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[L4D2]Survivor_Legs(1.6.0 - 07/07/23)


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cravenge
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Join Date: Nov 2015
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Old 10-08-2019 , 22:28   Re: [L4D2]Survivor_Legs(1.3.0 - 26/02/19)
Reply With Quote #71

I just had a thought. Why not keep the lower half of the clone model intact while bending the upper half to prevent it from clipping? It's probable, not impossible.

Last edited by cravenge; 10-08-2019 at 22:29.
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Lux
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Old 10-09-2019 , 11:35   Re: [L4D2]Survivor_Legs(1.3.0 - 26/02/19)
Reply With Quote #72

Nope not that i know of
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TommyCD1
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Old 10-17-2019 , 22:46   Re: [L4D2]Survivor_Legs(1.3.0 - 26/02/19)
Reply With Quote #73

Hello. I had something small, not a bug to report. I was wondering if you could, when not moving while crouching, tilt the model slightly so the left leg does not stick forward? I often play custom campaigns and when shooting straight down a ladder or pipe, the leg tends to block my view.

It's mostly problematic with Nick and Coach since they have such large pants.
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Lux
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Old 10-18-2019 , 04:05   Re: [L4D2]Survivor_Legs(1.3.0 - 26/02/19)
Reply With Quote #74

Quote:
Originally Posted by TommyCD1 View Post
Hello. I had something small, not a bug to report. I was wondering if you could, when not moving while crouching, tilt the model slightly so the left leg does not stick forward? I often play custom campaigns and when shooting straight down a ladder or pipe, the leg tends to block my view.

It's mostly problematic with Nick and Coach since they have such large pants.
Hey sorry this is not something i'm really going to mess with anytime soon and maybe forget about it, if you want to try your self you can edit this line
https://github.com/LuxLuma/-L4D2-Sur...r_Legs.sp#L131

PHP Code:
TeleportEntity(iEntityview_as<float>({0.00.0, -20.0}), view_as<float>({-89.00.00.0}), NULL_VECTOR); 
The angles are here {-89.0, 0.0, 0.0} just don't change the -89.0.
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CillKill
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Join Date: Oct 2019
Old 10-21-2019 , 14:19   Re: [L4D2]Survivor_Legs(1.3.0 - 26/02/19)
Reply With Quote #75

How do you install this?
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Lux
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Old 10-23-2019 , 02:58   Re: [L4D2]Survivor_Legs(1.3.0 - 26/02/19)
Reply With Quote #76

Quote:
Originally Posted by CillKill View Post
How do you install this?
Installing sourcemod to use plugins
https://wiki.alliedmods.net/Installing_SourceMod

Installing plugins
https://wiki.alliedmods.net/Managing...alling_Plugins
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Marttt
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Old 10-25-2019 , 06:47   Re: [L4D2]Survivor_Legs(1.3.0 - 26/02/19)
Reply With Quote #77

Quote:
Originally Posted by CillKill View Post
How do you install this?
Is very simple.

1) First you need to have SourceMod installed (it's obvious but whatever).
2) Then click on "Get Plugin" at the main post and paste the file to your "left4dead2\addons\sourcemod\plugins" folder.
3) Restart the server.
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Shadowysn
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Old 01-05-2020 , 03:49   Re: [L4D2]Survivor_Legs(1.3.0 - 26/02/19)
Reply With Quote #78

Whilst I was digging around the L4D2 binary, I saw something about 'SurvivorLegs' and am wondering whether the functionality for the legs was there, but totally unused.

But I could be wrong though, and that 'SurvivorLegs' is just a system for the worldmodel legs movement, either for the jockeying or just general.
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Lux
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Old 01-05-2020 , 04:09   Re: [L4D2]Survivor_Legs(1.3.0 - 26/02/19)
Reply With Quote #79

Nothing really to do viewmodel legs.
They are behavior functions on where to move, should walk ect.
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Angelcreeper98
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Join Date: Mar 2020
Old 03-19-2020 , 03:11   Re: [L4D2]Survivor_Legs(1.3.0 - 26/02/19)
Reply With Quote #80

hi sorry but a few questions

1. have you started working on the incap view?

2. is there a way to fix the world model crouch delay?
anyhoo LOVE THE PLUGIN
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