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[TF2]RMF Ability Pack


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danmon
Member
Join Date: Oct 2010
Old 12-04-2010 , 12:14   Re: [TF2]RMF Ability Pack
Reply With Quote #271

when i load the plugin on to my local server it works just fine but when i load it on to my regular server, nothing happens when i type !r or rmf_menu and there is a bug that some people wont be able to talk...it will say "you do not have permission to open the menu" or something like that whenever they try to say something.
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dopefisher
Junior Member
Join Date: Dec 2010
Old 12-10-2010 , 20:10   Re: [TF2]RMF Ability Pack
Reply With Quote #272

From my limited experience using Sourcemod on my server, it sounds like some plugins are conflicting or some file somewhere has gone bad. Do you have error logs available?
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danmon
Member
Join Date: Oct 2010
Old 12-11-2010 , 10:40   Re: [TF2]RMF Ability Pack
Reply With Quote #273

Quote:
Originally Posted by dopefisher View Post
From my limited experience using Sourcemod on my server, it sounds like some plugins are conflicting or some file somewhere has gone bad. Do you have error logs available?
no i dont have any error logs available but heres my sm plugins list:

Quote:
Results:
[SM] Listing 58 plugins:
01 "Admin File Reader" (1.3.7-dev) by AlliedModders LLC
02 "Admin Help" (1.3.7-dev) by AlliedModders LLC
03 "Admin List" (1.2) by Fredd
04 "Admin Menu" (1.3.7-dev) by AlliedModders LLC
05 "Anti-Flood" (1.3.7-dev) by AlliedModders LLC
06 "Full Arena Teams" (1.0.0) by devicenull
07 "Basic Ban Commands" (1.3.7-dev) by AlliedModders LLC
08 "Basic Chat" (1.3.7-dev) by AlliedModders LLC
09 "Basic Comm Control" (1.3.7-dev) by AlliedModders LLC
10 "Basic Commands" (1.3.7-dev) by AlliedModders LLC
11 "Basic Info Triggers" (1.3.7-dev) by AlliedModders LLC
12 "Basic Votes" (1.3.7-dev) by AlliedModders LLC
13 "Client Preferences" (1.3.7-dev) by AlliedModders LLC
14 "Custom Votes" (0.5.6) by chundo
15 "Destroy Engineer Buildings" (1.0.2) by bl4nk
16 "Engi exploit fix" (1.1) by Flyflo
17 "Team Balance Immunity" (1.3) by Afronanny
18 "[TF2] Fake Halloween Gifts" (1.0.1) by DarthNinja
19 "Fun Commands" (1.3.7-dev) by AlliedModders LLC
20 "Fun Commands X" (1. by Spazman0 and Arg!
21 "Fun Votes" (1.3.7-dev) by AlliedModders LLC
22 "Deluxe Godmod" (1.1.0) by DarthNinja
23 "[TF2] Horseless Headless Horsemann" (1.5) by Geit, modified by retsam, FlaminSarge and Naris
24 "Ultimate Killer" (1.0) by [GR]Nick_6893{A}
25 "Melee" (0.2.5) by linux_lover
26 "MOTD backpack" (1.0.1) by Munra
27 "Nextmap" (1.3.7-dev) by AlliedModders LLC
28 "Player Commands" (1.3.7-dev) by AlliedModders LLC
29 "Plugin Manager" (1.1.0) by R-Hehl
30 "Print" (1.1) by Matheus28
31 "Prop Bonus Round" (1.1) by retsam
32 "RCON Lock" (0.6.7) by devicenull
33 "[TF2] Regenerate Player" (1.0) by DarthNinja
34 "[TF2] Remove Weapons" (1.3) by Starman2098
35 "Reserved Slots" (1.3.7-dev) by AlliedModders LLC
36 "Vote Scramble Teams" (1.0.500) by KevLaR/Seb/Snipa
37 "Sentry Fun" (1.3) by Goerge
38 "Simple Chat Colors" (1.1.0) by Simple Plugins
39 "Evil Admin - Pimp Slap" (1.0.102) by Dog
40 "Evil Admin - Rocket" (1.0.110) by Dog
41 "Client Execute" (1.0.0.1) by Twilight Suzuka
42 "Sound Commands" (1.3.7-dev) by AlliedModders LLC
43 "[TF2] Ammopack Spawner" (1.0.0) by DarthNinja
44 "Stunmod" (1.3.3.7) by DarthNinja
45 "SwapTeam" (1.2.3) by MistaGee Fixed by Rogue
46 "[TF2] Capture Toggle" (0.0.2) by AW 'Swixel' Stanley
47 "[TF2Items] Give Weapon" (1.4.1.2.2) by Asherkin (Updated by FlaminSarge)
48 "[TF2Items] Manager" (1.4.1) by Damizean & Asherkin
49 "[TF2Items] Randomizer" (0.991) by FlaminSarge
50 "[TF2] Dodgeball" (1.0) by Damizean
51 "[TF2] Flags" (1.1) by Damizean
52 "[TF2] Ignite Light" (1.0) by Mecha the Slag
53 "[TF2] PowerPlay" (1.2) by Mecha the Slag
54 "[TF2] Intelligence Timer" (1.2) by Matthias Vance
55 "tMedicRubber" (0.1.1) by Thrawn
56 "Vote Mute/Vote Silence" (1.0.105) by Dog/AlliedModders LLC
57 "Plugin Autoupdater" (1.5) by MikeJS
58 TF2 Setclass.smx


Quote:
if value is 1, ability can use only admins .
ya were talking Soviet Rusha right there.

Last edited by danmon; 12-11-2010 at 22:47.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 02-21-2011 , 02:11   Re: [TF2]RMF Ability Pack
Reply With Quote #274

If anybody's interested, I've been cleaning up the plugins and translations. They seem to work fine.
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lamasniu
Senior Member
Join Date: Jul 2010
Location: United Kingdom
Old 02-21-2011 , 16:24   Re: [TF2]RMF Ability Pack
Reply With Quote #275

Could you post your cleaned up version of this plugin FlaminSarge?
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 02-22-2011 , 00:16   Re: [TF2]RMF Ability Pack
Reply With Quote #276

Yeah, very soon. I have... 4 plugins I've been needing to post, so I'll get to posting it real soon.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 03-06-2011 , 21:26   Re: [TF2]RMF Ability Pack
Reply With Quote #277

Well, here's what I've got so far:
http://dl.dropbox.com/u/9948007/RMF%...ity%20Pack.zip

Add the line "exec sourcemod/rmf.ability" to your server.cfg to use the built in cvars file that I included (cfg folder in the download). Change whatever in there.

Also, RMFItemHelper.smx is REQUIRED, don't stick it in the disabled folder.

Other than that... lemme know if there are problems.

Note: Flare Firework requires the SDKHooks2 Beta for its TakeDamage native. If you want to remove that dependency, comment out the SDKHooks_TakeDamage line and uncomment the two lines immediately before it.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.

Last edited by FlaminSarge; 03-07-2011 at 23:42.
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Skyrider
AMX Mod X Beta Tester
Join Date: May 2005
Location: Netherlands
Old 03-17-2011 , 14:50   Re: [TF2]RMF Ability Pack
Reply With Quote #278

Thanks for the update FlaminSarge.. But I'm afraid Reverse Engineer doesn't seem to work. Pressed the RMB2 so many times, nothing's happening. When I aim on the tele it just merely moves out. looking up, sides, nothing.
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Unreal1
AlliedModders Donor
Join Date: Dec 2010
Old 03-17-2011 , 16:27   Re: [TF2]RMF Ability Pack
Reply With Quote #279

Quote:
Originally Posted by FlaminSarge View Post
Well, here's what I've got so far:
http://dl.dropbox.com/u/9948007/RMF%...ity%20Pack.zip

Add the line "exec sourcemod/rmf.ability" to your server.cfg to use the built in cvars file that I included (cfg folder in the download). Change whatever in there.

Also, RMFItemHelper.smx is REQUIRED, don't stick it in the disabled folder.

Other than that... lemme know if there are problems.

Note: Flare Firework requires the SDKHooks2 Beta for its TakeDamage native. If you want to remove that dependency, comment out the SDKHooks_TakeDamage line and uncomment the two lines immediately before it.
So all the plugins have been fixed? I really like this plugin, is there a way to make abilities changable mid-game?
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 03-17-2011 , 23:41   Re: [TF2]RMF Ability Pack
Reply With Quote #280

Changeable midgame means...?
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
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