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[TF2Items] Randomizer (v1.591, 08/11/2013)


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FlaminSarge
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Join Date: Jul 2010
Old 01-08-2011 , 13:30   Re: [TF2Items] Randomizer (v1.11, 12/18/2010)
Reply With Quote #151

So ash just pushed an update for TF2Items that fixes the Null Bug/Bug 18. So...
Ima go update randomizer so that all classes can use all weapons, THEN post all my changes up here.
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codydbgt
Member
Join Date: Apr 2009
Old 01-08-2011 , 14:25   Re: TF2Items - Items with custom attributes.
Reply With Quote #152

Code:
[SM] Plugin encountered error 25: Call was aborted
L 01/08/2011 - 11:10:07: [SM] Native "SetFailState" reported: Could not initialize call for CTFPlayer::GetMaxHealth
L 01/08/2011 - 11:10:07: [SM] Displaying call stack trace for plugin "tf2items_randomizer.smx":
L 01/08/2011 - 11:10:07: [SM]   [0]  Line 104, C:\sourcemod\addons\sourcemod\scripting\tf2items_randomizer.sp::OnPluginStart()
umm any ideas
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FlaminSarge
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Join Date: Jul 2010
Old 01-08-2011 , 14:33   Re: TF2Items - Items with custom attributes.
Reply With Quote #153

You're missing the randomizer gamedata or something.
https://forums.alliedmods.net/attach...5&d=1292709407
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
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Last edited by FlaminSarge; 01-08-2011 at 17:54.
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FlaminSarge
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Join Date: Jul 2010
Old 01-09-2011 , 19:36   Re: [TF2Items] Randomizer (v1.2, 1/9/2010)
Reply With Quote #154

Alright, finally updated 1/9/2011. Let me know any errors you get, b/c I saw some that were making me confused.

Also grab the models for Khopesh Climber and Rebel's Curse, link in the OP, if you're using visibleweapons.
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
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_caKKa
BANNED
Join Date: Jan 2009
Old 01-14-2011 , 17:15   Re: [TF2Items] Randomizer (v1.2, 1/9/2010)
Reply With Quote #155

Quote:
L 01/14/2011 - 23:57:05: [SM] Displaying call stack trace for plugin "tf2items_randomizer.smx":
L 01/14/2011 - 23:57:05: [SM] [0] Line 583, tf2items_randomizer.sp::lockerwepreset()
L 01/14/2011 - 23:57:05: [SM] Native "TriggerTimer" reported: Invalid timer handle 992c0316 (error 3)
L 01/14/2011 - 23:57:05: [SM] Displaying call stack trace for plugin "tf2items_randomizer.smx":
L 01/14/2011 - 23:57:05: [SM] [0] Line 583, tf2items_randomizer.sp::lockerwepreset()
L 01/14/2011 - 23:57:19: [SM] Native "KillTimer" reported: Invalid timer handle 992c0316 (error 3)
L 01/14/2011 - 23:57:19: [SM] Displaying call stack trace for plugin "tf2items_randomizer.smx":
L 01/14/2011 - 23:57:19: [SM] [0] Line 669, tf2items_randomizer.sp::player_death()
L 01/14/2011 - 23:57:25: [SM] Native "TriggerTimer" reported: Invalid timer handle 992c0316 (error 3)
L 01/14/2011 - 23:57:25: [SM] Displaying call stack trace for plugin "tf2items_randomizer.smx":
L 01/14/2011 - 23:57:25: [SM] [0] Line 583, tf2items_randomizer.sp::lockerwepreset()
L 01/14/2011 - 23:57:25: [SM] Native "TriggerTimer" reported: Invalid timer handle 992c0316 (error 3)
L 01/14/2011 - 23:57:25: [SM] Displaying call stack trace for plugin "tf2items_randomizer.smx":
L 01/14/2011 - 23:57:25: [SM] [0] Line 583, tf2items_randomizer.sp::lockerwepreset()
L 01/14/2011 - 23:58:20: [SM] Native "KillTimer" reported: Invalid timer handle 52960398 (error 3)
L 01/14/2011 - 23:58:20: [SM] Displaying call stack trace for plugin "tf2items_randomizer.smx":
L 01/14/2011 - 23:58:20: [SM] [0] Line 669, tf2items_randomizer.sp::player_death()
L 01/14/2011 - 23:58:26: [SM] Native "TriggerTimer" reported: Invalid timer handle 52960398 (error 3)
L 01/14/2011 - 23:58:26: [SM] Displaying call stack trace for plugin "tf2items_randomizer.smx":
L 01/14/2011 - 23:58:26: [SM] [0] Line 583, tf2items_randomizer.sp::lockerwepreset()
L 01/14/2011 - 23:58:26: [SM] Native "TriggerTimer" reported: Invalid timer handle 52960398 (error 3)
L 01/14/2011 - 23:58:26: [SM] Displaying call stack trace for plugin "tf2items_randomizer.smx":
L 01/14/2011 - 23:58:26: [SM] [0] Line 583, tf2items_randomizer.sp::lockerwepreset()
L 01/14/2011 - 23:598: [SM] Native "KillTimer" reported: Invalid timer handle 992c0316 (error 3)
L 01/14/2011 - 23:598: [SM] Displaying call stack trace for plugin "tf2items_randomizer.smx":
L 01/14/2011 - 23:598: [SM] [0] Line 669, tf2items_randomizer.sp::player_death()
L 01/14/2011 - 23:59:44: [SM] Native "TriggerTimer" reported: Invalid timer handle 992c0316 (error 3)
L 01/14/2011 - 23:59:44: [SM] Displaying call stack trace for plugin "tf2items_randomizer.smx":
L 01/14/2011 - 23:59:44: [SM] [0] Line 583, tf2items_randomizer.sp::lockerwepreset()
L 01/14/2011 - 23:59:44: [SM] Native "TriggerTimer" reported: Invalid timer handle 992c0316 (error 3)
L 01/14/2011 - 23:59:44: [SM] Displaying call stack trace for plugin "tf2items_randomizer.smx":
L 01/14/2011 - 23:59:44: [SM] [0] Line 583, tf2items_randomizer.sp::lockerwepreset()
What are you thinking? How i can help you?

Last edited by _caKKa; 01-14-2011 at 17:17.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 01-15-2011 , 14:47   Re: [TF2Items] Randomizer (v1.2, 1/9/2010)
Reply With Quote #156

Hmm I've been noticing that too, but it didn't seem to affect anything. Does anybody know how to stop that^? It seems the timer handles are invalid, but aren't set to INVALID_HANDLE, which I thought I put a check against, but graaaaargh.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
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You will be fed to javalia otherwise.
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danmon
Member
Join Date: Oct 2010
Old 01-16-2011 , 18:30   Re: [TF2Items] Randomizer (v1.2, 1/9/2010)
Reply With Quote #157

ever gonna let us use a config (like in http://forums.alliedmods.net/showthread.php?t=141962 )
to let us add our own custom weapons?
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Langley
New Member
Join Date: Jan 2011
Old 01-17-2011 , 08:37   Re: [TF2Items] Randomizer (v1.2, 1/9/2010)
Reply With Quote #158

Quote:
Originally Posted by danmon View Post
ever gonna let us use a config (like in http://forums.alliedmods.net/showthread.php?t=141962 )
to let us add our own custom weapons?
It would be fantastic to configure which items are allowed within a classes pool. I wanted the ability to configure only items suitable for a class are within a random group.

Love the addon
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 01-17-2011 , 13:40   Re: [TF2Items] Randomizer (v1.2, 1/9/2010)
Reply With Quote #159

I'm not entirely sure how I would implement that danmon, as it would have to automatically and dynamically add and remove from the array that it randomizes from.

Langley, you mean only have certain classes get certain weapons? That'd need more of the same add/remove haxory. I think.

In other news, coming soon, the ability to use the Chargin' Targe, Razorback, Gunboats, and Danger Shield.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
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Langley
New Member
Join Date: Jan 2011
Old 01-18-2011 , 06:11   Re: [TF2Items] Randomizer (v1.2, 1/9/2010)
Reply With Quote #160

Quote:
Originally Posted by FlaminSarge View Post
Langley, you mean only have certain classes get certain weapons? That'd need more of the same add/remove haxory. I think.
Yes FlaminSarge exactly.

While those on my servers love the addon, it gets a bit chaotic when you don't have a rough idea what your opponent has.

Even if it was a setting to limit randomisation to weapons/items naturally suitable for a class would be fantastic e.g. no more rocket-launcher for non-soliders etc
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