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[CS:GO] Futuristic Grenades (v1.3.4 4/16/2017)


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lay295
Senior Member
Join Date: Sep 2013
Old 03-02-2017 , 11:32   Re: [CS:GO] Black Hole Decoys (v1.1 2/28/2017)
Reply With Quote #11

Thanks for sharing this, really cool and I have some ideas how to use this already.
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Rachnus
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Join Date: Jun 2016
Location: Funland
Old 03-02-2017 , 16:56   Re: [CS:GO] Futuristic Grenades (v1.2 3/2/2017)
Reply With Quote #12

Quote:
Originally Posted by shanapu View Post
Awesome shit!
Thanks for sharing!
Np

Quote:
Originally Posted by iGANGNAM View Post
Really awesome. Definetly going to use it
Quote:
Originally Posted by Maxximou5 View Post
Very cool! I don't have a use for this yet but I'll make one.
Quote:
Originally Posted by lay295 View Post
Thanks for sharing this, really cool and I have some ideas how to use this already.
Thanks

Added more features
Changed project name from 'Black hole decoys' to 'Futuristic Grenades'
Force field mode (With cvars)
Force explosion mode (With cvars)
Force implosion mode (With cvars)
Friendly fire convar (fg_friendlyfire - 1)
Added regular command "!fg_ff" to display if friendly fire is on or off
Added cvars to enable/disable individual modes (If disabled, admins with ban flag may still use)
Ragdolls disappear if killed inside a black hole
Added sub modes for Force fields, Force explosions, Force implosions
Added new sounds and particle effects, changed the original blackhole particle effect (Old one still exists: blackholev2)
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parthi
Senior Member
Join Date: Mar 2015
Old 03-02-2017 , 17:51   Re: [CS:GO] Futuristic Grenades (v1.2 3/2/2017)
Reply With Quote #13

Very nice plugin ! But i have little probleme particle effect for baclhole dsnt work for me
I put particle folder into csgo

And the plugin make freeze on my server, i think its blackhole

L 03/03/2017 - 00:17:44: [SM] Exception reported: Entity 84 (84) is invalid
L 03/03/2017 - 00:17:44: [SM] Blaming: futuristicgrenades.smx
L 03/03/2017 - 00:17:48: [SM] Call stack trace:
L 03/03/2017 - 00:17:48: [SM] [0] GetEntPropVector
L 03/03/2017 - 00:17:48: [SM] [1] Line 610, C:\Users\Jimi\Desktop\SourcePawn\CSGO\Finishe d\FUTURISTICGRENADES\scripting\futuristicgren ades.sp:ushToBlackHole
L 03/03/2017 - 00:17:48: [SM] [2] Line 464, C:\Users\Jimi\Desktop\SourcePawn\CSGO\Finishe d\FUTURISTICGRENADES\scripting\futuristicgren ades.sp::UpdateBlackHoles
L 03/03/2017 - 00:17:48: [SM] [3] Line 439, C:\Users\Jimi\Desktop\SourcePawn\CSGO\Finishe d\FUTURISTICGRENADES\scripting\futuristicgren ades.sp::OnGameFrame

Last edited by parthi; 03-02-2017 at 18:19.
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Rachnus
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Join Date: Jun 2016
Location: Funland
Old 03-02-2017 , 18:42   Re: [CS:GO] Futuristic Grenades (v1.2 3/2/2017)
Reply With Quote #14

I do not get this error for some reason.

Try reconnecting after downloading the particles and it should work, I also updated the futuristicgrenades.smx with a temp fix for this, still trying to find out whats wrong.



Thanks

EDIT: Should be fixed
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Last edited by Rachnus; 03-02-2017 at 21:25.
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nguyenbaodanh
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Join Date: Jun 2007
Location: HCMC, Vietnam
Old 03-02-2017 , 23:40   Re: [CS:GO] Black Hole Decoys (v1.1 2/28/2017)
Reply With Quote #15

Quote:
Originally Posted by Rachnus View Post
Currently working on a newer version with more types of grenades, and that version has a cvar to restrict non-admins from using certain types of modes, or all if you will.

EDIT: Done
where is the restrict cvars ?
and can you make a cvar to set futuristic decoy money ?
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Last edited by nguyenbaodanh; 03-03-2017 at 02:01.
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Rachnus
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Join Date: Jun 2016
Location: Funland
Old 03-03-2017 , 08:02   Re: [CS:GO] Futuristic Grenades (v1.2.1 3/3/2017)
Reply With Quote #16

fg_blackhole_enabled
fg_forcefield_enabled
fg_explosion_enabled
fg_implosion_enabled

If you disable these, admins with ban flag can still use them.


EDIT:
Added flag system (Cvars)
Removed enable/disable cvars for each mode
fg_blackhole_flags - "" - Specify what flags has access to black holes (Blank for everyone)
fg_forcefield_flags - "" - Specify what flags has access to force fields (Blank for everyone)
fg_explosion_flags - "" - Specify what flags has access to explosions (Blank for everyone)
fg_implosion_flags - "" - Specify what flags has access to implosions (Blank for everyone)


You can change prices of weapons in csgo/scripts/weapon_(name).txt
This will work but the price label in the shop wont change, im not sure if you can change that.
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Last edited by Rachnus; 03-03-2017 at 12:49.
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szajnimetagross
New Member
Join Date: Jul 2016
Old 03-03-2017 , 09:49   Re: [CS:GO] Futuristic Grenades (v1.2.1 3/3/2017)
Reply With Quote #17

How to make people with flag A able to use force explosion and force implosion.
And how to block for everyone black hole and force field?
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Rachnus
Senior Member
Join Date: Jun 2016
Location: Funland
Old 03-03-2017 , 11:16   Re: [CS:GO] Futuristic Grenades (v1.2.1 3/3/2017)
Reply With Quote #18

Quote:
Originally Posted by szajnimetagross View Post
How to make people with flag A able to use force explosion and force implosion.
And how to block for everyone black hole and force field?
I will implement a proper flag system when I got time for it

EDIT: Done look latest change log (version 1.3 3/3/2017)
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Last edited by Rachnus; 03-03-2017 at 12:52.
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iGANGNAM
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Join Date: Sep 2012
Location: Lithuania
Old 03-03-2017 , 13:47   Re: [CS:GO] Futuristic Grenades (v1.3 3/3/2017)
Reply With Quote #19

Those grenades really remind me anime called Btooom! and especially BIM's

http://btooom.wikia.com/wiki/BIM

Really good work

Last edited by iGANGNAM; 03-03-2017 at 13:48.
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Rachnus
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Join Date: Jun 2016
Location: Funland
Old 03-03-2017 , 13:58   Re: [CS:GO] Futuristic Grenades (v1.3 3/3/2017)
Reply With Quote #20

Quote:
Originally Posted by iGANGNAM View Post
Those grenades really remind me anime called Btooom! and especially BIM's

http://btooom.wikia.com/wiki/BIM

Really good work
Thanks, maybe I'll add some more grenade types from this website
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