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Solved [TF2][HELP] How to detect market garden

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Join Date: Sep 2020
Location: Turkey
Old 04-01-2021 , 05:29   [TF2][HELP] How to detect market garden
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Im trying to detect market garden via SDKHooks. The code I made works in a sketchy way, sometimes it can detect it, but sometimes even if it does not detect it at all, but its still counts a market garden.

public Action Hook_OnTakeDamage(int victim, int &attacker, int &inflictor, float &damage, int &damagetype, int &weapon, float damageForce[3], float damagePosition[3], int damagecustom)
    if(IsValidClient(victim) && IsValidClient(attacker) && victim != attacker)
	if(GetEntProp(weapon, Prop_Send, "m_iItemDefinitionIndex") == 416)
		if(TF2_IsPlayerInCondition(attacker, TFCond_BlastJumping))
			// its a market garden, do things
		else if(damagetype & DMG_CRIT || damagetype == DMG_CRIT)
			// its a market garden, do things
    return Plugin_Continue;
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Last edited by J0BL3SS; 05-02-2021 at 04:09. Reason: solved
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