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Healthkit On Death


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Teigen
Senior Member
Join Date: Jun 2011
Location: Norway
Old 06-14-2011 , 02:17   Re: Healthkit On Death
Reply With Quote #161

Morning guys.

I got a problem, I have installed the files correctly to the given folders. but somehow this do not work on the server. i have checked that the cfg of this says "1" for enabled.

Ideas?

Tried to install it twice. and yes,i got sdk hooks installed;)
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Teigen
Senior Member
Join Date: Jun 2011
Location: Norway
Old 06-14-2011 , 08:15   Re: Healthkit On Death
Reply With Quote #162

Anyone?
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Snake60
Senior Member
Join Date: Jul 2008
Location: Russia, Pskov
Old 06-14-2011 , 08:57   Re: Healthkit On Death
Reply With Quote #163

Type in server console:
meta version
meta list
sm version
sm plugins list

Print listing here, also go to ...\orangebox\cstrike\addons\sourcemod\logs and look at the errors.log. Print errors here if it is.
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blue zebra
BANNED
Join Date: Jun 2010
Old 06-14-2011 , 14:41   Re: Healthkit On Death
Reply With Quote #164

Knaggo.
Can you answer me? If this is not problem.

http://forums.alliedmods.net/showpos...&postcount=145
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Teigen
Senior Member
Join Date: Jun 2011
Location: Norway
Old 06-14-2011 , 19:49   Re: Healthkit On Death
Reply With Quote #165

Quote:
Originally Posted by Snake60 View Post
Type in server console:
meta version
meta list
sm version
sm plugins list

Print listing here, also go to ...\orangebox\cstrike\addons\sourcemod\logs and look at the errors.log. Print errors here if it is.
thanks for help. but before i read this i just restarted the server like 5 times

randomly a m8 of mine told me it worked. thanks guys, for making a nice plugin!
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sinblaster
Grim Reaper
Join Date: Feb 2010
Location: Australia
Old 07-19-2011 , 00:22   Re: Healthkit On Death
Reply With Quote #166

I have a repeating error all of a sudden today, I wont post it all it runs for nearly 3 megabytes.

Code:
L 07/19/2011 - 07:40:07: [SM] Native "SDKCall" reported: Entity 133 is not valid
L 07/19/2011 - 07:40:07: [SM] Displaying call stack trace for plugin "healthkit_on_death.smx":
L 07/19/2011 - 07:40:07: [SM]   [0]  Line 244, H:\Programme\PawnStudio\scripting\healthkit_on_death.sp::RemoveEntity()
L 07/19/2011 - 07:40:07: [SM]   [1]  Line 169, H:\Programme\PawnStudio\scripting\healthkit_on_death.sp::TimerRemove()
L 07/19/2011 - 07:40:14: [SM] Native "SDKCall" reported: Entity 125 is not valid
L 07/19/2011 - 07:40:14: [SM] Displaying call stack trace for plugin "healthkit_on_death.smx":
L 07/19/2011 - 07:40:14: [SM]   [0]  Line 244, H:\Programme\PawnStudio\scripting\healthkit_on_death.sp::RemoveEntity()
L 07/19/2011 - 07:40:14: [SM]   [1]  Line 169, H:\Programme\PawnStudio\scripting\healthkit_on_death.sp::TimerRemove()
L 07/19/2011 - 07:40:21: [SM] Native "SDKCall" reported: Entity 125 is not valid
L 07/19/2011 - 07:40:21: [SM] Displaying call stack trace for plugin "healthkit_on_death.smx":
L 07/19/2011 - 07:40:21: [SM]   [0]  Line 244, H:\Programme\PawnStudio\scripting\healthkit_on_death.sp::RemoveEntity()
L 07/19/2011 - 07:40:21: [SM]   [1]  Line 169, H:\Programme\PawnStudio\scripting\healthkit_on_death.sp::TimerRemove()
L 07/19/2011 - 07:40:26: [SM] Native "SDKCall" reported: Entity 136 is not valid
L 07/19/2011 - 07:40:26: [SM] Displaying call stack trace for plugin "healthkit_on_death.smx":
L 07/19/2011 - 07:40:26: [SM]   [0]  Line 244, H:\Programme\PawnStudio\scripting\healthkit_on_death.sp::RemoveEntity()
L 07/19/2011 - 07:40:26: [SM]   [1]  Line 169, H:\Programme\PawnStudio\scripting\healthkit_on_death.sp::TimerRemove()
L 07/19/2011 - 07:40:30: [SM] Native "SDKCall" reported: Entity 130 is not valid
L 07/19/2011 - 07:40:30: [SM] Displaying call stack trace for plugin "healthkit_on_death.smx":
L 07/19/2011 - 07:40:30: [SM]   [0]  Line 244, H:\Programme\PawnStudio\scripting\healthkit_on_death.sp::RemoveEntity()
L 07/19/2011 - 07:40:30: [SM]   [1]  Line 169, H:\Programme\PawnStudio\scripting\healthkit_on_death.sp::TimerRemove()
L 07/19/2011 - 07:40:30: [SM] Native "SDKCall" reported: Entity 141 is not valid
L 07/19/2011 - 07:40:30: [SM] Displaying call stack trace for plugin "healthkit_on_death.smx":
L 07/19/2011 - 07:40:30: [SM]   [0]  Line 244, H:\Programme\PawnStudio\scripting\healthkit_on_death.sp::RemoveEntity()
L 07/19/2011 - 07:40:30: [SM]   [1]  Line 169, H:\Programme\PawnStudio\scripting\healthkit_on_death.sp::TimerRemove()
L 07/19/2011 - 07:40:32: [SM] Native "SDKCall" reported: Entity 134 is not valid
L 07/19/2011 - 07:40:32: [SM] Displaying call stack trace for plugin "healthkit_on_death.smx":
L 07/19/2011 - 07:40:32: [SM]   [0]  Line 244, H:\Programme\PawnStudio\scripting\healthkit_on_death.sp::RemoveEntity()
L 07/19/2011 - 07:40:32: [SM]   [1]  Line 169, H:\Programme\PawnStudio\scripting\healthkit_on_death.sp::TimerRemove()
L 07/19/2011 - 07:40:42: [SM] Native "SDKCall" reported: Entity 126 is not valid
EDIT.

I'm investigating if its due to beta sdhooks hg126-windows

EDIT.
The only server this error is showing on is the server that uses sdhooks beta hg126-windows. I don't know if its a sign of things to come for this plugin in relation to the newer versions of sdkhooks or not so Ill leave the error here anyway.
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Last edited by sinblaster; 07-19-2011 at 00:44.
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krzynek1
Member
Join Date: Jan 2009
Old 10-31-2011 , 04:13   Re: Healthkit On Death
Reply With Quote #167

Plugin doesn't dissolve healthkits, they just disappearing like that.

I'm using SM 1.4 and MM 1.8.7
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 10-31-2011 , 04:33   Re: Healthkit On Death
Reply With Quote #168

Works fine on OS Linux
*edit
Not dissolve on OS Windows, signatures changed
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Last edited by Bacardi; 10-31-2011 at 04:38.
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krzynek1
Member
Join Date: Jan 2009
Old 10-31-2011 , 15:51   Re: Healthkit On Death
Reply With Quote #169

I'm afraid on linux healthkits doesn't dissolve too :/
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sinblaster
Grim Reaper
Join Date: Feb 2010
Location: Australia
Old 10-31-2011 , 17:09   Re: Healthkit On Death
Reply With Quote #170

Quote:
Originally Posted by krzynek1 View Post
I'm afraid on linux healthkits doesn't dissolve too :/
Doesn't work for you.

Quote:
Originally Posted by Bacardi View Post
Works fine on OS Linux
I never use dissolve anyway who sits there watching a healthpack disappear.
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