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Entity Resources Replacement[ V 1.4 ]


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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 08-27-2017 , 10:24   Re: Entity Resources Replacement[ V 1.4 ]
Reply With Quote #231

Quote:
Originally Posted by GoRiLliAz View Post
hi if i have only rehlds but not regamedll he work ?
Most likely yes. Since it check for signatures only inside gamedll, not engine.
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666
Senior Member
Join Date: Mar 2015
Old 08-27-2017 , 18:10   Re: Entity Resources Replacement[ V 1.4 ]
Reply With Quote #232

Quote:
Originally Posted by HamletEagle View Post
"ReGameDLL"...
This plugin works in default HLDS only. Anything that uses orpheu module won't work in ReGameDLL unless changes are made.
I have noticed that the error appears when I add a model in the section of weapon.

the player model section works fine. and the sound also.

I made a test on a server default and the same error appears.

Last edited by 666; 08-27-2017 at 18:33.
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xeloxded
Member
Join Date: Dec 2016
Old 08-27-2017 , 20:06   Re: Entity Resources Replacement[ V 1.4 ]
Reply With Quote #233

Weapons doesns works, it crashes my server with v_ak47 isnt precached (with every weapon) except w_ and _p those works fine
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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 08-28-2017 , 05:19   Re: Entity Resources Replacement[ V 1.4 ]
Reply With Quote #234

Quote:
Originally Posted by 666 View Post
I have noticed that the error appears when I add a model in the section of weapon.

the player model section works fine. and the sound also.

I made a test on a server default and the same error appears.
The error appears because weapons need a function to be hooked with orpheu. Since regamedll is compiled differently the signature is not going to work, thus weapon models not replacing.
If it does not work on a default test server then you are testing on an outdated server. Update with steamcmd to the latest version.

Quote:
Originally Posted by xeloxded View Post
Weapons doesns works, it crashes my server with v_ak47 isnt precached (with every weapon) except w_ and _p those works fine
regamedll, rehlds?
What hlds version?

Doesn't make sense, v_ and p_ are replaced the same way. Are you sure you did not made any typo in the configuration file?
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Last edited by HamletEagle; 08-28-2017 at 05:20.
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666
Senior Member
Join Date: Mar 2015
Old 08-28-2017 , 10:13   Re: Entity Resources Replacement[ V 1.4 ]
Reply With Quote #235

Quote:
Originally Posted by HamletEagle View Post
The error appears because weapons need a function to be hooked with orpheu. Since regamedll is compiled differently the signature is not going to work, thus weapon models not replacing.
If it does not work on a default test server then you are testing on an outdated server. Update with steamcmd to the latest version.
I've tried the complete replacement and it works fine with regamedll, but it's very limited, is there any way to work with regamedll the dynamic form

Last edited by 666; 08-28-2017 at 10:20.
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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 08-28-2017 , 11:44   Re: Entity Resources Replacement[ V 1.4 ]
Reply With Quote #236

Quote:
Originally Posted by 666 View Post
I've tried the complete replacement and it works fine with regamedll, but it's very limited, is there any way to work with regamedll the dynamic form
Yes, get someone that can either make a signature for regamedll or maybe replace that part with reapi(don't know if it has the needed functions).

You can actually send me a PM with latest regamedll(mp.dll and cs.so) and maybe I will try to make a signature for it.
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FR0NTLINE
AlliedModders Donor
Join Date: Apr 2006
Location: Riverside Cali
Old 09-03-2017 , 12:00   Re: Entity Resources Replacement[ V 1.4 ]
Reply With Quote #237

I see many things evolving around the word "ENTITY"....................LOL
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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 09-03-2017 , 12:19   Re: Entity Resources Replacement[ V 1.4 ]
Reply With Quote #238

Quote:
Originally Posted by FR0NTLINE View Post
I see many things evolving around the word "ENTITY"....................LOL
lmao, ikr
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GoRiLliAz
Senior Member
Join Date: May 2013
Old 09-04-2017 , 10:17   Re: Entity Resources Replacement[ V 1.4 ]
Reply With Quote #239

Quote:
Originally Posted by HamletEagle View Post
Most likely yes. Since it check for signatures only inside gamedll, not engine.
Ok thanks.

Anothers questions
-Some players completely change their game models, skin, weapon, sprites and maps textures.

With your plugins, if I force the original skins and weapons as well as the original sprites then the models and texture (. Wad and. MDL)

Will players find the original game?
They will all have to download again? Or not?
Will they be able to bypass it or not?

Thanks in advance.
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Ricky
Senior Member
Join Date: Jul 2005
Old 09-22-2017 , 21:46   Re: Entity Resources Replacement[ V 1.4 ]
Reply With Quote #240

Getting this compiling error with the latest dev versions and can't find any info on this native.

Code:
warning 233: symbol "socket_change" is marked as deprecated: Use socket_is_readable() instead
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