Hello
Code:
#include <sourcemod>
#include <sdktools>
#include <cstrike>
int
secenek1[MAXPLAYERS+1],
secenek2[MAXPLAYERS+1],
secenek3[MAXPLAYERS+1];
public OnPluginStart()
{
RegConsoleCmd("sm_deneme", deneme);
HookEvent("round_start", ElBasi);
HookEvent("round_end", ElSonu);
}
public Action:deneme(int client, int args) {
if(!client) return Plugin_Handled;
Handle menu = CreateMenu(amain);
SetMenuTitle(menu, "3 Seçenek Seç");
decl String:opcionmenu[124];
Format(opcionmenu, 124, "Seçenek 1");
AddMenuItem(menu, "0", opcionmenu);
Format(opcionmenu, 124, "Seçenek 2");
AddMenuItem(menu, "1", opcionmenu);
Format(opcionmenu, 124, "Seçenek 3");
AddMenuItem(menu, "2", opcionmenu);
SetMenuExitBackButton(menu, false);
DisplayMenu(menu, client, MENU_TIME_FOREVER);
return Plugin_Handled;
}
public void ElBasi(Event event, const char[] name, bool dontBroadcast) {
for (int i = 1; i <= MaxClients; i++) {
if(i && IsClientInGame(i) && IsClientConnected(i) && !IsFakeClient(i)) {
secenek1[i] = secenek2[i] = secenek3[i] = false;
}
}
}
public void ElSonu(Event event, const char[] name, bool dontBroadcast) {
int client = event.GetInt("userid");
if (secenek1[client])PrintToChat(client, "Seçtiğin Seçenek 1'di.");
if (secenek2[client])PrintToChat(client, "Seçtiğin Seçenek 2'ydi.");
if (secenek3[client])PrintToChat(client, "Seçtiğin Seçenek 3'tü.");
}
public amain(Handle:menu, MenuAction:action, client, itemNum) {
if(action == MenuAction_Select) {
switch(itemNum) {
case 0: { secenek1[client] = true; }
case 1: { secenek2[client] = true; }
case 2: { secenek3[client] = true; }
}
}
}
round_end it doesn't say this is the option I chose
I'm sorry my English is not good