Code:
int entity = CreateEntityByName("prop_physics_override");
if (IsValidEntity(entity))
{
SetEntityModel(entity, "models/props/de_train/vending/vending_machine_old.mdl");
SetEntPropEnt(entity, Prop_Send, "m_hOwnerEntity", client);
SetEntProp(entity, Prop_Data, "m_CollisionGroup", 1);
SetVariantString("!activator");
AcceptEntityInput(entity, "SetParent", client);
DispatchSpawn(entity);
SetEntityMoveType(entity, MOVETYPE_NONE);
SetEntPropEnt(entity, Prop_Data, "m_hLastAttacker", client);
SetEntityRenderMode(entity, RENDER_TRANSCOLOR);
how to make this entity dont protect players from flash?