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Admin / VIP model [Counter Strike 1.6]


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LaNaa
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Join Date: Jun 2020
Old 06-17-2020 , 06:32   Admin / VIP model [Counter Strike 1.6]
Reply With Quote #1

Hello there!

Is there any plugin that switches default admin model to some custom? Like AdminCT and AdminT and can be set to some admin flag, like D for example? Also i need plugin that changes models of VIPs who are in written in vips.ini and uses flag T? Or maybe model can be given by steam ID to regular players? I used search, but didnt find what i need.. Also i tried few plugins found here and on the internet, but still none of them did what i ned.. thx in advance
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NOVA GAMING
Junior Member
Join Date: Apr 2020
Old 06-17-2020 , 07:18   Re: Admin / VIP model [Counter Strike 1.6]
Reply With Quote #2

https://forums.alliedmods.net/showthread.php?t=106094
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LaNaa
New Member
Join Date: Jun 2020
Old 06-17-2020 , 13:06   Re: Admin / VIP model [Counter Strike 1.6]
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Quote:
Originally Posted by NOVA GAMING View Post

Hey, thx for your reply.. yeah i tried that plugin, but with that one i can only change default models, not for admins or vips (unless i use their steam id, right?) I though more like.. ehm server recognizes admins and vips, and give them automatically..
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rian18
Junior Member
Join Date: Apr 2020
Old Yesterday , 04:36   Re: Admin / VIP model [Counter Strike 1.6]
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Quote:
Originally Posted by LaNaa View Post
Hey, thx for your reply.. yeah i tried that plugin, but with that one i can only change default models, not for admins or vips (unless i use their steam id, right?) I though more like.. ehm server recognizes admins and vips, and give them automatically..
try this:
https://dev-cs.ru/resources/928/
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ZaX
Senior Member
Join Date: Jan 2015
Old Yesterday , 05:54   Re: Admin / VIP model [Counter Strike 1.6]
Reply With Quote #5

Code:
#include <amxmodx> #include <cstrike> #include <hamsandwich> #define MODEL_DELAY 0.5 enum _:ModelsInfo {     Flag,     CTModel[32],     TModel[32] } new const g_eModels[][ModelsInfo] = {     // <Admin flag> <CT skin> <T skin>     { ADMIN_LEVEL_A, "owner_ct", "owner_t" },     { ADMIN_LEVEL_B, "admin_ct", "admin_t" } } new Trie:g_tModels public plugin_init() {     register_plugin("Multiple Player Models", "1.0", "OciXCrom")     RegisterHam(Ham_Spawn, "player", "OnPlayerSpawn", 1) } public plugin_end()     TrieDestroy(g_tModels) public plugin_precache() {     g_tModels = TrieCreate()         for(new i; i < sizeof(g_eModels); i++)     {         precache_player_model(g_eModels[i][CTModel])         precache_player_model(g_eModels[i][TModel])     } } public OnPlayerSpawn(id)     set_task(MODEL_DELAY, "SetModel", id)     public SetModel(id) {     if(is_user_alive(id))     {         static bool:bMatch, iFlags, i         bMatch = false                 for(iFlags = get_user_flags(id), i = 0; i < sizeof(g_eModels); i++)         {             if(iFlags & g_eModels[i][Flag])             {                 switch(cs_get_user_team(id))                 {                     case CS_TEAM_CT: cs_set_user_model(id, g_eModels[i][CTModel])                     case CS_TEAM_T: cs_set_user_model(id, g_eModels[i][TModel])                 }                                 client_print(id, print_chat, "* Your received the model %s", g_eModels[i][cs_get_user_team(id) == CS_TEAM_CT ? CTModel : TModel])                 bMatch = true                 break             }         }                 if(!bMatch)         {             static szModel[32]             cs_get_user_model(id, szModel, charsmax(szModel))                         if(TrieKeyExists(g_tModels, szModel))                 cs_reset_user_model(id)         }     } } precache_player_model(szModel[]) {     TrieSetCell(g_tModels, szModel, 1)         static szFile[128]     formatex(szFile, charsmax(szFile), "models/player/%s/%s.mdl", szModel, szModel)     precache_model(szFile)     replace(szFile, charsmax(szFile), ".mdl", "T.mdl")         if(file_exists(szFile))         precache_model(szFile) }
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