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[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


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Psyk0tik
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Old 03-29-2022 , 07:09   Re: [L4D & L4D2] Mutant Tanks (v8.90, 2-1-2022)
Reply With Quote #1291

Quote:
Originally Posted by xcd222 View Post
I don't think this will follow the same formula as superversus. If you keep adding the "Minimum human survivors" it won't follow the superversus formula to adjust the tank's hp. You should just set the survivor count as a parameter to allow tank hp adjustment.

For example,

Tank's hp at normal is 4000. If there are a total of 8 human survivors, we want to 2x its hp. I don't know about sourcemod coding but I will do my best to explain it via coding. So I am thinking more like

PHP Code:
if(Minimum Humans 8)
{
Adjusted Tank HP Tank HP 200%// which is 8000 = 4000 * 200%

If we will follow your formula, this will be the result
PHP Code:
if(Minimum Humans 8)
{
Adjusted Tank HP Tank HP + (200%)// 4016 = 4000 + (16)

Oh so you want "Minimum Humans" to just be a requirement, not a multiplier? Alright I can add that option as well. I think having the following types of use for that setting would be great to have.
1. Health * Survivor Count * Percentage Multiplier
2. Health + (Survivor Count * Percentage Multiplier)
3. If survivor requirement is met: Health * Percentage Multiplier
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xcd222
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Old 03-29-2022 , 17:56   Re: [L4D & L4D2] Mutant Tanks (v8.90, 2-1-2022)
Reply With Quote #1292

Quote:
Originally Posted by Psyk0tik View Post
3. If survivor requirement is met: Health * Percentage Multiplier
This is perfect! I will be looking forward to it. Thank you! Though...
Quote:
Originally Posted by Psyk0tik View Post
2. Health + (Survivor Count * Percentage Multiplier)
You may get rid of this one. This formula is very insignificant and you only came up with this since you misunderstood my request. Do not add this formula to your mutant tanks. Keep it up!
Could you also please allow the tank hp multiplier to also work with boss health stages?

Last edited by xcd222; 03-29-2022 at 19:47.
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Psyk0tik
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Old 04-01-2022 , 11:36   Re: [L4D & L4D2] Mutant Tanks (v8.90, 2-1-2022)
Reply With Quote #1293

Quote:
Originally Posted by xcd222 View Post
Could you also please allow the tank hp multiplier to also work with boss health stages?
Can you explain what you mean by that? Provide an example as well if you can.
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xcd222
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Old 04-01-2022 , 21:18   Re: [L4D & L4D2] Mutant Tanks (v8.90, 2-1-2022)
Reply With Quote #1294

Quote:
Originally Posted by Psyk0tik View Post
Can you explain what you mean by that? Provide an example as well if you can.
Something like...
PHP Code:
if(Minimum humans 8)
"Boss"
        
{
            (
"Boss Health Stages"            "7500,5000,2500") * //15000,10000,5000
        

So basically I am just asking that the multiply health option to also work as well for boss health stages if possible. If not, I won't mind. Thanks!
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CosmicD
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Old 04-06-2022 , 06:12   Re: [L4D & L4D2] Mutant Tanks (v8.90, 2-1-2022)
Reply With Quote #1295

This seems a bit too bulky of what I need. I remember there was a plugin called "tank splitter" that allowed to spawn 2 tanks with half health. It's what I would like to have on an experimental server of mine. Anyone knows where that is gone?
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thewintersoldier97
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Old 04-08-2022 , 05:00   Re: [L4D & L4D2] Mutant Tanks (v8.90, 2-1-2022)
Reply With Quote #1296

Quote:
Originally Posted by CosmicD View Post
This seems a bit too bulky of what I need. I remember there was a plugin called "tank splitter" that allowed to spawn 2 tanks with half health. It's what I would like to have on an experimental server of mine. Anyone knows where that is gone?
This plugin has "Clone" ability with similar feature. You could try that.

Also big recommend to try out this plugin cause it make the game so much more fun and unpredictable. I can't imagine playing without this now
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cree
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Old 04-09-2022 , 11:36   Re: [L4D & L4D2] Mutant Tanks (v8.90, 2-1-2022)
Reply With Quote #1297

L 04/09/2022 - 09:12:53: Info (map "c1m1_hotel") (file "f:\l4d2\l4d2server\left4dead2\addons\sourcem od\logs\errors_20220409.log")
L 04/09/2022 - 09:12:53: [SM] Failed to load plugin "mutant_tanks\mutant_tanks.smx": Unable to load plugin (invalid enum struct field type).
L 04/09/2022 - 09:12:54: [SM] Unable to load plugin "mutant_tanks\mt_abilities.smx": Could not find required plugin "mutant_tanks"
L 04/09/2022 - 09:12:54: [SM] Unable to load plugin "mutant_tanks\mt_abilities2.smx": Could not find required plugin "mutant_tanks"

none loaded before, had to compile them myself but mutant_tanks.smx still doesnt want to compile and exits with this error on compile

\left4dead2\addons\sourcemod\scripting\mutant _tanks.sp(17850) : error 180: function return type differs from prototype. expected 'int', but got 'void'

version im using sourcemod-1.11.0-git6863-windows if i downgrade to sourcemod-1.11.0-git6806-windows (the one you used) some of my other plugins dont work.

Last edited by cree; 04-09-2022 at 11:50.
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Psyk0tik
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Old 04-09-2022 , 12:22   Re: [L4D & L4D2] Mutant Tanks (v8.90, 2-1-2022)
Reply With Quote #1298

Quote:
Originally Posted by cree View Post
\left4dead2\addons\sourcemod\scripting\mutant _tanks.sp(17850) : error 180: function return type differs from prototype. expected 'int', but got 'void'

version im using sourcemod-1.11.0-git6863-windows if i downgrade to sourcemod-1.11.0-git6806-windows (the one you used) some of my other plugins dont work.
You don't have to downgrade your SM version. Just download "updater.inc" from here since the one you have uses old syntax which is causing that compiler error.
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Old 04-09-2022 , 12:59   Re: [L4D & L4D2] Mutant Tanks (v8.90, 2-1-2022)
Reply With Quote #1299

Quote:
Originally Posted by Psyk0tik View Post
You don't have to downgrade your SM version. Just download "updater.inc" from here since the one you have uses old syntax which is causing that compiler error.
thanks for your timely response. I do have updater installed.

EDIT: it compiles without errors but get this when running the server

Quote:
L 04/09/2022 - 112:43: SourceMod error session started
L 04/09/2022 - 112:43: Info (map "c1m1_hotel") (file "f:\l4d2\l4d2server\left4dead2\addons\sourcem od\logs\errors_20220409.log")
L 04/09/2022 - 112:43: [SM] Exception reported: Failed to create native "MT_IsCloneSupported", name is probably already in use
L 04/09/2022 - 112:43: [SM] Blaming: mutant_tanks\mt_abilities.smx
L 04/09/2022 - 112:43: [SM] Call stack trace:
L 04/09/2022 - 112:43: [SM] [0] CreateNative
L 04/09/2022 - 112:43: [SM] [1] Line 92, F:\l4d2\l4d2server\left4dead2\addons\sourcemo d\scripting\mt_abilities.sp::AskPluginLoad2
L 04/09/2022 - 112:43: [SM] Failed to load plugin "mutant_tanks\mt_abilities.smx": unexpected error 23 in AskPluginLoad callback.
L 04/09/2022 - 112:43: [SM] Failed to load plugin "mutant_tanks\mutant_tanks.smx": Unable to load plugin (invalid enum struct field type).

Last edited by cree; 04-09-2022 at 13:36. Reason: updater was not up to date
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Shao
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Old 04-14-2022 , 00:50   Re: [L4D & L4D2] Mutant Tanks (v8.90, 2-1-2022)
Reply With Quote #1300

Players have reported worst hit registration when it comes to using the mutant tank plugin. Typically the further away from targets, the worst it would get. Is there anything that changes the behavior of weapons in the plugin?
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