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[L4D/L4D2] Infected Bots Control (1.0.0)


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ZBzibing
Senior Member
Join Date: Dec 2012
Old 08-17-2022 , 02:39   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1631

2.70-2.72,
这些版本开始我就遇到了一些新的问题.所以目前我又降会旧版使用
1.当2个真实玩家,加入到感染者后,感染者不会复活.
2.坦克出现时,会处于幽灵模式无法接替
3.即使l4d_infectedbots_smoker_limit 0,smoker依然可以复活
----------google english translate
1. When 2 real players join the infected, the infected will not be resurrected.
2. When the tank appears, it will be in ghost mode and cannot be replaced
3. Even if l4d_infectedbots_smoker_limit is 0, the smoker can still be resurrected
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Please forgive, If I'm not describing it accurately. I use google translate
Functional tests are all from L4D1, and are only keen to solve and fix various bugs of L4D1:
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 08-17-2022 , 19:59   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1632

[L4D/L4D2] Infected Bots Control Impoved Version 2.7.3 (2022/8/18 )
- Fixed spawn error in l4d1.
- Give ghost infected player flashLight in coop/realism/survival.
- Fixed tank disappears when being controlled by human player in coop/survival/realism.
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ZBzibing
Senior Member
Join Date: Dec 2012
Old 08-22-2022 , 16:01   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1633

2.73
Infected >= 2 real players, the infected will not be resurrected

Temporary workaround:
if "l4d_infectedbots_coop_versus_human_limit 2"
must be "l4d_infectedbots_max_specials" >=3

if "l4d_infectedbots_coop_versus_human_limit 3"
must be "l4d_infectedbots_max_specials" >=4

Otherwise the infected will not be resurrected

Hunter problem with tank skin, still exists in version 2.73
__________________
Please forgive, If I'm not describing it accurately. I use google translate
Functional tests are all from L4D1, and are only keen to solve and fix various bugs of L4D1:

Last edited by ZBzibing; 08-29-2022 at 02:42.
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Omixsat
Member
Join Date: Jul 2022
Old 08-29-2022 , 03:47   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1634

Quote:
Originally Posted by BloodyBlade View Post
Ok. I added a dead player check.
While I admire HarryPotter's version, I'd rather have something that doesn't depend on "Left 4 DHooks" as I'm a bit of a purist myself. I modified the original V2.0 version to only work in versus game modes. You should now be able to play L4D1 versus by YOURSELF. This means you can unlock the saferoom doors!

The condition in L4D1 VS is if there is no infected (ghost/bot/player) then the survivors CANNOT unlock the doors. The plugin should spawn an infected ghost then despawn it right after "l4d_infectedbots_initial_spawn_timer" has passed. Recommended value is 24 secs. I added the cfg file(L4D1 config) which should mimic a vanilla VS game.

If by any chance you still cannot open the doors in L4D1 versus(solo) after the initial sound cue, there is a timer which would spawn another special infected after 30 secs OR distance yourself from the bots in the safe room and wait for them all to approach you in unison(infected must have spawned).

You should also be able to use this version in L4D2 as well.

I'd suggest using this with the ff. plugins:

Code:
[L4D(2)] Bot Config Loader plugin along with the CB+ Main CFG setting if playing on L4D1.
[L4D] Delay Bots Starting Game since I removed the sb_stop command from the infectedbots plugin
Changelog
Code:
* Version 2.0.2b
*      - Refined the two hook events
*
* Version 2.0.2
*      - Added two more hook events to fix bots not spawning.
*
* Version 2.0.1b
*      - Modified to only work in Versus mode (L4D1).
*      - This plugin should work in L4D2, but this is designed specifically for L4D1(Spawns/despawns infected ghosts before survivors leave safe room to ensure single player VS is possible)
*      - Players can play single player versus with sv_cheats disabled. This means achievements can be unlocked
*      - Removed sb_stop commands since this can be handled via [L4D] Delay Bots Starting Game
Attached Files
File Type: cfg l4dinfectedbots.cfg (4.2 KB, 49 views)
File Type: sp Get Plugin or Get Source (l4dinfectedbots.sp - 104 views - 172.7 KB)

Last edited by Omixsat; 08-30-2022 at 14:24. Reason: Updated plugin links
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HarryPotter
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Join Date: Sep 2017
Location: Taiwan, Asia
Old 08-29-2022 , 12:52   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1635

Quote:
Originally Posted by ZBzibing View Post
Hunter problem with tank skin, still exists in version 2.73
what the hell is "Hunter problem with tank skin"???
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Last edited by HarryPotter; 08-29-2022 at 21:55.
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ZBzibing
Senior Member
Join Date: Dec 2012
Old 08-31-2022 , 13:57   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1636

Quote:
Originally Posted by HarryPotter View Post
what the hell is "Hunter problem with tank skin"???
The model skin is a tank, but there is no vibration or sound when walking, and the attack damage is also the attack damage of the infected, and this tank can be pushed by survivors(模型皮肤是坦克,但走路无震动无声音,攻击伤害也是感染者的攻击伤害,而且 这个坦克可以被幸存者推搡)
__________________
Please forgive, If I'm not describing it accurately. I use google translate
Functional tests are all from L4D1, and are only keen to solve and fix various bugs of L4D1:

Last edited by ZBzibing; 08-31-2022 at 13:58.
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HarryPotter
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Join Date: Sep 2017
Location: Taiwan, Asia
Old 08-31-2022 , 20:34   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1637

Quote:
Originally Posted by ZBzibing View Post
The model skin is a tank, but there is no vibration or sound when walking, and the attack damage is also the attack damage of the infected, and this tank can be pushed by survivors(模型皮肤是坦克,但走路无震动无声音,攻击伤害也是感染者的攻击伤害,而且 这个坦克可以被幸存者推搡)
Quote:
Originally Posted by ZBzibing View Post
After testing, I found out that it will be affected by the range. Also, I saw that you finally fixed the hunter that allows the soul state and tank shape in version 2.70. It takes a long time to test before giving a feedback
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HarryPotter
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Join Date: Sep 2017
Location: Taiwan, Asia
Old 08-31-2022 , 20:56   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1638

[L4D/L4D2] Infected Bots Control Impoved Version 2.7.4 (2022/9/1 )
- Fixed wrong spawn timer after survivor wipe out
- Fixed Game does not spawn infected if numbers of human infected player equal to max_specials limit
- Fixed Multi Spawn bug, infected bot spawn too fast.
- Optimize spawn timer codes
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thewintersoldier97
Senior Member
Join Date: Aug 2021
Location: Vietnam
Old 09-02-2022 , 07:00   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1639

Nice update!

Also I've been wondering, does "l4d_infectedbots_max_specials" modify/follow "z_minion_limit" cvar or the plugin spawn specials on it own (aka separate and got nothing to do with the game director altogether)?
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Last edited by thewintersoldier97; 09-02-2022 at 16:37. Reason: Added a question.
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 09-03-2022 , 04:11   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1640

Quote:
Originally Posted by thewintersoldier97 View Post
does "l4d_infectedbots_max_specials" modify/follow "z_minion_limit" cvar?
no

Quote:
the plugin spawn specials on it own (aka separate and got nothing to do with the game director altogether)
the plugin has its own spawn timer and control all special infected spawn. (Does not affect director tank/witch)
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Last edited by HarryPotter; 09-03-2022 at 04:11.
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