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Module: Rage


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K.K.Lv
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Join Date: Aug 2008
Location: GameFolder
Old 03-09-2012 , 04:35   Re: Module: Rage
Reply With Quote #31

I have a suggestion , actually it is a question:
Is it possible to make some natives can use the windows api ?
I think it can be done !
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Arkshine
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Join Date: Oct 2005
Old 03-09-2012 , 04:57   Re: Module: Rage
Reply With Quote #32

Quote:
Originally Posted by K.K.Lv View Post
I think the problem is there are most people don't know how to find the signatures. at least for me ! I think most of people are learn pawn by themselves ! so we need more sample tutors to learn how to use this module ! BTW very very very nice module
There is a tutorial to find a signature. Tutorial for orpheu, but it applies too for Rage.
About tutorial for Rage, Joaquim will do it some when it will have some time.

Quote:
Is it possible to make some natives can use the windows api ?
Sure.
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Last edited by Arkshine; 03-09-2012 at 04:58.
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K.K.Lv
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Old 03-09-2012 , 06:24   Re: Module: Rage
Reply With Quote #33

Quote:
Originally Posted by Arkshine View Post
Sure.
will you do it ?

edited:
Will be powerful if you add the windows api(I don't know anything about the linux) in it !
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Last edited by K.K.Lv; 03-09-2012 at 06:25.
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Arkshine
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Old 03-09-2012 , 08:44   Re: Module: Rage
Reply With Quote #34

Will do it what ? Not sure what you're expecting or requesting. The windows API is like any others API. Natives for what ? Doesn't make much sense what you're saying.
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K.K.Lv
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Old 03-09-2012 , 11:25   Re: Module: Rage
Reply With Quote #35

I say if move the windows API into the module tha we can use it in the game.
eg:
GetProcAddress,
we can make a native like it !
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Arkshine
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Old 03-09-2012 , 11:52   Re: Module: Rage
Reply With Quote #36

Just make a module (Using Rage or not) and use only functions of the API you want (and eventually some natives). Such stuff should be done with C/C++ code and not through pawn plugins, doesn't make sense really. There are already modules here using the windows API, just do another module with the suff you need.
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Last edited by Arkshine; 03-09-2012 at 13:11.
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Pastout
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Join Date: Dec 2010
Location: 1337 Street LeetTown
Old 03-09-2012 , 19:00   Re: Module: Rage
Reply With Quote #37

Nice job! should have named it MonsterAI - Arkshine.
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Doc-Holiday
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Join Date: Jul 2007
Old 03-09-2012 , 20:05   Re: Module: Rage
Reply With Quote #38

So i have no idea how ot use this yet.. but i have a question..

Is using ham to do most of the functions like spawn/touch/death/take damage still better?

Or would using this be more efficient to hook those?

Also Would i run into the same problem hooking cz bots with rage as i do with ham?
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joaquimandrade
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Join Date: Dec 2008
Location: Portugal
Old 03-09-2012 , 20:21   Re: Module: Rage
Reply With Quote #39

Quote:
Originally Posted by Doc-Holiday View Post
So i have no idea how ot use this yet.. but i have a question..

Is using ham to do most of the functions like spawn/touch/death/take damage still better?

Or would using this be more efficient to hook those?

Also Would i run into the same problem hooking cz bots with rage as i do with ham?
It should now be approximatelly the same speed since it basically does the same give or take a call or two so you probably won't get a measurable difference.

What are the problems you have? We might make a module especifically to solve them.

Edit: anyway about the speed since it doesn't matter you should still use Ham.

Last edited by joaquimandrade; 03-09-2012 at 20:29.
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Doc-Holiday
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Join Date: Jul 2007
Old 03-09-2012 , 20:36  
Reply With Quote #40

Ham cant hook cz bots using classname player you have to hookem and register from ent.
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