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[L4D2] Splitscreen player counts as Fake Client.


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tRololo312312
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Join Date: Apr 2015
Old 04-09-2020 , 01:35   [L4D2] Splitscreen player counts as Fake Client.
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There seems to be a bug in sourcemod that affects player 2 in splitscreen, causing player 2 to pass IsFakeClient checks after a mapchange.

Could possibly also affect l4d1 but havent tested.

SM 1.10 6478

Last edited by tRololo312312; 04-09-2020 at 01:41.
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