actually load properly for the time being.
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Marttt
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Join Date: Jan 2019
Location: Brazil
Old 02-25-2021 , 17:37   Re: [L4D1 & L4D2] HP Sprite [v1.1.1 | 23-February-2021]
Reply With Quote #16

Hmm, I did a test and it is working 100% for me. I re-upload the plugin just in case.

I wasn't able to reproduce your issue.

Before updating the plugin try to use the command "sm_print_cvars_l4d_hp_sprite" in console and check if the values are updated.

The value shown up there is the same one used in the plugin. (or use "sm_cvar l4d_hp_sprite_survivor_team" in console).

Maybe you confused with the team cvars (there are 4):
  • l4d_hp_sprite_team
  • l4d_hp_sprite_survivor_team
  • l4d_hp_sprite_infected_team
  • l4d_hp_sprite_spectator_team

The first one is the pre-check that the plugin does to detect if that team should render a sprite, this is done to optimize the code.

The second one is the one you blamed, which will check if a survivor can see a sprite of that specific team.
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Last edited by Marttt; 08-26-2022 at 07:02.
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