Was wondering if anyone knew how to handle models sounds for server side models. Trying to have custom grenade sounds (pull pin etc), how could i handle that within the model and on the server?
PHP Code:
$Sequence "pin" {
""
activity "ACT_VM_PULLPIN" 1
{ event 5004 0 "HEGrenade.PullPin_Grenade_Start" }
{ event 5004 7 "HEGrenade.PullPin_Grenade" }
fadein 0.2
fadeout 0.2
fps 30
}
//From csgo scripts/weapons/ file
"HEGrenade.Pullpin_Grenade"
{
"channel" "CHAN_WEAPON"
"volume" "1.0"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_65dB"
"wave" "weapons/pullpin.wav"
}
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