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need help (itemIndex)


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john96dk
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Join Date: Oct 2014
Old 06-07-2020 , 20:18   need help (itemIndex)
Reply With Quote #1

hello why do this not work if u need any other info feel free to ask

PHP Code:
#include <sourcemod>

#define PREFIX "[SM]"
bool g_bEnabled[MAXPLAYERS 1] = false;

public 
void OnPluginStart()
{
    
RegAdminCmd("sm_sandermingud"Command_CrosshairADMFLAG_KICK"This is my great command");
    
    
CreateTimer(0.1Timer_Hud_TIMER_REPEAT);
}

public 
void OnClientPostAdminCheck(int client)
{
    
g_bEnabled[client] = false;
}

public 
void OnClientDisconnect(int client)
{
    
g_bEnabled[client] = false;
}

public 
Action Command_Crosshair(int clientint args)
{
    if (
IsClientInGame(client) && !IsFakeClient(client))
    {
        
g_bEnabled[client] = !g_bEnabled[client];
        
PrintToChat(client"%s Du mærker en lille rejsning %s\x01 DET KILDER!"PREFIXg_bEnabled[client] ? "\x04Du mærker en kilden nede i bukserne":"\x02NU SPRØJTER DET!");
    }
    return 
Plugin_Handled;
}

public 
Action Timer_Hud(Handle timerany data)
{
    for (
int i 1<= MaxClientsi++)
    {
        if (
IsClientInGame(i) && !IsFakeClient(i))
        {
            if (
IsPlayerAlive(i) && g_bEnabled[i])
            {
                
int currentWeapon GetEntPropEnt(iProp_Send"m_hActiveWeapon");
                if (
currentWeapon == -1)
                {
                    
SetHudTextParams(-1.0, -1.00.152552525000.00.00.0);
                    
ShowHudText(i2"");
                    continue;
                }
                
                
int itemIndex GetEntProp(currentWeaponProp_Send"m_iItemDefinitionIndex");
                if (
itemIndex != 9// weapon awp
                
{
                    
SetHudTextParams(-1.0, -1.00.152552525000.00.00.0);
                    
ShowHudText(i2"");
                    continue;
                }
                
int itemIndex40 GetEntProp(currentWeaponProp_Send"m_iItemDefinitionIndex");
                if (
itemIndex40 != 40// weapon ssg 08
                
{
                    
SetHudTextParams(-1.0, -1.00.152552525000.00.00.0);
                    
ShowHudText(i2"");
                    continue;
                }
                
int itemIndex11 GetEntProp(currentWeaponProp_Send"m_iItemDefinitionIndex");
                if (
itemIndex11 != 11// weapon g3sgg1
                
{
                    
SetHudTextParams(-1.0, -1.00.152552525000.00.00.0);
                    
ShowHudText(i2"");
                    continue;
                }
                
int itemIndex38 GetEntProp(currentWeaponProp_Send"m_iItemDefinitionIndex");
                if (
itemIndex38 != 38// weapon scar20
                
{
                    
SetHudTextParams(-1.0, -1.00.152552525000.00.00.0);
                    
ShowHudText(i2"");
                    continue;
                }
                
int fov GetEntProp(iProp_Data"m_iFOV");
                if (
fov && fov GetEntProp(iProp_Data"m_iDefaultFOV"))
                {
                    
SetHudTextParams(-1.0, -1.00.152552525000.00.00.0);
                    
ShowHudText(i2"");
                    continue;
                }
                
                
SetHudTextParams(-1.0, -1.00.152552525000.00.00.0);
                
ShowHudText(i2"+");
            }
        }
    }

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