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TutorText unicode problem


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MetalMessiah
Junior Member
Join Date: Aug 2012
Location: Odessa
Old 01-04-2015 , 10:11   TutorText unicode problem
#1

Hi there,

Who knows how to fix unicode problem in TutorText in CS 1.6 ?
If you'll put any text in latin it's ok, if any other non-latin alphabet in unicode (latest steam build, console supports it) it will be like on the screenshot.

Code:
	gMsgTutorClose = get_user_msgid("TutorClose")
	gMsgTutorText  = get_user_msgid("TutorText")
...
				message_begin(MSG_ONE_UNRELIABLE , gMsgTutorClose, {0, 0, 0}, players[i])
				message_end()

				message_begin(MSG_ONE_UNRELIABLE , gMsgTutorText, {0, 0, 0}, players[i])
				write_string(szMsg2)		// displayed message
				write_byte(0)		// ???
				write_short(0)		// ???
				write_short(0)		// ???
				write_short(1<<iStyle)	// class of a message
				message_end()
Also who knows the unknown parameters of this message?
Attached Images
File Type: jpg TutorMSG.jpg (26.1 KB, 102 views)
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wickedd
Veteran Member
Join Date: Nov 2009
Old 01-04-2015 , 10:33   Re: TutorText unicode problem
#2

That's not allowed in CS 1.6.
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MetalMessiah
Junior Member
Join Date: Aug 2012
Location: Odessa
Old 01-04-2015 , 11:36   Re: TutorText unicode problem
#3

Nevertheless, it works in CS 1.6
The only question is how to force it show unicode correctly.

Last edited by MetalMessiah; 01-04-2015 at 11:37.
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YamiKaitou
Has a lovely bunch of coconuts
Join Date: Apr 2006
Location: Texas
Old 01-04-2015 , 12:06   Re: TutorText unicode problem
#4

TutorText is not supported here on any game other than CS:CZ, regardless if it works
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