Raised This Month: $51 Target: $400
 12% 

Sourcemod for Dota 2?


Post New Thread Closed Thread   
 
Thread Tools Display Modes
maxdd1990
Junior Member
Join Date: Jun 2013
Old 06-21-2013 , 11:47   Re: Sourcemod for Dota 2?
#531

Cant believe that i was about to host a LAN on sunday and valve come out with an update adding GUILDS....jesus christ

Hoping for a fast 848 release <3

Last edited by maxdd1990; 06-21-2013 at 12:25.
maxdd1990 is offline
ecchi255
Junior Member
Join Date: Jun 2013
Old 06-21-2013 , 12:28   Re: Sourcemod for Dota 2?
#532

Quote:
Originally Posted by Tetl View Post
The software involved is broken now, but you need to type "map dota" to actually start the map.

MM:S does not load.
Type map dota where?
At the console in game?
I can't connect to my IP (or something I thought my IP) using the connect command on the console in Dota 2

What did I do wrong?
A lot of people waiting for me to get them LAN
ecchi255 is offline
maxdd1990
Junior Member
Join Date: Jun 2013
Old 06-21-2013 , 12:52   Re: Sourcemod for Dota 2?
#533

nvm..

Last edited by maxdd1990; 06-21-2013 at 16:24.
maxdd1990 is offline
Tetl
Member
Join Date: Nov 2009
Old 06-21-2013 , 15:16   Re: Sourcemod for Dota 2?
#534

Quote:
Originally Posted by ecchi255 View Post
Type map dota where?
At the console in game?
I can't connect to my IP (or something I thought my IP) using the connect command on the console in Dota 2

What did I do wrong?
A lot of people waiting for me to get them LAN
Actually, I just realized there may be another way to get a LAN rolling.

If you've followed the port-forwarding step in my guide, try this:
Type "map dota" in console
After it loads, have your friends type "connect <ip>:<port>" in console, using your computer's LAN IP and your chosen port.
People joining Radiant would type "jointeam good" in console
People joining Dire would type "jointeam bad" in console
Tetl is offline
zakt4n
Member
Join Date: Jul 2011
Old 06-22-2013 , 14:24   Re: Sourcemod for Dota 2?
#535

I'm having some sort of problem that I can't figure out how to fix it.

Here is my console.log:
Code:
Unknown command "mat_bloom_scalefactor_scalar"
Unknown command "mat_grain_enable"
Unknown command "dota_camera_listening_offset"
---- Host_NewGame ----
Missing map material: TOOLS/TOOLSSKIP
Missing map material: TOOLS/TOOLSCLIP
Host_NewGame on map dota
Executing dedicated server config file

VSCRIPT: Scripting is disabled.
S:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
Model props_gameplay/pig_sfm_low.mdl over budget: 5911 tris, 1 batches
Model creeps/neutral_creeps/n_creep_forest_trolls/n_creep_forest_troll_high_priest.mdl over budget: 5686 tris, 1 batches
Model creeps/neutral_creeps/n_creep_ogre_lrg/n_creep_ogre_lrg.mdl over budget: 4132 tris, 2 batches
Can someone help me?
Thx
zakt4n is offline
teeniv
Junior Member
Join Date: Apr 2013
Old 06-22-2013 , 14:31   Re: Sourcemod for Dota 2?
#536

Quote:
Originally Posted by Tetl View Post
Actually, I just realized there may be another way to get a LAN rolling.

If you've followed the port-forwarding step in my guide, try this:
Type "map dota" in console
After it loads, have your friends type "connect <ip>:<port>" in console, using your computer's LAN IP and your chosen port.
People joining Radiant would type "jointeam good" in console
People joining Dire would type "jointeam bad" in console
Would this really work? There's no server set up as such to connect to, right?
The problem for me is I can't port forward my router. What my friends and I usually do is set an IP to srcds and then all connect to it. The problem as of a few weeks ago is for some reason the host cannot connect to his own server anymore but everyone else can. This essentially means we need 11 PCs to set up a game.
If somehow it was possible to directly start and connect to a game like that without port forwarding (forcing an IP on the host's PC and all connecting to that) it'd be great.
teeniv is offline
BoboboboBobobo
Junior Member
Join Date: Jun 2013
Old 06-22-2013 , 16:47   Re: Sourcemod for Dota 2?
#537

Quote:
Originally Posted by zakt4n View Post
I'm having some sort of problem that I can't figure out how to fix it.

Here is my console.log:
Code:
Unknown command "mat_bloom_scalefactor_scalar"
Unknown command "mat_grain_enable"
Unknown command "dota_camera_listening_offset"
---- Host_NewGame ----
Missing map material: TOOLS/TOOLSSKIP
Missing map material: TOOLS/TOOLSCLIP
Host_NewGame on map dota
Executing dedicated server config file

VSCRIPT: Scripting is disabled.
S:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
Model props_gameplay/pig_sfm_low.mdl over budget: 5911 tris, 1 batches
Model creeps/neutral_creeps/n_creep_forest_trolls/n_creep_forest_troll_high_priest.mdl over budget: 5686 tris, 1 batches
Model creeps/neutral_creeps/n_creep_ogre_lrg/n_creep_ogre_lrg.mdl over budget: 4132 tris, 2 batches
Can someone help me?
Thx

Exactly the same issue here.

Code:
#Console initialized.
#Adding VPK file: F:\dotaServer\dota\sound_vo_english
#Adding VPK file: F:\dotaServer\dota\pak01
#Adding VPK file: F:\dotaServer\platform\pak01
#Could not get IReplayDirector interface from library server.dll#Game.dll loaded for "Dota 2"
Unknown command "dota_wait_for_players_to_load_count"
Unknown command "mat_bloom_scalefactor_scalar"
Unknown command "mat_grain_enable"
Unknown command "dota_camera_listening_offset"
Can't use cheat cvar snd_voip_center_speaker_vol in multiplayer, unless the server has sv_cheats set to 1.
---- Host_NewGame ----
Host_NewGame on map dota
Executing dedicated server config file

VSCRIPT: Scripting is disabled.
S:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
Model props_gameplay/pig_sfm_low.mdl over budget: 5911 tris, 1 batches
Model creeps/neutral_creeps/n_creep_forest_trolls/n_creep_forest_troll_high_priest.mdl over budget: 5686 tris, 1 batches
Model creeps/neutral_creeps/n_creep_ogre_lrg/n_creep_ogre_lrg.mdl over budget: 4132 tris, 2 batches

Last edited by BoboboboBobobo; 06-22-2013 at 16:55.
BoboboboBobobo is offline
psychonic

BAFFLED
Join Date: May 2008
Old 06-22-2013 , 17:24   Re: Sourcemod for Dota 2?
#538

Quote:
Originally Posted by BoboboboBobobo View Post
Quote:
Originally Posted by zakt4n View Post
I'm having some sort of problem that I can't figure out how to fix it.

Here is my console.log:
Code:
Unknown command "mat_bloom_scalefactor_scalar"
Unknown command "mat_grain_enable"
Unknown command "dota_camera_listening_offset"
---- Host_NewGame ----
Missing map material: TOOLS/TOOLSSKIP
Missing map material: TOOLS/TOOLSCLIP
Host_NewGame on map dota
Executing dedicated server config file

VSCRIPT: Scripting is disabled.
S:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
Model props_gameplay/pig_sfm_low.mdl over budget: 5911 tris, 1 batches
Model creeps/neutral_creeps/n_creep_forest_trolls/n_creep_forest_troll_high_priest.mdl over budget: 5686 tris, 1 batches
Model creeps/neutral_creeps/n_creep_ogre_lrg/n_creep_ogre_lrg.mdl over budget: 4132 tris, 2 batches
Can someone help me?
Thx
Exactly the same issue here.

Code:
#Console initialized.
#Adding VPK file: F:\dotaServer\dota\sound_vo_english
#Adding VPK file: F:\dotaServer\dota\pak01
#Adding VPK file: F:\dotaServer\platform\pak01
#Could not get IReplayDirector interface from library server.dll#Game.dll loaded for "Dota 2"
Unknown command "dota_wait_for_players_to_load_count"
Unknown command "mat_bloom_scalefactor_scalar"
Unknown command "mat_grain_enable"
Unknown command "dota_camera_listening_offset"
Can't use cheat cvar snd_voip_center_speaker_vol in multiplayer, unless the server has sv_cheats set to 1.
---- Host_NewGame ----
Host_NewGame on map dota
Executing dedicated server config file

VSCRIPT: Scripting is disabled.
S:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
Model props_gameplay/pig_sfm_low.mdl over budget: 5911 tris, 1 batches
Model creeps/neutral_creeps/n_creep_forest_trolls/n_creep_forest_troll_high_priest.mdl over budget: 5686 tris, 1 batches
Model creeps/neutral_creeps/n_creep_ogre_lrg/n_creep_ogre_lrg.mdl over budget: 4132 tris, 2 batches
That console output is all normal.
psychonic is offline
BoboboboBobobo
Junior Member
Join Date: Jun 2013
Old 06-22-2013 , 17:55   Re: Sourcemod for Dota 2?
#539

Quote:
Originally Posted by psychonic View Post
That console output is all normal.
But the Server isnt online.
I mean it stops at this point, I cant join on the server..

Last edited by BoboboboBobobo; 06-22-2013 at 17:56.
BoboboboBobobo is offline
zakt4n
Member
Join Date: Jul 2011
Old 06-22-2013 , 18:03   Re: Sourcemod for Dota 2?
#540

Quote:
Originally Posted by BoboboboBobobo View Post
But the Server isnt online.
I mean it stops at this point, I cant join on the server..
Exactly, I can't even type some command in the console. Like "sm" to check if SourceMod is running.
zakt4n is offline
Closed Thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:53.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode