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uq_jumpstats v2.42


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borjomi
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Join Date: May 2010
Location: Russia, Novosibirsk
Old 11-23-2010 , 14:30   Re: uq_jumpstats
Reply With Quote #111

its not bug its you stupid plugin)), give me sma your shit plug i look)
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edgaras85
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Location: Lithuania
Old 11-23-2010 , 14:36   Re: uq_jumpstats
Reply With Quote #112

Quote:
Originally Posted by borjomi View Post
its not bug its you stupid plugin)), give me sma your shit plug i look)
What you will look?
Like i said
Its in vipmenu Option Gravity....
Look even in drshop plugin is option gravity...

i was trying to make this in your plug

PHP Code:
new cvar_humangravity;

cvar_humangravity register_cvar("human_gravity""1.0");

In fwdPlayerthink

static Float:gravity[33];

    
gravity[id] = get_pcvar_float(cvar_humangravity) * 800.0;

    if(
gravity[id] != 800.0)
        return 
PLUGIN_HANDLED
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Exolent[jNr]
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Location: Tennessee
Old 11-23-2010 , 14:37   Re: uq_jumpstats
Reply With Quote #113

Quote:
Originally Posted by borjomi View Post
its not bug its you stupid plugin)), give me sma your shit plug i look)
It is a bug because your plugin has poorly made cheat detection.
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Quote:
Originally Posted by xPaw View Post
I love you exolent!
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borjomi
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Join Date: May 2010
Location: Russia, Novosibirsk
Old 11-23-2010 , 15:23   Re: uq_jumpstats
Reply With Quote #114

Quote:
Originally Posted by Exolent[jNr] View Post
It is a bug because your plugin has poorly made cheat detection.
mb but at least I'm doing something with my plug, unlike you and other developers of others stats with his plug bugs)

ps. and today plug have normal cheat detect, problem in users, he change some cvars, moded stats itself...so if you dont know what i've done for my plugin plz dont post you comments...

Last edited by borjomi; 11-23-2010 at 17:49.
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borjomi
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Old 11-23-2010 , 15:40   Re: uq_jumpstats
Reply With Quote #115

Quote:
Originally Posted by edgaras85 View Post
What you will look?
Like i said
Its in vipmenu Option Gravity....
Look even in drshop plugin is option gravity...

i was trying to make this in your plug

PHP Code:
new cvar_humangravity;
 
cvar_humangravity register_cvar("human_gravity""1.0");
 
In fwdPlayerthink
 
static Float:gravity[33];
 
    
gravity[id] = get_pcvar_float(cvar_humangravity) * 800.0;
 
    if(
gravity[id] != 800.0)
        return 
PLUGIN_HANDLED

1 more ques. kz_uq_legal_settings=1 on your serv?
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edgaras85
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Location: Lithuania
Old 11-23-2010 , 16:27   Re: uq_jumpstats
Reply With Quote #116

Quote:
Originally Posted by borjomi View Post
1 more ques. kz_uq_legal_settings=1 on your serv?
No, and in kz settings its sets Server's Gravity
and it will not fix the bug
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borjomi
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Location: Russia, Novosibirsk
Old 11-23-2010 , 17:03   Re: uq_jumpstats
Reply With Quote #117

mm i dont understand what you mean... but with kz_uq_legal_setting=1 plug was check server gravity and gravity on each player and reset jump if player set another gravity.
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edgaras85
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Join Date: Mar 2010
Location: Lithuania
Old 11-24-2010 , 07:52   Re: uq_jumpstats
Reply With Quote #118

Quote:
Originally Posted by borjomi View Post
mm i dont understand what you mean... but with kz_uq_legal_setting=1 plug was check server gravity and gravity on each player and reset jump if player set another gravity.
Ok i will check
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borjomi
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Join Date: May 2010
Location: Russia, Novosibirsk
Old 11-24-2010 , 14:16   Re: uq_jumpstats
Reply With Quote #119

update 2.15

Changes

-Fixed a problem when, instead of dropcj showed dropbj / wj.
-Added block tops(weapon maxspeed=250) for each technique except ladderjump, to open menu say /blocktop, also add the cvar to turn on/off block tops kz_uq_block_top "1".

So i update php too, now you can find the top of blocks at main page of technique top.</SPAN>
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vato loco [GE-S]
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Join Date: Oct 2006
Location: Germany
Old 11-24-2010 , 14:39   Re: uq_jumpstats
Reply With Quote #120

do not be engry
but do you release a new plugin or are you still write one hehe
so many updates

just kidding
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Last edited by vato loco [GE-S]; 11-24-2010 at 14:42.
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